I think nuclear is one of my favorite parts of the game. The process for making it and then converting the uranium waste into plutonium is massive, but feels so rewarding once it’s done. Thing is, I’m only running one plant at the moment since I still have enough power production from coal and geothermal. Figured it’d be best to keep plutonium waste to a minimum until I really start needing it, unless they add a feature to bury it. I’ve moved my plants next to the out-of-bounds area near Niagara Falls so I can store the plutonium waste in a container out-of-bounds.
Fair, turbofuel is hard one, not a lot of sulfur on the map, requires rebuilding (or starting a whole new) fuel plant, and depending where you are it may be worth going to full nuclear first. Have fun, Pioneer!
PS there is !satisfactorygame , it’s a bit dead, but when I get back into it I’ll be posting there
I don’t post much on Lemmy and am trying to decide how I want to post without just encouraging everybody to go on the big instances, and so my posts don’t disappear if an instance dies. Figured posting to my own instance and then cross-posting to a large instance and some smaller ones would be a good way to encourage growth everywhere but that’s just me overthinking as always. Tis’ an interesting experiment.
Pretty much same for me. Also you might not want to place your plutonium out of bounds. There might be an update in the future for Nuclear Waste recycling since that is ostensibly possible irl, just really expensive and not worth it atm.
I can get that. I guess the concern would be that Coffee Stain start purging/deleting anything out-of-bounds? You can see the container for the plutonium waste off in the distance a little. The power plants are half in/half-out of the out-of-bounds area.
When kid, I used to see these games (GOW, COD, battlefield,etc) and be impressed, saying to myself that i will play these great games one day but I never really had a computer or console that could be able to play these games and i lost that spark. Now, i don’t care anymore.
If you still feel that joy and happiness seeing these games enjoy this sensation, because it will one day dissappear.
Priorities will always shift as we move though the different seasons of life, and for sure the launch of a big marquee title that I’m interested in doesn’t have the same drama it did, now that I’ve lived though a couple-few decades of them. I have to say, though, that I still love the experience of being transported to a fantasy setting, or exploring a strange new world with friends, or testing my skill against other players. I’m looking forward to when I can introduce the hobby to my kid, and share that joy with him.
Take that up with Games Workshop I guess. The average Space Marine does wear one. Rule of cool I guess. That nonsense has been seeping into other races figurines now, and it is stupid imo.
Characters faces are sometimes shown to humanize the character, to help the player feel closer to the character, so the player is not confused about who that character is, etc.
Sometimes the character model uses the likeness of a real person, and the contract with that person dictates that the face must be visible for all or a large portion of the gameplay.
I don’t agree with the classification of 360 as “retro,” because I can think of multiple 360-era games in the top 50 charts today. The implication being that if the 360 is retro, so are its games.
And I can’t imagine going up to someone playing GTAV or CSGO and saying “bro this game is retro.”
Interesting video. For people who can’t tell from the title alone, this is Chet Faliszek, who worked for Valve on titles like Left 4 Dead, talking about making the game Anacrusis playable after his company shuts down. The game was meant to be a spiritual successor to Left 4 Dead, but was dead on arrival with player counts at all time lows after leaving early access.
I knew game companies license stuff but had no idea just how much content in a game can be licensed. In-game voice chat, art assets, music, and matchmaking all done by third-parties under licensed agreements that were really difficult to work around.
If his company stops paying their subscriptions, then the in-game voice chat and matchmaking stops working. The art assets and music he licensed can only be used in very specific ways and prevent handing over raw files.
It seems like he was able to get past most things by having Steam host everything as well as handle the matchmaking. His company can go out of business but players can still play through Steam (with some stuff removed like the in-game voice chat). Of course if Steam shuts down then the game truly does stop working.
The only way around these issue were if he never licensed anything and did absolutely everything in-house, which would be a huge burden. He just wants to make a game, not worry about load balancing matchmaking servers. That’s why he got another company to handle that part. Making development easier seems to also make end-of-life accessibility harder.
There needs to just be a Mortal Engines game at this point. Like honestly it would translate pretty well to some form RTS type game, what with the whole geopolitical nonsense that’s present throughout the books.
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