youtube.com

MedicPigBabySaver, (edited ) do ciekawe w A 'beer sommelier' explains how pouring a beer the wrong way can give you a stomach ache

Fuck off … beer expert is a Cicerone… Not a sommelier. Dumbasses.

Edit: yes, a tilt pour needs to end with a “hard” pour to try to create a head on any beer. Even a NEIPA can form a head.

Omegamanthethird, do gaming w isn't it weird how newer games manage to look more realistic than older ones? - GST Channel [5:32]

Final Fantasy VIII, Half-Life 2, and Halo 4 were those games for me. Absolutely blew me away.

averyminya,

For me it would be Spider-Man, Cyberpunk 2077, and anything VR.

The polish of a Sony game, something I haven’t had since the PS2, on PC was refreshing. The absolute insanity of pushing the scale of a rendered world to make Night City something that feels genuinely huge. And expanding that into real-world space is something that I had dreams about as a child.

However the 3rd is a bit different for realism, as VR done well doesn’t need graphical fidelity (=/= resolution). Games that require it, like a painting simulator, sure, but there are games like Moose Life which just recreate the old arcade style of game. No realism needed. And this is where I begin to ramble some!

If I were to go back a generation, I’d say the list is much stronger in art-directed styles. The watercolor of Okami, the cel-shading of Borderlands - now timeless classics sheerly due to their artistic direction while other games of the same era are the subject of title. Opposed to Call of Duty or Battlefield, it’s clear that each generation with some stagnation “looks” better than those before it.

But again, what exactly is it that makes current day CoD or BF “different” from something like say, 2007 Crysis?

Crysis has a bit more aliasing. That’s pretty much it? This whole idea of “realism” in video games is just preposterous to me because there are so many examples of amazing art, and then there are drab games aiming for “visual realism” which could have been something much more impressive. Crysis not only pushed the hardware of its time but it also made stylistic choices which have kept the game visually relevant.

I think another example somewhat fitting into this is games like Horizon Zero Dawn and Death Stranding - clearly more cartoonized games that are surrounded by a world influenced by realism, but rather than focusing in on what visually is most realistic they aim for stylistic choices. I would say that GTA 5’s story somewhat falls in here as well, but it’s something that RDR2 fails at exceptionally for me. On the flip side, the Darksiders series just doesn’t mesh with me stylistically, while Elden Ring is everything that I felt Darksiders could have been (visually). But even Elden Ring is just a few lines more detailed than a game like Dragon’s Dogma: Dark Arisen - render distance taking away from DD:DA’s “realism”, something that Elden Ring particularly shines at.

Ultimately I think this sort of thing comes down to our subjective perceptions. When I was a kid I played a lot of 2D side scrollers and pixel art games, I got a PS2 and experienced a lot of 3D and 2D platformers, and then the PS2 was stolen and I was relegated to flash games until the Wii. I experienced such a wide range of games before the age of 10 that now as an adult I find the aesthetic of a game to be just as important as the gameplay or its story. Quite frankly, I don’t really care if a game looks like Heavenly Sword or Darksiders or some abstract blobs and hitboxes. If it’s designed well, I’m interested, although I do have a harder time with 2D pixel games these days (the Steam Deck helps! It’s the feeling of the right console for the right game that usually prevents me from playing them on PC)

It seems a shame that even today this discourse of “best graphics or bust” is still around. It’s always been surrounding the console war culture and invades games that it had never been an issue for before, but seems nonexistent when realism actually fits a genre. For example, the graphical fidelity of Monster Hunter: World is beautiful but very out of place for the MH series, aiming for “realism”. They did a great job stylizing the game but it doesn’t detract from the more animated MH games.

Now, almost any horror game ever. So many of them push for visual realism because that’s how to get the most effective shock from gore, meanwhile there are some games that are clever about their horror, like Outlast using the perspective of a camera with night vision. Realistically, I think a game like this, or Phasmophobia, or Hellblade Senuas Sacrifice show that horror games don’t entirely need realism and too many use it as a crutch.

I don’t really think realism is “necessary” for any game with a strong art direction, and more often than not the art direction is what keeps the visual strength of a game relevant. That said, I think there are good examples of realism that have existed, but ultimately they seem likely to fade away until a remaster comes to remind a new generation of gamers that it exists, whereas a game with strong art direction seems to tend to have more staying power.

Finally - what is realism, anyway? Photorealism? And how much does realism affect immersion, since that seems to be a component?

RDR2?

Mirrors Edge?

Horizon Zero Dawn/Spider-Man?

Hitman 3?

Call of Duty?

Crysis?

Fallout/Outer Wilds?

Ace Combat?

Counter Strike?

Far Cry?

Alien Isolation?

To me, all of these stray pretty far from “realism” if the definition is avoiding things that look animated? Like the character models or aspects of the surrounding world. I feel like if I were so focused on realism then I would be distracted by the foliage of RDR2 or the animated models of Fallout/Cyberpunk 2077. However other aspects of those games look absolutely incredible, but don’t always mesh with the rest of what’s going on. This is why I feel that art direction is just more important than “realism” - because photos in 2077 just look better with the character models and the world matching than RDR2 does with it’s semi-realistic but still animated human characters in a semi-photorealistic world but it’s still pixelated grass and dirt so there’s obvious spots where a screenshot is a video game, not a photo. Sorry, that was a mouthful!

I guess what I’m getting at is what exactly does attempting visual realism bring to a game that proper art direction wouldn’t do just as well?

Is it just the innate desire to get movies as playable games?

WarmSoda, do games w Mario Kart 8 Deluxe - Booster Course Pass Wave 6 - Course Overview

They’re going to have a hard time selling MK9 when 8 has a bajillion tracks.

HiddenLychee,

Ain’t gonna be a MK9

funnystuff97,

Kinda gives me suspicions that the next console won’t be backwards compatible. They couldn’t market another Mario Kart, or Smash Brothers while I’m at it, if you could just play the old one… unless it’s a significant upgrade.

I sure hope the next console is backwards compatible, or I aint buying it.

echo64,

I mean… mk8 is from the wiiu. This is the exact situation you are describing, it already happened. They just resold that game and many others and people bought them in droves

funnystuff97,

This is true, but the slight difference is that the WiiU extremely undersold. A significant number of people who own a Switch did not own a WiiU-- I myself did own a WiiU, and was bummed to not be able to play Mario Maker, Splatoon, Mario Kart 8, 3D World, and so on… but most of my complaints were met with re-releases and sequels. I can’t say I entirely disagree with the decision, again since the WiiU was a major flop, but it would have been nice to have my WiiU library brought over. But for most people, they didn’t care. I mean, MK8D sold more copies than the WiiU itself.

But this is a different ball game. The Switch is a success. Many people own a Switch. The Legend of Zelda games on Switch are among the highest rated video games in history. If this catalog is lost when transferring to the next console, Nintendo would absolutely be shooting themselves in the foot. Historically, Nintendo is somewhat on board with backwards compatibility, but not always, so we’ll see.

echo64,

I guarantee that a switch 2 running botw at 60fps and upscaled to 4k would sell huge numbers.

Epicurus0319,

Eh it will, they just released a new mario game for the current one

citruslumps,

Eh Nintendo Kart equivalent would be a good successor and sell like hot cakes.

mnemonicmonkeys,

Unfortunately they cram at least one of the World Tour tracks into every one of the new cups. I can’t stand playing the new cups because of them

Boiglenoight,

There’s a lot of room for improvement. The physics change from each major entry, and I’d like to see more realistic inertia to everything, and less floaty. Having to generate speed (or control it) to make a jump or stay on course would change the feel of the game and make things more interesting.

ampersandrew, do gaming w isn't it weird how newer games manage to look more realistic than older ones? - GST Channel [5:32]
@ampersandrew@kbin.social avatar

As a kid in the 90s, I couldn't really tell the difference between the capabilities of the SNES or Genesis and a hand-drawn cartoon on TV. As far as I could tell, if it was 2D, those machines could process it, but my brother and his friends just a few years older than me could tell where the limits were. When Mortal Kombat got big, I thought that was the end state for video game graphics. Everyone's just going to do that, because you can't get more real than real people, I thought. Early 3D graphics did age more poorly than the best pixel art the SNES and Genesis had to offer, and we knew at the time that that would be the case too. After years of revisiting those 2D games via emulation, a trip to a local Barcade reminded me of how important scanlines were to the art style of most games from the era, and now I basically only emulate those games with scanlines on and the most accurate emulation available when I'm playing anything earlier than the PS2.

Half-Life 2 was insanely impressive, and the thing that sold it most was the big real-time G Man head at the beginning of the game. Valve took cutting edge research in animating faces during dialogue and implemented it into the game in a way no one had seen before. It did wonders for selling the "realness" of what you were looking at. Just 3 years later, we had Crysis, a game pushing graphics so far that no one could even build a machine that could run it at max settings at the time, but even on medium settings, it was the best-looking game I'd ever seen.

Nowadays, I can look at a Digital Foundry video with side by side examples of ray tracing on and off, with them explaining to me how and why it's so much better, and I often can't really tell the difference unless I squint. I did see an Alan Wake II example that seemed pretty noticeable, but mostly only in the side-by-side, and if I was in the market for Alan Wake II, I likely wouldn't notice what I was missing when ray tracing is turned off. The things that make games look best to me now are when they can add all of that fidelity to the textures and animations of human beings, like in Death Stranding, because we're wired to more easily detect when a human being isn't real than anything else.

toxicbubble420, do gaming w isn't it weird how newer games manage to look more realistic than older ones? - GST Channel [5:32]

unless they’re switch & mobile ports*

BuboScandiacus, do gaming w isn't it weird how newer games manage to look more realistic than older ones? - GST Channel [5:32]
@BuboScandiacus@mander.xyz avatar

Isn’t it weird that Homo Sapiens is smarter than australopithecine ?

RickRussell_CA, do gaming w isn't it weird how newer games manage to look more realistic than older ones? - GST Channel [5:32]

Eh, I was there. The games were OK.

The biggest change is that we put up with a lot more repetitive gameplay back then, just because that’s how games were and there wasn’t enough horsepower to make complex stuff.

Today, you blow through a level of a modern first person game, or whatever, and see only a tiny fraction of what the game makers created for you. I played Titanfall 2 for the first time recently, and after playing the same level a few times, I noticed that a room that appears only briefly as you take an elevator past it has an extension cord coiled up on the floor. You can only see it if you look down as the elevator goes up, so you can see the floor of the room.

Old games didn’t have the room for those kinds of indulgences.

Sabakodgo, do games w Stop using Fandom
@Sabakodgo@lemmy.dbzer0.com avatar

I only use it for WoWpedia, because it has a lot of information from years ago. I still remember when they added so many unnecessary interface elements and the website became slower. Luckily, I found userstyles.world/style/5722/clean-fandom-wiki, which made it usable again.

SPOOPYGHOST,

The wow wiki has recently moved to wiki gg and they ported everything over so definitely Check it out!

Sabakodgo,
@Sabakodgo@lemmy.dbzer0.com avatar

Thanks! Didn’t know they tried to leave fandom for a while. warcraft.wiki.gg/wiki/Warcraft_Wiki

M500, do games w Stop using Fandom

I loath this site. It’s rarely loads well and the images never load for me. And it’s always so slow. It’s probably because I have an adblocker.

snooggums,
@snooggums@kbin.social avatar

It is slower without the adblocker since it waits for the ads to load if they are not blocked.

Caesium,

I have been preaching abandoning it for YEARS. It’s even worse on mobile because the formating is so messed up some links just don’t work. And even without adblock, there’s so many ads that THEY slow down the site. Just because it’s ‘free’ everyone defaults to fandom and I hate it so much

M500,

I think the Doom community successfully avoided fandom.

What’s to stop someone else from scraping their site and hosting a better one? I’ve never heard of anyone who actually likes Fandom.

CascadianGiraffe,

Minecraft just moved to an official site recently

Nelots,

Terraria (and also most of the bigger terraria mods) is another big one that moved off of fandom a while ago. Wiki.gg is so much better.

at_an_angle,
@at_an_angle@lemmy.one avatar

I’ve found the best way to browse Fandom(if necessary) is to use a VPN set to Nordic countries. Ads are very generic and in a language I can’t read. So they are very easy to spot.

Mkengine,

Why not use Breezewiki?

10EXP, (edited )
@10EXP@sh.itjust.works avatar

Better yet: Try the Indie Wiki Buddy extension. It serves 2 purposes:

  1. It redirects you from fandom wikis to the new official wikis, to which the community has now moved from the fandom one. Also filters out fandom results from search engines only if an independent, more up-to-date alternative exists.
  2. If something is still hosted on fandom with no indie wiki, redirects it to a BreezeWiki instance.

I use it in combination with wiki.gg redirect, which redirects to newer wikis which aren’t independent, but moved to wiki.gg from fandom.

Update: IndieWikiBuddy can now redirect to Wiki.gg wikis too, no need for wiki.gg redirect.

RememberTheApollo_, do games w Stop using Fandom
@RememberTheApollo_@lemmy.world avatar

Not watching a YT video.

Anyone got a synopsis?

Azzu,

Fandom is for-profit and making their service ever more shitty in pursuit of that. Use getindie.wiki

Or maybe check other comments in this thread

uis,
@uis@lemmy.world avatar

It’s called enshittification

Azzu,

Thanks for the trendy buzzword :D

uis,
@uis@lemmy.world avatar

Didn’t know nerd at DEFCON can create a trendy buzzword. Wonderful time we live in, isn’t it?

Vordus,

It’s a shoe-in for Merriam Webster’s word of the year, I reckon.

iamtrashman1312,

I don’t know why you’re being downvoted, now you say it I’m like 99% sure we’re gonna see “ensh*ttification” on the poll this year

fne8w2ah,

Search Cory Doctorow if you wanna know what that term really means.

uis,
@uis@lemmy.world avatar

Thank you, I already watched his talk on DEFCON.

mrchampion, (edited )

You could always use Invidious or Piped (instance list here) to avoid using YT directly if you want. You won’t get any ads or anti-adblocker bullshit with Invidious, so I usually use that. I’m not sure about Piped, but it seems good too. Unless your point is to simply stop using YT for anything, in which case just ignore what I said.

EDIT: To the now 8 of you who downvoted me, just, why? No, seriously, why. If you downvote me, please at least tell me why you are instead of downvoting and leaving. It makes me anxious to think that I was a dick or spreading misinformation or just being rude and not even noticing it, and would much rather have someone say something to me so I can at least know what people don’t like. That’s not to say I would agree with it, I might not, but I’d rather know what the problem is so I can agree or disagree.

cyanarchy,

I think it’s the fact that not everything needs a 20 minute video. There’s a lot of topics that I’m interested in but skip because I don’t have 20, 30, 40, 60 minutes for it.

mrchampion,

That makes sense. I just thought he had something against Youtube (and for good reason), since he only said “Not watching a YT video” instead of “Not watching a 20min video”.

AceFuzzLord, do games w Stop using Fandom

For just about every single pokemon fan game I play, the fandom wiki pages have pretty much been utter garbage. Either they’re out of date, contain almost no useful info, or have a slew of other problems making it as painful as falling in a bunch of cacti. Same for most other ones I used to visit.

Will admit, Pokemon Empire having their own site for their fan game is still infinitely better than the fandom pages for it.

ElectricTrombone,
@ElectricTrombone@lemmy.world avatar

Does serebii.net or bulbapedia only cover the original franchise games? Just curious. Haven’t played a Pokémon game in a long time.

AceFuzzLord,

I think bulbapedia cover just about any official content as far as I’m aware, so long as it’s licensed or made by nintento directly. Anything from the games to the anime to the trading cards to things like obscure licensed Japanese arcade games based on the franchise.

Don’t know if serebii does all that or if it just focuses on the games since I don’t use it.

Smacks, do games w Stop using Fandom
@Smacks@lemmy.world avatar

I’ve always advocated against using Fandom. Not much customization and so many ads it makes the platform downright unusable.

A much better alternative is Wiki.gg, created by some of the original founders of Fandom.

Boiglenoight,

Great suggestion, thanks.

bigredcar, do games w Stop using Fandom

The biggest insult is that Jimbo Wales of Wikipedia helped create fandom because he was fed up of people using Wikipedia to create detailed articles about fictional characters and video games. Wikipedia now has an artificially strict notability policy where things are falsely declared as not notable so they can be monetized on Fandom, all while Jimbo Wales has the gall to ask for money for his “non profit” Wikipedia while he makes the real money on Fandom.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

If this is real I’ll be genuinely glad I haven’t donated to wikipedia yet.

Pxtl,
@Pxtl@lemmy.ca avatar

I mean the conspiracy theory side of it is questionable but the basic facts are true:

  1. Wikipedia has a policy against non-notable things. They were always embarrassed by the fact that every detailed version of every Pokemon had its own page, whereas the pages for important historical events were stubs. The WP:Notability standard has been the bane of every garage band and open-source game and DVD extra that was booted off the site because trivia cannot meaningfully be checked, trivia that otherwise allows hoax articles to live on.
  2. Jimbo Wales decided to profit off of the desire to create fan-encyclopedias or even complete nonsense (like, for example, Penny Arcade’s Elemenstor Saga wiki, which details the history of a novel series and anime and cardgame that never existed) by creating Wikia, the for-profit Wikipedia that had no standards about what you could put on it besides legality. Just create your own Wikia and run it with an iron fist.

Now, the question is whether he did (1) in order to drive profitable users to (2). That’s where the conspiracy question lives. And I tend to assume good faith. People’s morals erode over time, not all at once. Since both (1) and (2) are totally legitimate, but profit motive encourages the millimetre-by-millimetre enshittification of Wikia into the horrible thing it is today.

AnxiousOtter,

deleted_by_author

  • Loading...
  • Cris_Color,
    @Cris_Color@lemmy.world avatar

    The video posted is actually all about what the competition is like :) its hard to compete with a huge company like wikia/fandom, but folks are making it work anyway, and that’s pretty cool. I really enjoyed the video

    Cris_Color,
    @Cris_Color@lemmy.world avatar

    I’d be very curious to hear more details on this, do you happen to have a source handy, or any recommended reading?

    In fairness, the money he gets from being a scumbag with fandom probably can’t be used to fund Wikipedia unless he wants to donate the money he’s making from his business to run his nonprofit. It’s not surprising he wouldn’t do that (even if thats the way the world ought to work) and I don’t presently have reason to believe he personally gets anything out of the donations that are given to keep Wikipedia running

    Moneo,

    I love hearsay and dramatic “quotations”.

    overkill0485, do games w Stop using Fandom

    Whats the alternative?

    MargotRobbie,
    @MargotRobbie@lemmy.world avatar

    Independent wikis for those media franchises that have them.

    Vipsu,
    @Vipsu@lemmy.world avatar

    Does this mean self-hosting the wiki?
    Because that increase the barrier of entry by tenfold as a lot of publishers/game studios do not host their own wikis.

    MargotRobbie,
    @MargotRobbie@lemmy.world avatar

    Or use a wiki host that’s not affiliated with Fandom.

    But they did buy out Gamepedia too…

    stebo02,
    @stebo02@sopuli.xyz avatar

    for Minecraft, minecraft.wiki

    for others i don’t know, some will have alternatives and others won’t…

    1simpletailer, (edited )
    @1simpletailer@startrek.website avatar

    It really just depends on the fandom. Three more I know of are Bulbapedia for Pokemon, The Unofficial Elder Scrolls Pages for the Elder Scrolls, and Wookiepedia for Star Wars. They are all very comprehensive and functional.

    Edit: Forgot about the Super Mario Wiki too.

    simple,

    Aside from self-hosting your own wiki, wiki.gg seems to be the popular option. Terraria’s official wiki is now terraria.wiki.gg and it’s great.

    bingrazer,

    I’ve also used miraheze (miraheze.org)

    SPOOPYGHOST,

    The main WoW wiki has moved to wiki.gg too :)

    ChaoticNeutralCzech,

    Self-hosting using MediaWiki

    XbSuper,

    Unless the game your playing made their own, or someone else decided to self host and actually fill it with content (and finding it can be a pain), there isn’t one.

    Hoping someone knows a good fallout wiki, I hate using fandom, but it’s the only one I can find with good info.

    w3dd1e, do games w Stop using Fandom

    TLDR; Fandom has a lot of QAnon articles written to make the scams seem legitimate to less computer savvy people.

    My mom has fallen in a Qanon conspiracy world. The people from that world write Fandom articles about themselves to make it seem legitimate. I found them when I started investigating these people trying to convince her to steer clear.

    I don’t trust a single thing on Fandom anymore.

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