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TAG, do nintendo w Game Boy, NES, Super NES – September 2023 Game Updates – Nintendo Switch Online
@TAG@lemmy.world avatar

It is nice of them to add something new, but I am a bit disappointed by the NSO emulated game library. There are still many big name first party titles missing and I would not mind paying a bit more for a much more robust library.

WarmSoda,

Two games a month isn’t enough for what you’re paying right now.

xyzzy,

Honestly, I just pay for cloud save game storage. I don’t even look at the emulated game offerings anymore, because I got used to being underwhelmed.

I wish I could pay half as much for just the storage. Or get it for free as a perk of the platform, god forbid.

WarmSoda,

Yeah that would be cool. Especially since all the online games require it now. Except free games of course.

Squizzy,

The service looks shit and seems to be their way of arguing against emulation “we are working on making these games available so there is no legitimate call for roms” is my view.

I hate that Mario is tied to Nintendo, Nintendo are a shit company.

Rooty, do nintendo w Chants of Sennaar - Launch Trailer - Nintendo Switch

The colors and the angles reminds me of a Moebius comic, which was most likely the intention.

stephfinitely, do nintendo w Game Boy, NES, Super NES – September 2023 Game Updates – Nintendo Switch Online
@stephfinitely@artemis.camp avatar

Where's golden sun!?!

xyzzy, (edited )

I keep thinking 1 & 2 will be remade as one package. It would be perfect for the Switch.

But then I also thought we’d have Shining Force remakes as well at some point, and we only got the one for GBA.

Both Camelot games. I guess they’re too busy making Mario sports games.

bozo, do nintendo w Game Boy, NES, Super NES – September 2023 Game Updates – Nintendo Switch Online

For those unaware, Sukapon from Joy Mech Fight is an assist trophy in Smash Ultimate.

drcouzelis, do nintendo w Game Boy, NES, Super NES – September 2023 Game Updates – Nintendo Switch Online
@drcouzelis@lemmy.zip avatar

Quest for Camelot

Oh, interesting! It’s a top down Zelda-like action adventure game. It’s actually not too bad! It’s also one of the most common, absolute cheapest GBC cartridges you can buy. 😅

Pavidus, do games w EA SPORTS WRC - Official Reveal Trailer
@Pavidus@lemmy.world avatar

No VR support at launch. That’s a shame.

ono, do games w Lenovo Legion Go - Launch Trailer

It’s nice to see portable PC gaming become easy, but at least for me, it’s not just about that. The Steam Deck has raised the bar, by also bringing freedom from Microsoft’s ecosystem by default. I would rather have it.

(And I would rather give my money to Valve, who have been investing significantly in making that ideal a reality.)

butter,

Microsoft is not freedom. It’s vendor locking.

mostNONheinous,

Thats why they said it brings freedom FROM Microsoft.

Boiglenoight,

Valve doesn’t get the credit it deserves for innovating if not keeping alive the PC space. Steam came out at a time where PC gaming was dying on store shelves, there was no support for it by triple A publishers…it was a dark time. And everyone hated Steam at first. Took a lot of work attracting smaller/indie devs to the platform to prove itself as a viable option for larger publishers.

They’ve proven that Linux is a great operating system for games, and without the overhead that is Windows. The ability to natively play Windows games isn’t enough of a draw for me to use the Ally or Legion.

helloharu, do games w EA SPORTS WRC - Official Reveal Trailer
@helloharu@lemmy.world avatar

This looks great, but not holding out any hope of it not being stuffed full of micro transactions.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Yeah, anything with EA on it should raise huge red flags, unfortunately regardless of who is actually on the dev team.

Boiglenoight,

It does. The F1 series seems to do ok from time to time though.

FrankTheHealer, do games w EA SPORTS WRC - Official Reveal Trailer

Looks pretty cool. I’d be interested in picking this up so long as 1) it isn’t riddled with micro transactions and 2) it plays well on Steam Deck

GreenMario, do games w Vampire: The Masquerade - Bloodlines 2 - Official 2023 Announcement Trailer

Yay!

The Chinese room

Boo

ABCDE,

Huh why?

GreenMario,

Because they are a one trick pony and not a very good trick (walking sim)?

Could they actually pull it off? Idk maybe.

ABCDE,

A “trick” many of us enjoy. They have people who have developed other things too.

million,
@million@lemmy.world avatar

They don’t have a history of developing system heavy games / immersive sims.

They seem to specialize in very linear narrative experience that are extremely light on gameplay systems. Walking sims is what people like to describe them as.

ABCDE,

Are you expecting VTM to be a sim?

million,
@million@lemmy.world avatar

Immersive Sim, which is distinct but often kind of vague in its definition, see en.wikipedia.org/wiki/Immersive_sim.

The first game is considered one.

AlexisFR, do games w EA SPORTS WRC - Official Reveal Trailer
@AlexisFR@jlai.lu avatar

Huh, what happened to Kiloton? They kinda started to do a better job than Codemasters…

UkaszGra,

Nothing. KT Racing is making new Test Drive and FIA moved WRC licence to EA now.

Mitro, do musiczka w nath – nowe dni ft. Kacha (DJ BLIK remix) (fajny teledysk)
@Mitro@szmer.info avatar

Ale kwasowe 😅

cichy1173,

Teledysk trochę mi przypomina: www.youtube.com/watch?v=keMxqizSpus

TrousersMcPants, do xbox w Enchanted Portals - Official Launch Trailer - YouTube

Kind of weird to spend so much time and effort on making a game that’s just a ripoff of Cuphead

Fredselfish,
@Fredselfish@lemmy.world avatar

Not sure of the rip off part but when I saw the game play my first thought was of CupHead. Nothing wrong with that. I like the graphics. Wonder if it is just as hard to play?

TrousersMcPants,

I dunno, there’s a point where a game draws too much inspiration from another game and just makes it feel like another dev just trying to make that game instead of their own.

Katana314,

Seems like the most signature things seeming that way are the jump animations (doing a constant tuck roll in the air) from the characters, and having them shoot projectiles from their fingertips.

I like the Cuphead animation approach enough that I’m willing to forgive it. Heck, if it was just advertised as “small studio makes low-budget Cuphead DLC” I enjoy Cuphead enough that it would still be interesting.

dlpkl, do games w Starfield: The Digital Foundry Tech Review

Very unfortunate that it doesn’t have seamless surface to space travel. It’s 2023 Bethesda!

simple,

I think digital foundry hit the nail on the head when they said “This isn’t a space simulation like No Man’s Sky or Star Citizen, it’s a Bethesda RPG with space as a background setting”. For a lot of people that’s not a bad thing, but the advertising for this game set expectations wrong.

Koffiato,

Still, the seamlessness should be there, I don’t care how they mask it, but it should be there somewhat, again, this is 2023. It doesn’t even do simple fade to blacks, but full blown loading screens everywhere.

Also, travelling with the ship mechanic is incredibly, frustratingly cumbersome. For example, let’s say you wanted to jump to Sol for the first time, in Starfield, you’d do:

  • Select and mark your destination through map screen.
  • Somehow exit the map screen (either mash B or hold B and tap B again to exit the menu, cumbersome)
  • Highlight your weapons with the D-Pad and mash down button.
  • Highlight GRAV and mash the up button.
  • Enjoy game stripping controls away from you.
  • Go back into map screen to mark surface spot you want to go to.
  • Hold X.
  • Voilà, you’re there, insantly.

Why have an entire space mechanic, if you’re just gonna make it frustrating to interact with? Game is okay with teleporting you around at times, but not others as well. It literally disrespects your time, but not in a good way. Speaking of a game that disrespects your time well, it’s Elite, which the flow of events would be:

  • Open Galaxy Map with Y+Left D-Pad and select a destination.
  • Exit with tapping B, once.
  • Align your ship with the destination and throttle up.
  • Tap Y to initiate jump.
  • Enjoy being able to look around or (albeit barely) interact with your screens.
  • Open System Map with Y+Right D-Pad and select your destination.
  • Align the ship with destination.
  • Open Navigation Panel via X+Left D-Pad, select your target and enable Supercruise Assist.
  • Enjoy ship taking you there, feel free to interact with panels, photo mode, chat, etc.

Sure, it’s a lot more complicated as it is a sim, but see that you don’t really do redundant actions and you’re in control most of the time. Also, no loading screens as the jumping effect will mask the system change, and the “dropping from Supercruise” screen will mask the second loading screen. Funnily enough, you’ll wait more but feel like it took less.

I don’t want Starfield to be be Elite or Star Citizen, but it doesn’t even have the rudimentary systems in place. For example, I thought you were able to fly anywhere with your ship in the atmosphere and outside it. Just not seamlessly transition between those. That’d be “possible” to have as the game already does this technically. It just isn’t there for whatever reason.

Also this basically breaks exploration as the wast majority of travelling you’ll do is via the menus and loading screens due to the exact same issues. I remind you this game was marketed as an exploration game with 1000 and whatnot.

This is also the case for game play as well. There are just way too many loading screens. Especially weird when they already have airlocks which would mask vast majority of those perfectly.

AProfessional,

I agree the current UX is bad but I don’t want seamless transitions… I just want a nicer UI.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

But now space travel is reduced to fast travel through menus which sucks so bad

c10l,

It’s not. Most interplanetary travel can be done without leaving the cockpit screen. Activate the scanner, point at your destination, press A, then X.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Bethesda’s engine disallows that entirely. Everything has to be chunked into pieces with loading screens between – every previous Bethesda game has done that, so it’s not really a surprise.

Agree it would be neat, but I also already have No Man’s Sky, and I’m looking forward to Bethesda competing on story.

Edgelord_Of_Tomorrow,

It blows my mind that Bethesda have owned id Software for over a decade and haven’t at any point got them to make a version of id Tech engine for their games.

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id’s engineers, with their experience and resources, to make something better. For some reason Bethesda just… keep bolting new shit to the creaking husk of their old engine.

Ubermeisters,

All about that profit

Goronmon,

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

It's hard to take your opinion seriously with this kind of statement. It has some real "It's 2023, where is my flying car?" energy.

At the end of the day, it's a lot easier to write a wishlist of game engine features than it is to actually develop said engine.

Edgelord_Of_Tomorrow,

Sounds like you’re the one who doesn’t get it.

id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

They can and have made it do whatever they want. What’s missing is the will from Bethesda to pay for it.

mplewis,
@mplewis@lemmy.globe.pub avatar

Fallout 4 came out in 2015. They had plenty of time to start work on a new engine since then.

darkkite,

I’d argue it would be smarter to upgrade CE to meet modern standards than creating a branch of id’s software while porting all of existing Bethesda tools.

we don’t have access to the source so we can’t really say things are bolted on. it’s also possible that code is removed as it’s made obsolete.

I don’t think you would have to create an entirely new engine to support elite dangerous type of warping, or elevators even now they could make the illusion better

CitizenKong,

Yeah, as soon as it became known that this is still on the Creation Engine, I knew there would be loading screens galore. Seamless exploration of planets and actual infinite space flight is just not something this engine is capable of. Hell, I’m impressed they managed to squeeze even the little space flight out of it that they did.

echo64,

people on lemmy keep telling me it’s a “new engine” tho just like fallout was and skyrim was, it’s not all just morrowind underneath no no

Chailles,
@Chailles@lemmy.world avatar

An engine doesn’t disallow anything. The engine wouldn’t work with multiplayer, but then it did. The engine wasn’t 64-bit until it was. Bethesda could have added it, but they didn’t for whatever reason they have.

Fallout 4’s elevators were loading screens but you never faded to black and load in again. There are plenty of ways to mask a loading screen (as well just leaving a loading screen while keeping things menu-free), Bethesda just chose not to.

AmberPrince, do games w Starfield GPU Benchmarks and Comparison: NVIDIA vs. AMD Performance
@AmberPrince@kbin.social avatar

I didn't watch the whole thing, just checked out the charts. It does not bode well for my 2080.

forgotaboutlaye,

Game still looks good on Low. I’m on a notebook 2080 and my fps is low but smooth

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