Interested how the map expansion will work in multiplayer.
Concerned about the era resets.
I like what they appear to have taken from humankind (eras, leader swaps, outposts/yowns, map elevation?) and old world (tile improvements culture bomb)
Also concerned about how the maps seemed to just be cities, no gradual domestication of the world with farms, mines etc.
What resets? The impression they gave was that you keep what you’ve already accomplished when moving to a new era. (It’s always possible that I misinterpreted something, though. I guess we’ll see.)
There was something said (maybe by a youtuber?) about upgrades merging with your town centre or something on a new era (because so much is specific to a single era). Almost like playing 3 games on the same map.
It also implies that tech disparities will be reset twice a game…not sure if that is good or bad.
I was just wondering if we’re gonna get any news of the prequel during Gamescom. So glad to hear that it was not among the games 2K cancelled earlier this year. Hangar13 did great with the Mafia Remake so I am extremely hyped for this.
The steam page literally says that it requires a 3rd party account for online play (just not required for offline play). so I’m not sure if that’s what you’re referencing.
Ah, there’s the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that’s not gonna affect me. I’ve only ever played these games solo besides a very rare duo game.
Path of Exile has used its own early access system multiple times before. If it’s anything like the 3.0 closed beta, the most recent time this happened, they’ll send waves of invitations to signed-up site users.
What people want is TES 6. Remastering Skyrim is what they’re doing in the meantime to earn some money to stay afloat while they waste everyone’s time.
They all have kind of bad pacing. Takes too long to get to the good parts, spends too much time walking back and forth or driving around. The core gameplay is meh- it’s more about levels and gear stats than like strategy or execution. It takes too long to get enough skill points to do interesting things.
Unless they address that stuff, I’m going to wait for the game to be in the bargain bin.
I'm a bit torn. On one hand it seems like a step back from the Civ 6 cartoon garbage. On the other hand the ground textures still look like blurry paint vomit. It's kinda weird because the foliage and mountains / rocks seem to be in a higher resolution and much more detailed. I guess it might be WIP and a remnant from Civ 6.
The unit sizes also seem gargantuan? I guess that part would not be as hard to fix via mods but that was already a compatibility nightmare before, especially when the mod authors quit.
So, graphically it might be a buyable Civ game again, but...
Picking a new civ or mismatching leaders makes me worry though, because that sounds awfully familiar to another game that had a similar terrible feature. The Aztecs turning into France while being led by some Japanese dude just does not feel right.
The FOMO unlocks to bait you into signing up AND buying the cartoon shit are a hard pass for me though. Selling that as a "thank you" is nothing but insolent.
Are you seriously claiming Civ 6 does not have a cartoon art style..?
And no, Civ V had a much better unit scale & diversity, especially with certain mods.
From what I saw of the gameplay is that civilizations are sorta locked on a path, but you get a choice of similar civilisations. Unless you play in the style of a different civ and unlock certain milestones you could unlock other paths. At least from what I understand.
No, you got it backwards. I don't play obnoxious eye cancer games that cause me migraines and look ridiculous. When you go from Civ V with diversified & smaller units that shows basically big armies, to some World of Warcraft-esque eye bleeding mobile game like art style that shows units as a single big cartoon unit, then that's just not what I want from a game like this.
At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.
Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
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