You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it’s more of a reboot than a remake, meaning it’s probably not going to be an arcade style game. They’re talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.
If Rockstar made a fully-fledged open world Crazy Taxi game with the scale and quality of Red Dead or GTA, that is quite indisputably deserving of the “triple A” label. Putting aside where you draw the line for it to be considered AAA, they clearly mean that their goal is an AAA experience. It’s not that deep.
Deus Ex, Doom, Mortal Kombat, Mario, Need For Speed, Sonic The Hedgehog, Tomb Raider etc. all have had AAA reboots and not always following the same formula as the originals. AAA games tend to chase the latest trends, reboots included. This isn’t to say all AAA reboots fail.
True about Deus Ex. But then the original was very much an early 2000s PC shooter (which do not work on consoles) and Invisible War was a disappointment.
Mortal Kombat
The first reboot didn't change the gameplay all that much. It was more of a story-necessity to do a reboot: Armageddon ended with all the fighters dead. Ditto with MK11 but MK1 did change up the gameplay a bit more.
Mario
Mario? Mario as a franchise never really has been rebooted. Certain genres of Mario have though, like New Super Mario Brothers on DS.
Sonic
Oh boy...are you talking about 06 or Boom? Actually it doesn't matter... Both are examples of how not to reboot a franchise.
Tomb Raider
The tomb raider reboots (both of them) do kinda make sense as all three eras are completely different gameplay styles.
Can't comment on NFS, never really paid attention to the franchise.
Please just give us what we want: micro-transactions to paint the taxi different colors and then a skin for $50 to change the taxi into a London black cab.
It will be a shared world multiplayer-first service game so it can be an AAAA game like that recently released Black Flag add-on that got out of control.
Oooh I have an idea: instead of in-game MTX tie it to a soda product, like Coke, and make it that every time you get more Coke PointZ you can unlock a new in-game skin that makes your car into a rolling advertisement for Coke.
The only way to get the right amount of Coke PointZ is to buy a 24 pack a week for 3 months, or a 20 oz bottle a day for 5 months, and half the PointZ expire after a month and a half.
I’m sure they will take everything that made the original game great and bin it in a misguided attempt to appeal to a customer base they don’t understand.
Can’t wait for the in-game task to choose between developing a mobile app to make taxi service easier to access or alternatively lobbying politicians to make ride sharing apps and services illegal.
I believe the switch emulators support online local play. So if a game supports multiple switches connecting to each other without using the internet, then you can use this to play online instead with other emulator users.
However, if you want to connect to Nintendo’s servers that isn’t possible.
videogameschronicle.com
Aktywne