Had some of the details super close, then screw up others. Hopefully it’s good though.
She tips the “bulb” of drink despite having just snatched it from the float beside her (whats that gonna do?).
The ship spins to decelerate (would have been done long before “just arriving”), then spins again under fire despite not being slow enough. It should be dodging and returning fire whilst burning to decelerate, it’s why the turrets are turrets after all.
The station is under zero or very low g - but the drone needs constant downward firing jets to hover in place?
Thanks, seems extremely irritating for a franchise that — except for the protomolecule (and related sufficiently advanced alien shenanigans) and the Epstein drive — prides itself on its realistic physics; you’ve convinced me to blacklist both the game and the publisher on Steam.
Honestly the likeness of John Snow is crazy good here. Not sure if it will be a good RTS, but the timing seems really late considering GoT wrapped up 6 years ago.
You can pick any artistic style you want. There literally aren’t any real hardware imitations to graphics anymore. And yet it’s always realistic graphics for AAA games, and pixel graphics for indie games (with a few rare ones in between that do it different).
There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.
You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
quickly conveying to your audience where your inspirations came from so that they know what type of game it is
In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.
Yeah, me too. I grew up with heavily pixelated 70s & 80s graphics and I have zero desire to return to that now that technology has improved so much that it’s not necessary.
Shame, because it means there are some games that I just won’t enjoy, but so it goes, there’s lots more stuff to play.
If memory serves me right, this was supposed to be a “Steamboat Willie” game originally. When the copyright expired this was one of the trailers I remember making headlines. It looks like they decided to make it their own. Honestly it looks so well done, I’m happy they just decided to do their own thing.
Been keeping an eye on this for years, and every trailer it looks better and better. Looks like they really have found more of their own identity by now. Very curious to try it.
I have a weird feeling about that one. Feels like it should have been a VR game but it was reviewed to be a flat screen after all. Also, I am personally more and more inclined to play couch coop instead of online co-op so this title wouldn’t just work.
I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn’t change anything. We played 5 minutes total.
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Aktywne