Just use hall effect sensors like everybody else. You can buy hall effect joycon joysticks and 3rd party controllers comparable to the pro controllers that use hall effect joysticks as well. They don’t drift.
Maybe because of all those “Patented” points. It’s possible Nintendo doesn’t want to be 100% dependent on them and want an in-house solution to their problem.
They probably don’t want to use that particular design anyway. I’ve run into a good number of headaches with those joysticks. Not bad enough for me to pull them back out, but certainly enough to be annoying.
I’ve encountered two noticeable issues while using these. The first is probably just shit tier QA, but the second could be that or a design flaw. I haven’t taken the time to tear one apart and reverse engineer it, so I can’t say for sure what the cause is. Anywho, about a third of my sticks will wig out and send complete garbage data when they are pushed to their maximum on one axis. Sometimes it is the X, sometimes it is the Y. Either way it makes the impossible to use and I actually did remove those and replace them. Of the remaining sticks a number of them will depress the under stick button if pushed all the way in one direction. It’s pretty easy to avoid this and it rarely matters so these ones I left alone and didn’t bother to count how many displayed the behavior.
I was hoping hall effects could be the solution. Maybe best that can be hoped for is ones that can be popped out for easy replacement like the dualsense edge.
I have swapped out my Switch analogues with these, and they’re great, I also did it with my Ayn Odin, and the 2nd set had slightly stronger magnets, that caused some touch screen issues, so I swapped out my switch analogues with the odin ones. So I’m gonna guess that the next Nintendo console will be another portable, and they probably don’t want the issues of magnets near screens.
I don’t know about Xbox, but drift issue is pretty common in PS5 controller too, and I recall reading that all companies uses sticks from same manufacturer.
Everyone online sings praises of ‘Hall-effect’ sticks, but no one (Sony / MS / Nintendo) is currently using them, probably because of higher cost.
If this works, this will probably solve the issue for Nintendo at least.
It definitely happens with Xbox Series controllers too. Bought a brand new Series controller and a rechargeable pack only for it to get unbearable drift within 5 months
Using the larger, potentially more durable, joysticks would mean a larger potentially less portable Switch. Given that portability is the core feature of the Switch I can understand Nintendo’s reluctance to implement them. Especially when other companies are experiencing similar issues with their sticks. In my opinion a novel approach is the way to go here. Hall effect is nice, but it is costly and could potentially present some legal challenges at the moment.
the problem with the current switch is that the joycona are unusablely small
Increasing the size neard the size of the steam deck really won’t decrease the portivility as your gonna carry a power adapter and a case with it anyways
I find that the JoyCons work fine for most games, granted I have small hands. As for power adapters and carrying cases, I don’t carry an adapter and the case I use is very slim. Just enough to protect from drops really.
I use both frequently, and the size of the switch is a big feature for me. I carry a low profile case and no power adapter. Increasing the size would be a big mistake in my opinion- it would just be a worse steam deck without some really killer new features. In my opinion they should just offer larger joycons for people who want them!
A company already makes hall effect joysticks that are JoyCon sized and they claim to hold a patent for them. I haven’t taken the time to verify, but even if they don’t have a leg to stand on they could still take Nintendo to court.
@JonDorfman, right, but Hall effect analogue sticks themselves have existed for a long time, so that technology in general (except any novel addition) is (most likely) not patented anymore.
Half its developers are probably on the sex offenders’ registry and can’t go within 300ft of schools. And now they’ll get to exploit even the kids whose parents won’t get them a computer yet
It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.
To use the PS5 as an example, it’s based on Zen 2 and RDNA 2, both of which are now deprecated. It would not be surprising for Nintendo to match them at this point in the cycle.
I feel like I’m in the minority when I’m looking forward to Nintendo making a high-powered console for once. The last time their hardware was on par with or better than the rest of the industry was the Gamecube, which was an amazing little system.
I dont think itll be high powered, thats just the reporter adding something for clickbait.
Im one to believe in Bobby Kottick mentioning that the Switch 2 is roughly the power of a PS4 as he was in contempt of the court when his leak of its performance was discussed. the handheld likely has better cpu performance though vs ps4, as its basically in the same playing field as the steam deck is, both companies who can sit and make thir 30% cut from developer games.
Tldr, dont expect Series S perf, expect steam deck performance with better battery and DLSS support to 4k (i personally believe itll target 1080p60, and use DLSS Performamce preset to upscale to 4k, as 1440p tvs arent common)
You’re not. I’ve been wanting this since the GameCube, the last Nintendo system that was built with performance in mind and advertised as such. The Wii was a step in the wrong direction, and it was all downhill from there as far as my head canon is concerned. I’m glad that Nintendo is finally catering to fans like us again after waiting patiently for 22 years.
Maybe I’m in the minority (doubtful since the switch is super popular) but I don’t need the Switch2 to be better than current/next gen as far as hardware goes. It’s portability, flexibility and funativity are what sells the thing for me. I’ve got a PC if I want to play fancy pants AAA games. One day, I’ll probably have a Steam Deck. I like playing Zelda and Mario, etc. on my Switch like it’s a the Super-Mega-Gameboy that I dreamed about as a youth. I sometimes play it docked, but probably 80+% of my game time on it is in handheld mode.
If the Switch 2 was basically a PS5-esque console (non-mobile, regular console), I’m sure I’ll eventually pick one up to play Nintendo exclusives, but mostly that would just hasten my purchase of a Steam Deck.
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