I was just looking in the web to learn more about Devon Pritchard (the woman who becomes America’s next president as Nintendo of America) and found following line in another blog post article: economictimes.indiatimes.com/…/124139537.cms
She holds a Doctor of Law (JD) degree from Gonzaga University School of Law (1998–2001)
No one in the comments seems to understand why this is relevant. This is the opposite of the normal pattern of prices dropping as time goes on, solely because of trumps tariffs.
This isn’t a “oh I’m not making enough money” situation, this is a “oh if I sell it for the current price I’m losing money” situation.
Could some of it also be corpo greed? Absolutely. But the core reason for the price increases is trump, and his republican lackies.
Virtuos is crazy prolific. They've touched a massive amount of games. Some ports were really bad (basically anything from Take2 Interactive) but most were really good. They've done some remakes too, Oblivion being the most recent.
I'd trust their word on it.
Still not going to buy the Switch 2 though.
I really don’t understand why this trilogy needs to exist. Nostalgia I guess? These games were terrible and always a rent from Blockbuster for the weekend type jam and be glad you didn’t spend money on actually owning them.
It definitely hasn’t aged well, but that’s largely because the humor was based on pop culture references. Talking about Jessica Simpson isn’t really cool anymore. But that the time, it was a sort of revolutionary thing to have games reference current pop culture. It made the games feel fresh, especially if you played them right at launch.
Were they great games? No. But from a gaming culture standpoint, they had a surprisingly large impact. Game devs learned what did and didn’t work in regards to the references and gameplay, and that alone makes them culturally important.
Also, games deserve to be preserved even if they didn’t have a massive impact on gaming. Even old Flash games have massive preservation efforts, because every single game was someone’s pet project. Imagine saying the same thing about a bad film. Sure, a modern 4k re-release may not need to exist, but that keeps it in modern formats and makes preservation easier.
To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.
There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the “numbers.”
Almost every game chooses to do the former and not the latter because it’s cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.
Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn’t even move because it’s too big and would crash the game if it actually did even when you’re completely maxed out in every stat.
I want to appreciate the additions, but…this is also not a good way of doing it.
The difficulty is often the point in Soulslikes, but quite often it feels like these games are hard in 17 different ways, and a player may only have trouble with 1 of them.
Maybe that’s navigation, and finding the next path forward. Maybe that’s working out how to put together a functioning build, and realizing what each weapon does. Maybe it’s that the parry window is just a few frames too tight because they’re playing with an input delay.
That’s why the games I’ve liked have varied accessibility options to let you change just one thing, like getting your souls back on dying, slowing down the game, slightly decreasing damage values - or increasing them on both sides.
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