There are a lot of good reasons for secure boot both in game and in general. If your distro does not support it then that should be a complaint directed towards the maintainers. And… getting that through Proton is a different mess.
But EA have been spending the past year or so actively updating older Battlefields (I want to say all the way back to 3?) to actively block linux/proton. For whatever reason, they actively want to block anything but Windows for their games.
Secure boot can be used as part of a chain that eventually ends with unlocking your cryptographic keys only if the software stack has not been modified.
Sure, for most people that’ll make little difference, but it is an actual benefit.
First, Yo. Doesn’t even need to be a good password.
Second, what you are describing is something very different. Outside of very rare situations (most of which theoretical or specifically targeting a specific system by a state level actor), to be able to “boot the bios and disable it” would generally mean the machine is already VERY compromised or the bad actor has physical access to the machine.
A good way of thinking of it is that secure boot isn’t the lock on the door. It is the peephole that you look through to make sure that the person with your pizzas is from Georgio’s AND you actually ordered pizza. Rather than just opening the door because “Yo, free food”.
On its own? It doesn’t do much. But it goes a LONG way towards improving security when combined with other tools/practices.
Pretty much the same as all the other modern BFs. They all had cheats in the Beta/early release versions. I’ve played and own literally every BF game since the original release of 1942. Cheats have always been present more or less.
You can, but most everything that would let you run your own boot-time code is supposed to end up in the TPM event log, which the TPM is happy to attest to with its unique/uniquely bannable attestation key. Not too difficult to set it up so that no attestation = no access.
This type of attestation is far from perfect for a lot of different reasons, and it would be really impractical to automate bans with it, but I guess it's a tool they see value in.
I was able to get around secure boot by installing the beta on my PS5. From then, I had the pleasure of being unable to enter due to broken menus! Can’t complain for having spent nothing and having little trust in the franchise.
There’s nothing wrong with Secure Boot and enabling it can prevent a small subset of attack vectors with no real downsides. That being said, the things Secure Boot does protect against aren’t likely to be an issue for most users but it’s nothing to be afraid of.
It did take off for a time, and now it looks like it’s an early access game that hasn’t had an update in 19 months. And I can tell you that if they don’t let me host the server myself and play via LAN, they’re not solving any problems for me over Battlefield.
I love Battlebit and its a fun time, but it already did take off, sold literally millions of copies (nearly 2 million in its first 2 weeks), and then was effectively abandoned by the developers.
Yeah well too bad that ship has sailed as well. Such a shame, BF2, BC2 and BF3 were quality games, just needed a modern take of one of those instead of whatever this is we got.
I figured I'd give it a look, and creative stuff like this should always be encouraged!
There's a lot of things I want to critique, but I first want to lay out some ground zero statements, if that makes sense:
I'm just one person, and things I say might not hold true from one person to another. Meaning, others may disagree with my opinions, and you yourself might even disagree; that's fine.
The most important thing is to enjoy the process. If you're having fun making these, keeping that fun going is the most important thing. If a suggestion would make it less fun, it's completely okay to ignore it!
I'm having issues formulating my thoughts as I try to write this, so forgive me if it makes less sense than intended.
The future perspective is a fun idea, but it kind of conflicts with the whole premise of a blind playthrough. How are you supposed to have a future perspective on things that you, the creator of the narrative and story, aren't able to foresee? I can understand wanting to do something creative with your first playthrough, especially if you felt inspired by the worldbuilding or lore of the Elder Scrolls world.
Let's start from the top. First, who is this character's story that we're following along on? We don't know their name, who they were before they were a prisoner, or why they're in prison to begin with. A character is much more compelling when there is already a goal, something to the story beyond just the circumstances they find themselves in.
Second, there's the issue of having a personal story layered on top of a pre-existing plot. What you're writing is currently similar to fan fiction. Not really a big deal, but given that the world of Tamriel and the Elder Scrolls series is already pre-established, not to mention the plot of the game, there's going to be many that are already familiar with the story of the game.
Given that, there's the question of intent. Are you wanting to create this for others, and for it to be entertaining? As a documentary, to sort of chronologue your character's journey or playthrough? Or is it just an excuse to try writing, using imagery and other storytelling tools? To be clear, any reason, even no reason, is fine. But there's different critique for different approaches.
For example, if the intent was to entertain, I could mention that having more personality and getting us more familliar with the main character would be a good idea. If the idea was to chronologue the journey, you could have snap cuts of the most important moments filling out a journal entry (e.g., you're reading out of a journal that the MC keeps, and adding snips of gameplay footage to coincide with the journal).
If you were wanting to just try using imagery and other narrative tools, you may want to reconsider your choice of words. While imagery is a fun way to write, adds immersion, and adds details to things that otherwise would be glossed over, you are able to show literal images of what you are describing. So there's no need to describe the undead, as the viewer can see them as clearly as our main character could. If this was what you were wanting to do, you could use the other senses to add to the immersion; smell, sound, taste, etc. Describe how the undead smell, the rotting food tastes, how moist the air is, or slippery the moss on the rocks or pebbles are.
Another thing to consider ties into what I mentioned earlier; the pre-existing universe of the Elder Scrolls franchise. Oblivion takes place within Cyrodill, with so much going on. If you're wanting to write a story within the universe, you might want to read up a bit, so you don't create a narrative that falls apart when the world or game has a different plot point than what is intended.
If this is a blind playthrough, as in, it is your first time playing the game, you may want to consider changing the tone, or perspective. If the story is told in first person, there's less issues with unexpected plot changes or conflicts between preconceived ideas or other things, as the main character will find out, or have their misconceptions corrected at the same time as the viewer.
I'm happy you're enjoying the world of Tamriel. I myself grew up playing the original Oblivion, so it's nice to see others re-experiencing the original fascination I had with the world and game. That's all from me though!
Thank you so much for the advice! I decided that I’ll rewrite the script using most of the tips you gave me, specifically:
Adding more personality. Giving my character a name. Writing the script in present tense (if I understood you correctly) Adding details that the viewer can’t see as opposed to what they can see
I am writing the script to entertain people, not so much for myself. I don’t have an inane desire to write, but I do have an inane desire to entertain people. I feel as though let’s plays are too done, and I need to try something new.
Do I have any writing skill, or am I more or less wasting my time here?
First off, I wouldn't worry even a little about 'writing skill'. Skills in anything are things you develop, and you develop them by doing! So it doesn't really matter if it's a waste of time. The important thing with any creative endeavor is that you wanted to do it.
Think about it like this, lots of really popular artists and content creators didn't start off that way. They simply wanted to do something different, and got better as they kept doing it.
The reason I asked the reasoning and desire here, is that goals and intent are a big guiding force, and having different end goals changes what would be positive changes, at least in my opinion.
Since the goal here is to entertain people, there are a couple of reasons why I recommended adding a backstory to your character, and being present tense. First, the game introduces your character as kind of a blank slate; it doesn't matter what you did before, what crimes you committed, or life you led, destiny has set you on this path. In the grand scheme of things, it works, especially if a player doesn't really want to think too hard about roleplaying.
But adding extra depth to a character, like any roleplaying, adds more reasons to be invested. It allows you to flex your narrative skills, completely free of the restraints of the game engine, the game plot, and gives the audience something to be interested in besides the base game's plot.
That's part of what I was attempting to explain earlier; the remaster of Oblivion came out recently, but the original version of the game came out well in the past, in 2006 (geez I feel old!).
Part of the reason I suggested using first person in your writing style is that it gives you opportunities to voice things in more expressive ways. If you're going this route, you'll basically be doing a fan dub of the game. There's plenty out there, where you can effectively re-write the dialogue to be as silly, nonsensical, or meme worthy as possible. Of course, there's plenty opportunity to really try voice acting, and writing a narrative that fits you.
Either way, that's what I meant when using the term 'personality'. Just showing emotion, or if you really wanted to get into character, you could act out scenes as your character itself, and roleplay your playthrough that way. There's really no wrong way of doing this; you won't get much attention on your videos starting out, but that's the same for every creator out there, some close friends included.
The advice I gave for imagery can still be applied in first person too! Instead of recalling torrential rain, you could instead have the character shouting against the wind and rain. This may require some editing skills on your end, though the possibilities are absolutely there. Heck, half of this stuff is why the original Oblivion and Skyrim have such massive modding communities.
Finally, wanted to leave some suggestions. I don't know if this is your first creative thing you've done, or if you've been working on stuff all the time. Either way, the best thing you can do to get better is to keep making stuff, whether that's editing videos, script writing and creating scenes, or whatever you prefer.
If this is your first time, I wouldn't take it too serious, to take the pressure off making them. Doing a fandub like I mentioned earlier is a great way to kill time with friends and add some goofiness into a game you enjoy. Fair warning though, fan dubs are typically better when everyone already knows the game/media before hand, so they can set up funny punchlines, or do skits with a scene they know about beforehand.
That being said, if you do want to do a more serious story, that's perfectly fine too! A serious story can be really fun, and since it's a project you're doing for fun, don't be ashamed to rip character traits from some of your favorite characters!
This is digressing from the point I'm trying to make, but I'm a big fan of TableTop Roleplaying Games (TTRPGS). Think Critical Role, or other games like that. They're really fun, and are great ways to experiment with character ideas or story ideas, although your milage may vary depending on who is at your table.
But in all my experience at these games, video games, and reading, most stories are iterations of one another, just with a different personal flavor. So don't be ashamed to steal an idea you really like, just make sure to put your own spin on it, or reframe it in your own interpretation!
People spend $60+ to go to overpriced movie theaters to eat some food and watch a movie ONCE with a friend or family for about 2 hours, only to no longer have access to it immediately afterwards.
Nobody cares.
People spend $60+ to play a game for potentially tens or hundreds of hours and there’s a chance they might not have access to it years down the road when they likely have forgotten about it anyway.
To be fair, a lot of movie theaters ban bringing in outside food. At least in my experience. I agree with just not eating though. It would certainly be healthier to decouple moviegoing from snacking.
Might be a UK thing. Here in the US I don’t think I’ve ever been to a theater that allowed any outside food or drink. I doubt it’s because of safety, I’m pretty sure it’s because it would cut into their profits from concession stand sales.
Seems to be pretty common thing according to the comments in the video. “Funny” thing, indeed.
Though kinda weird if YT intentionally wanted to limit this video’s visibility by dropping it from subscription feed, but then offer it eagerly on the frontpage… what’s the logic on that.
Perhaps it’s a matter of the left hand not knowing what the right hand is doing. Like the front page and subscription page are fundamentally separated, and the algorithm sees this video doing well, but the subscription page has it shadow banned, but that shadow ban doesn’t transfer over.
I am sorry but Kyle Crane was a really bland character as well, I think in most of everyone thinks so as well. I don’t think I have every seen a opinion/review that actually praised the main character or story of the first game.
And mind you, Dying Light 1 is one of my favourite games of all time.
Maybe I am just noticing it more these days (see: Wuchang) but holy crap are the community manager originated “talking points” so ridiculously transparent while also being disturbingly effective.
Ain’t NOBODY ever gave a shit about Kyle Crane. That is right up there with “The Iconic Hayden Pierce’s Hat” in the ubi-verse.
That said: I would like it to be good but I still think 2’s biggest mistake (aside from the hilariously bad story which… 1 wasn’t much better) was that there just isn’t that much water in the “parkour around zombie city” genre and all that wingsuits added was another case of being frustrated when we couldn’t do something we should be able to do (the grappling hook in 1 had similar problems). And apparently they are going for 18 hours of story in Beast? That… is a bold move.
Yeah, wingsuit ruined the second for me. You can literally fly across the map with having to parkour. I liked some of the parkour changes, but they alsmost don’t want you to have to actually parkour in that game.
I love dying light. Played first one till the end. Nearly played the second one till the end and now this! :D Only sad part is that the company TenCent managed to grab this game and is sadly infecting it with some ‘enshittification’. Hope tencent will leave them be in the future
What is endshittafication? You mean spyware? Tenent is a contest company. I won’t be surprised if it is mandated by mainland China to have their software companies install bots in their app.
It generally means to degrade a product to maximize profits for shareholders. In this case, it is very likely to be done by locking content or quality of life features behind microtransactions. That is the usual trend with games made by developers after Tencent invests. Hopefully it will just be cosmetics, or just being able to unlock things easier then in game, but even that can be a slippery slope considering they may increase the grind required to absurd levels in order to push people to spend money.
I recently stumbled upon a mix called "Class War Declaration" while browsing through some old music collections. It reminded me of the raw energy and rebellious spirit found in underground punk scenes. For anyone interested in exploring more unique and edgy mixes, I’d honestly suggest checking out Monkey Mart. They have a surprisingly diverse selection of underground tracks that capture similar vibes. It’s a great place to discover music that challenges the mainstream.
youtu.be
Aktywne