Well they’re a little late at least. All the good games worth getting on the Switch are already out, and it’ll be about a year until Switch 2 will probably be out.
Farcry is one of my favorite series, and like so many ubisoft titles, they ruined it.
Leveled gear and enemies can fuck right off.
At least they spent time and fixed most of the issues with breakpoint.
I made the mistake of preordering 6, played for a couple hours, and never touched it again.
Still go back and play 2, 3, Primal, and 5 about once a year and have a wonderful time.
I’d love to see another good farcry, as well as ghost recon and splinter cell. Going to wait to see the reviews and understand the game mechanics before ever buying another ubisoft product.
Ive had more issues on this game than not having the right haircut… ive had scenes turn black mid dialogue, clipping through walls, weird camera angles that force my character to T-pose… the list goes on. The game is great as long as it doesnt get bugged out
They sound minor, they look hilarious, but then your smile fades as whatever is causing the bug blocks input to try and get past it, forcing a reload. I’m LOVING this game, but out of the 20 or so hours I’ve been able to sink into it since launch, a solid 2-3 of those hours have been retracing steps or generally trying to circumvent big bugs.
(Full disclosure: I am playing exclusively on the Steam Deck which I am 99.9% certain is the reason for all of the bugs I face)
That’s so strange, I am 40 hrs in and can’t remember any bugs.
The only annoying thing is the camera that sometimes doesn’t show the layer I want so see and it’s sometimes hard to navigate, but I wouldn’t count that as a bug. Also characters in my party walking over hazardous areas when following the main char is so fucking annoying. I’m like 99% sure they didn’t do that in divinity original sin 2
Yeah im also about 40 hours in and ive had at least 4 or 5 force quits where ive lost about an hour of time. Ive had bugs right from the beginning. In the cutscene where you leave the ship, ive had 2 friends say their screen either just flickered or their screen froze on screen for minutes. It was funny because they were playing naked and the screen froze on their butt for a solid 2 minutes. This is only within the first 1 hour. Ive had maybe 20 or 30 occurances where the screen freezes and I have to either wait for the game to unfreeze or it goes to that force quit i mentioned earlier.
I know the teams are different but i just thought its weird that its not talked about. It cant be just my group of friends that has these issues.
Ive had more issues on this game than not having the right haircut…
Sure, but it’s not like the team responsible for fixing those bugs is likely to be the same team working on character creation. Any time any studio announces something like this, people suddenly act like division of labor isn’t a thing. If you’re running a store and new inventory needs to get unloaded off the truck, you wouldn’t shut down the checkouts and send your cashiers who don’t drive forklifts to go do it.
I thought True Colors was decent enough, but by all accounts Double Exposure was nothing special.
I really liked the anthology thing the series was going with, where every game was telling a different story with a different cast. Maybe eventually getting to the core of answering why these random kids have strange abilities.
But the last thing I wanted was them to try to continue from (what I thought was) a perfect ending. Just seems like they’ve lost the point.
Sorry Valve, but you are delusional here. This is going to bite you in the ass like Artifact did.
I don't see the angle of the argument where people are saying that Valve is just going to eat the loss per sale of this machine. My question is - why bother? Because they're going to just bank on the goodwill built up with the Steam userbase and rely on them to buy games to make up the losses, which by the way the prices on even Steam's holiday sales have been quite underwhelming these past few years. So I don't get why they would bank on that when it is again underwhelming.
I think people are more excited about an OS that doesn’t steal their data and is made for gaming. Bazzite is cool, but the steam deck has showed what a good OS can do for gaming. Fuck windows.
From a tech POV, that makes a lot of sense. Use AI to find the needle in the haystack. Then let a person validate. That’s probably one of the better uses for it. Although I don’t love AI for any of the broad reasons to not like AI.
Maybe before. But it’s gotten pretty damn good at detecting anomalies and issues. And every time a human QA validates the info, it gets better.
I’d still leave it to a human to fix the code though. I suspect that letting AI write the code would make it unworkable for people in the future. But maybe it can write code in a straightforward way to be managed. I don’t know. It’s advancing pretty fast.
Well, it’s not game development, but bugfixes and quality testing.
I dont know, but it does makes sense, when there’s still 30% work being done by human eyes. There will still be people checking everything through.
Even if they hit 50-50, they could put more money into the development.
The argument that they will just save the money only works as long as another company doesnt use it for game devs. Otherwise you naturally fall behind.
It also only works as long as the AI can actually competently do the QA work. This is what an AI thinks a video game is. To do QA, it will have to know that something is wrong, flag it, and be able to tell when it’s fixed. The most likely situation I can foresee is that it creates even more work for the remaining humans to do when they’re already operating at a deficit.
To be fair, that’s what an AI video generator thinks an FPS is. That’s not the same thing as AI-assisted coding. Though it’s still hilarious! “Press F to pay respects” 🤣
For reference, using AI to automate your QA isn’t a bad idea. There’s a bunch of ways to handle such things but one of the more interesting ones is to pit AIs against each other. Not in the game, but in their reports… You tell AI to perform some action and generate a report about it while telling another AI to be extremely skeptical about the first AI’s reports and to reject anything that doesn’t meet some minimum standard.
That’s what they’re doing over at Anthropic (internally) with Claude Code QA tasks and it’s super fascinating! Heard them talk about that setup on a podcast recently and it kinda blew my mind… They have more than just two “Claudes” pitted against each other too: In the example they talked about, they had four: One generating PRs, another reviewing/running tests, another one checking the work of the testing Claude, and finally a Claude setup to perform critical security reviews of the final PRs.
I don’t know what they were testing, but if your output is text, it will be a lot easier for the AI to know it’s correct than any of the plethora of ways that video games can go subtly wrong, and that’s where my lack of faith comes from. Even scraping text from the internet, my experience is more often that AI is confident in its wrong answer than it is helpful.
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