I bought this to play on steam deck (played and completed it on console years ago). Unfortunately it crashes at the end of the first level when you jump down the chute. Gave up trying to find a solution and it being only a couple of £, I wrote it off. Seems like this might be the reason. Makes me want to try and get my £2 back.
For me it feels like it has less destruction than 4 and the operators are just something I thought I’d like but it feels off in battlefield. None of the maps were that good either and it always felt too spread out or too many flanks to get shot from. And I’m a huge planetside 2 player so I’m used to 500+ player battles (I miss those days) and it felt everytime I died it was from somewhere that made 0 sense and was frustrating
There’s definately less destruction on the maps. The super hero thing negates classes entirely. The fact that you can’t (or could t at launch) run squads or have comms in the game was crazy.
Basically all the mechanics that reinforced any semblance of team play were removed.
As someone who usually loves the Battlefield games, I get where you’re coming from. But for us, it’s disappointing that the current version of a game we enjoy is so disappointing. Tragic perhaps in terms of the game itself and its fans. The greedy suits at the top can f right off though.
TLDR: Dev is The Chinese Room, developer of Dear Esther and Everybody’s Gone to the Rapture. They still won’t say what happened with Hardsuit Labs, the OG dev, and the mechanics and system will be totally different.
Instead of a thin-blood (new, weak vampire), you’re an Elder (old, scary vampire) fresh from torpor (long VampNap).
Neither of those had any NPCs, did they? I'm not familiar with Dear Esther but from looking it up it says you just explore environments, and I remember Everybody's Gone to the Rapture having like, vague humanoid models but I don't recall them being animated, could be wrong.
Some of the best games have come from developers stepping out of their comfort zone.
Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.
Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.
Fair enough, we won’t know until it drops! I just really really hope it’s going to be a worthy successor to VTM, and a studio that doesn’t have experience in one of the key parts I’m expecting doesn’t fill my doomer heart with hope.
It’s also worth noting that the original Chinese Room was composed of eight employees, who ended up laid off around 2017. One of the two original directors quit this year, but the team is reportedly composed of over 100 people now.
People experienced with the company constantly complain that whenever they talk to someone in it, it’s like they never truly understand the conversation and are just replying with formulaic phrases.
I have nothing but Amnesia: A Machine for Pigs to judge them on and based on that, they are very good at writing mysteries and cryptic stuff but they seem to be lighter on the gameplay side. From that, the writing will be good but hopefully it will have any gameplay.
Depends on how long the torpor lasted. If it was for a couple of centuries, a lot of has changed in 200 years. The player is going to have to find out the new political players, guns, vehicles, new clans, etc.
If the player was in torpor for a couple of decades, yeah the world exploration will be dull.
No no see you just woke up from Torpor, so yeah you’re an elder, but also you’re super weak, and nobody knows who you are so you won’t get any respect until you’ve done some basic bitch errands. But EVENTUALLY, you’ll be powerful and respected.
Yeah this “Elder fresh from torpor” angle just completely killed my excitement, shit sounds so… bland now. So typical.
I played the shit out of Blacklight: Retribution back in the day, and saw the whole transition from zombie studios to buildblock to hardsuit labs. The devs were really active on various forums, and all seemed like great people.
I've been waiting so long for them to release something new, but this sort of game was a complete departure from anything they worked on (as the main dev) in the past. I'm not shocked that it didn't worked out.
To be fair, an indie like Coffee Stain went from an absolute dumbass meme game like Goat Simulator to something crazy complex like Satisfactory.
You can't really judge what a young studio is capable of.
As for you not being a thinblood in this game, you're named as being a thorped elder waking up, so there could be RPG mechanics of you growing as you get stronger from waking up.
And they don't say which elder you are, so you could wake up as any type of elder, even a Nosferatu.
Man the original Bloodlines, even though I never got around finishing it, was such a unique game. Deb of the night, the city, the hotel mission, twins from that club, general atmosphere… an all around great game (I am aware of quality being sub par during the later parts of the game).
BL 2 looked janky as hell, to a point I think everyone was clear it would flop. I pretty much completely forgot about that game. Just read this morning that they’ve switched devs.
Not only the quality of the late game in the original. But I remember really liking how combat was only one option and you could talk your way through most situations if you wanted or use stealth or some other option. Until a certain point in the game and it was like I had built my character around this aspect and all of a sudden in the late missions combat was the only option and I was just getting slaughtered and giving up.
While I wasn’t hugely excited about Mitsoda’s thin-blood idea, I’m even less excited about being an awakened Elder. Also, knowing the heart and soul of the original will be missing does not fill me with optimism.
The content of the trailer gives me nothing to work with really, either. It will have first-person action combat, that’s about it, and it’s the last thing anyone excited for a Bloodlines sequel would care about.
I know characters, writing and atmosphere can be hard to get across in a trailer but I would have liked something more. The previous trailer at least had similar undertones to the first game, you could tell it had some of the same people involved and it gave me some optimism.
It Paradox wanted me to get me on board for this attempt they could have at least used one of Rik Schaffer’s new tracks for the trailer, but I assume he has been scrapped too.
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Aktywne