We already know it’s going to be on Switch 2 and Xbox, including Game Pass day 1. It’s not going to be exclusive, but at the very least, Microsoft paid handsomely for it.
Microsoft is bringing their own games to PlayStation at this point. It’s possible it’s kept off PlayStation, but I doubt it. Team Cherry knows what their game is worth, and that would be a massive buyout.
The Nintendo GameCube (GCN) Controller – Nintendo Classics will be exclusively available for Nintendo Switch Online members and will initially only be offered to those invited to pre-order a Nintendo Switch 2 console
Does this suggest I can buy it later or am I going to have to pay scalper price if I want it?
I think you’ll always need NSO sub if buying directly from Nintendo, but pre-order rule only seems to be because of scalpers, so that only those who can actually use it, buy it.
Steam deck emulator specifically. Nintendo tends to not care about old gen stuff being emulated. If Yuzu was released after the switch 2 comes out, then I wouldn’t imagine Nintendo going that hard after it
Nintendo cares a lot about killing off emulation and ROM hosting wherever they can, actually. They send out cease and desist letters all the time and many projects and websites have been killed because of it. Thousands, I think, from single-person projects like “Another Metroid 2 Remake” all the way up to Team Xecuter. I think one of the Switch emulators that was in progress a couple years ago got killed off by the lawyers.
The catch is that reverse-engineered emulators being made without any Nintendo code, and made without the intention of profit, are not a violation of copyright law or Nintendo licensing and Nintendo has no grounds to sue the makers. But they’re always keeping an eye on such projects waiting for something actionable.
This is why any given Nintendo emulator website or Github repository you can find will have zero links to any ROMs or any sources for them – because anything like that will get an immediate letter and possible lawsuit.
Yeah the folks behind Yuzu made some really bad calls as the emu got more popular.
Do these devs ABSOLUTELY deserve to get paid for their incredible work, allowing me to play BOTW at 4k60? Of course!
Adding in code that allows a new, UNRELEASED, Zelda game to run, then paywalling the latest version of the emulator with this code, puts you directly in a lawsuit’s crosshairs.
Then on top of that they didn’t cover their tracks of discussing their testing of TotK in dev discord (might have been a different platform, can’t remember) chats, providing a clear paper trail that they were breaking the law to Nintendo the second they could get a subpoena.
I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
Every console has a different layout for basically the same buttons.
I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
It’s bizarre, there are a ton of mini-games, combat is sometimes fun, storyline is yakuza melo-drama, dripping in themes around loyalty, honor and sacrifice.
Yakuza maps have never been particularly huge. Even in the most recent game, the new map is maybe on the scale of GTA III or Vice City. Still, they manage to pack 15-20 minigames into each game’s word map, some of which involve driving or riding around the map, plus the inevitable scavenger hunts and hidden collectibles.
The key is the “density”, activities and (player) engagements. I find it funny RGG is probably one of developers that can get away reusing assets so much that even can be traced back to ps2 assets on their newer games.
It’d be nice if JRPGs would go back to the old school overworld design like in Star Ocean 2. It’s a good compromise between sense of scale and interactivity with the world.
Infinite Wealth was deffo a bigger map and set thereof then its predecessors (Like a Dragon was also substantially larger, as was Lost Judgment in comparison to its predecessor), but it did absolute numbers, so I dunno about that.
I think it comes down more to if it feels appropriately sized and filled. Prior Yakuzas were bursting at the seems with shit to do everywhere in their smaller maps. Breath of the Wild had new and interesting shit going on everywhere too.
I’ve gotta disagree on BotW. I love Zelda games and the mechanics of that game were an amazing shift in the franchise. But that open world was so boring. The same like 4-5 enemies, even the harder variants didn’t have different movesets. TotK was even worse with the depths and a majority of sky islands being empty and devoid of content.
But the e gameplay is so fun it’s a lot easier to forgive them than say AC Odyssey.
I’ve been saying this since it released. Cool mechanics, but boring world and gameplay. I’m still a bit salty about the loss of real dungeons, nothing in BOTW or TOTK feel as memorable as the previous games.
I wish TLoU 1 gave you the option to sacrifice Ellie. Have an alternate ending where they find a vaccine and everyone lives happily ever after (except Ellie).
Well if I only have time to play a game a month, I’m not gonna play a 6/10 game. I’m not saying to blindly trust metacritic but when you seldom play games you need to filter them aggressively somehow.
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