I’m really enjoying it! It has some skyrim vibes to it and the building mechanic is what I’ve been craving for so long.
One thing I don’t like is the gated progression - you need to upgrade your altar to make areas covered in “deadly shroud” turn into normal shroud and become passable. Personally I’d remove that - I want to get my ass kicked by a level 30 enemy when I’m level 5, or to sneak around them to get to the only chest that’s away from enemy routes, there is no need to put an insta death barrier before the higher level areas
The game came out of the blue for me, but I picked it up yesterday. The singleplayer experience so far is pretty nice. It’s not too difficult so far, the story is a bit basic but acceptable, and so far it runs great. I haven’t experienced any bugs so far either. I did see in the reviews that the multiplayer needs some balancing/tweaking though.
I put a couple hours into the demo a few weeks back! Really enjoyed it! I tried every weapon and tower available and did a few different runs, and liked how different they all felt. Had some feedback, which I think I gave in Steam community 👍
It looks pretty good and I’ll most definitely try it once it’s out of early access. It kind of feels like the Renaissance of survival games or something. Especially since Blizzard just axed theirs. They’re the type of company who would completely stumble and break an ankle over a trend like this one.
Been tracking this game for months and months, unfortunately they released after Palworld which is taking the spotlight. I will be picking it up eventually but not in a rush until my Palworld fix is satisfied :)
They honestly could not have picked a worse release window.
In a lot of ways, Enshrouded appeals to me. Valheim with more action RPG/MMO elements is an obvious hit to my interests, but I can’t justify dropping $40 CAD so closely to paying roughly the same price for PalWorld, which admittedly had a much more different and interesting concept.
I’m sure I’ll hop on board at some point, but this just wasn’t the time.
Agree, for a different reason. I did pick up Enshrouded, even knowing that Like A Dragon: Infinite Wealth drops in a few days. I think I spent 60 or 80 hours on the previous game (Yakuza: Like a Dragon), but that’s JRPGs for you, especially when you add in the copious minigames the series is famous for.
Will probably timeshare, as Yakuza’s a single player game.
I played it for hours last night, it’s like botw, vrising, soulslike, valheim. It’s very fun, but a bit tedious at least at the stage I’m at. If you’re on Linux gotta use the latest GE or it may crash your DE.
I played a few hours recently and it felt fine, the story did feel a little flat from what I played. I admittedly didn’t get far, maybe 18 or so levels, though.
I’m in the camp of ‘I’ll wait for reviews’ on this one. Indiana Jones is a character with a controversial past and many of his character traits are not exactly modern. The puzzle stuff looked kinda fun and I’d be interested to see just how many there are in the game. Solving what looks like a blood sacrifice bowl with a bottle of wine is neat. Or it will be if that isn’t a telegraphed narrative. If there are point and click vibes where you pick up a clown nose in the first ten minutes of the game and then use It in the 9th hour, that kinda puzzle-bypass would be great.
I will say, ‘The Great Circle’ is such a boring name when they have ‘Circuli Magni’ right there. They give a clear translation in the trailer but ‘Indiana Jones and the Circuli Magni’ is significantly more interesting. SEO considerations I guess.
So much talk about "what makes a Mana game" in there, and yet for me the one thing that made Secret of Mana a game that I cared about was the 3 player co-op that absolutely ruled. Still no indication that this game even has 2 player action. I was super disappointed when I could finally play a fan translation of Seiken Densetsu 3 on PC back in the day and it was only 2 player, and lately I've been increasingly disappointed as everything since has been a single player affair.
Call me crazy, but the series hasn't been great (it's still been good, just shy of great) since the SNES outings and I am really wish they'd get the game back to the multiplayer that made it great.
Interesting. I didn’t even know the Mana games had multiplayer. I’ve always played them for the replayability and character building (and the story, of course).
Being able to play the fan translation of Seiken Densetsu 3 in the early aughts was what really cemented my love for the series. I was ecstatic to learn that its remake was made so faithfully.
Yeah, I own Collection of Mana and Trials of Mana and played it both ways. Trials in particular has got me very excited for Visions, but I really hope that they're doing multiplayer and ideally 3 player to throw back to the greatest aspect of Secret.
I own the same haha. Trials not having multiplayer was a bit of a letdown. More detail would have been nice too but it was fun to see it all in 3d. I made it pretty far but never ended up beating that one.
Whilst your opinion here is totally valid, it’s worth knowing that as a coop player of the mana games, you are a very, very small minority of players.
Almost everyone plays these games single-player, so they need to focus on that first. You’re right that the secret of mana means coop for a lot of people, but also, it’s worth understanding that almost everyone doesn’t experience that.
Yeah, this is the real rub here. Without the co-op it's not really anything special, there are even games out there doing Action RPG better these days so I can't imagine why you'd choose to not embrace the couch/online co-op crowd that'd put this back at the head of the pack.
Seriously, I’ve been dying to find a good couch co-op game and I straight up can’t. I’m just gonna get two or three Bluetooth controllers and do secret of mana with my phone.
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