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TheObviousSolution, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
@TheObviousSolution@lemm.ee avatar

Online games are different because you control the hosting and the service has much higher upkeep. Don’t try to apply the same shenanigans to single player games. Also pissed me / pisses me off that they started doing this Borderlands 2+

But then they say,

Despite the massive backlash and more than a decade of memes, Horse Armour DLC’s popularity was proven by the wallets of gamers. While Bethesda was being flamed for releasing the paid content, the numbers don’t lie, and gamers were actually very interested in paying for the DLC

Their main market focus is on whales now. They make it very clear, they see the Horse Armor DLC as a success story.

I don’t know how people there are like me, but I have forked over a lot on TES:O that I will no longer ever fork over again, and I regret having fueled their foray into single player. I will not preorder TES6, and I will have to wait for discounts to begin applying to their new franchises. As someone who was deep into TES lore, I will no longer care about TES6’s monetization or their attempts to tie into and guide players into TES:O.

But whales… Whales never change.

KoboldCoterie, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
@KoboldCoterie@pawb.social avatar

“[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”

And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.

RadicalEagle,

We must live in the world we create.

Katana314,

I’d argue that part of the problem is, gamer culture has approached everything in the industry from a vein of negativity. “Don’t buy this”, “Pirate this”, “XPublisher is damn evil”. Certainly many of those accusations and rejections are valid, but there is now far, far more attention on what sucks than what’s good. A developer puts out an awesome singleplayer game they spent 7 years making, and we’ll give them $60 but…not much more than that. We’ll probably even complain if, due to high budgets, it comes out at $70. Meanwhile, the rest of the world that’s curious about entertainment doesn’t care much about 30 “Don’t” rules and just buys whatever seems interesting when they’re bored - because they got their paycheck and want something.

It’s reasonable a developer is always finding new ways they can pay their staff. I’d even say many singleplayer games we love were NOT the money-makers we wish they were. Granted, quite often now those $60 are going into paying into shareholders and executive bonuses, and I think that’s another valid thing to be negative towards, but once again: If this was an important point to gamers, we could champion studios that grant paid time off and lower their CEO bonuses.

And I’ll even go one further: If a common thread is “Studios ask too much of our money for the full game”…we could even turn our attention to minimum wage laws. We certainly should be.

acosmichippo,
@acosmichippo@lemmy.world avatar

I think the takeaway here is that these things are not important to gamers. a few of us complain about it online, but clearly we are outnumbered in the market.

diegooooooo,
@diegooooooo@lemmy.world avatar

BG3 received a lot of possitivity for releasing a massive game for half the price of starfield. But it seems apparent that negative reactions are stronger than possitive ones for most of us.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

bg3? baldurs gate 3? that was 70 bucks and not on game pass on release so it was way more expensive than starfield

diegooooooo,
@diegooooooo@lemmy.world avatar

Dude where I live BG3 is $40 and starfield 75 ($100 with the ‘expansion’)(steam). At least on pc. What’s your situation?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

BG3 has been 70 dollars since release, unless i missed a sale. meanwhile starfield was on game pass on release which is like 20 bucks a month, so if you play starfield for 1 month then cancel you had essentially paid just 20 dollars for it. im on xbox though, not steam, so that may be why ours are so different

diegooooooo,
@diegooooooo@lemmy.world avatar

Damn that’s quite the difference, those where the standard prices on pc, not sale. $70 is a lot.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yep its why i havent played it yet waiting for a sale 😂

WraithGear,
@WraithGear@lemmy.world avatar

The only reason i have it was because it came with the goty edition. I wonder how many that accounts for

celsiustimeline,

There will always be some fucking rich kid that will buy every skin no matter how many other people criticize the practice.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The sad part is that most of the whales aren’t actually that rich…

CrayonRosary,

If people had just chilled the fuck out… we might be in a better place now.

Gamers aren’t a bloc, and each person has their own individual game tastes, opinions, and willingness to spend money on trivial junk.

Most gamers are tween Fortnight players or ones who play exclusively mobile games full of ads. They are not people like us. This was inevitable, and nothing would have or will ever change it. Most people just want a pleasant distraction from the horrors of life and don’t have any particular principles when it comes to how they spend their money on games.

chunkystyles,

I will admit to being one of the people who bought this DLC when it came out. I was very engrossed in the game at that time and felt like $2.50 was trivial enough that I just went for it.

Now, I was uninformed about what the armor did and was disappointed that it was only cosmetic. But I don’t remember regretting buying it.

In hindsight, I wish I hadn’t bought it. And it’s something I wouldn’t buy now.

grue, (edited ) do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

Bullshit, Bruce Nesmith. You’re just a dishonest coward trying to absolve yourself of blame.

Edit: the paid horse armor was extremely controversial among gamers at the time, and plenty of people prophetically warned about what the consequences were going to be. Bethesda damn well knew or should have known exactly what Pandora’s box they were opening.

dragonfucker,

Should they have known before the backlash started?

grue,

Yes! They announced the plan before they actually did it; they had plenty of time to realize how pissed off it made everybody.

dragonfucker, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

Drag doesn’t like the random out of context quotes that interrupt the article with “spoilers”. Drag is already watching, drag doesn’t need to be convinced with a trailer! It’s as bad as watching Columbo.

ShinkanTrain, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

Their mistake was not making it available for only 2 weeks for $40 like Blizzard.

arefx,

I encourage everyone to never spend money on blizzard products. They dont even offer quality anymore like they used to.

PunchingWood, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

Bethesda had no idea how much backlash the DLC would create

Yeah sure.

Either they’re just straight up lying, or they’re completely incompetent over at Bethesda.

Sadly, both don’t seem very unlikely realities for what that studio turned in to.

linearchaos,
@linearchaos@lemmy.world avatar

no idea how much backlash

That’s not to say they didn’t expect backlash, they fully expected some, they simply didn’t do a field study to see how bad it was going to be. Actually pretty common in the industry. Thow shit against the wall, see how bad the outcome is, discount that against profit. :)

fuckwit_mcbumcrumble,

plus

“One of the things about Horse Armour that you have to remember is Bethesda, I believe, was the very first company to do downloadable content expansions,” Nesmith told us. “Nobody had done that before for the platforms. We literally pioneered that. And so Bethesda didn’t know what the hell it was doing at the time. We didn’t know!”

PunchingWood,

I feel like it would’ve taken little effort to do a survey, or just even common sense to know what to expect.

They added that paid DLC barely 2 weeks after the game launched, it doesn’t require much thought how this probably wouldn’t be received positively.

SlothMama, do games w Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

I was working in the industry at the time and people absolutely talked about the implications of microtransactions and how it would result in more expensive games and being nickel and dimed.

Like, I distinctly remember conversations with actual human beings from exactly the horse armor DLC and maybe we didn’t think it was going to result in, say the online shooter battle pass formula exactly, but we without ambiguity understood that meaningful in game items, and things like levels / experience would be monetized.

The biggest shocks to me were how patches would be used to reduce the game testing cycles, enabling companies to print incomplete or broken versions of games, requiring day one patches.

It’s a disgusting practice now, and it was then too.

FenrirIII, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating
@FenrirIII@lemmy.world avatar

We need mod support. I want my robot dinosaurs to have massive titties.

GriffinClaw, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

Its not the graphics that need a rework, its their quest syatem.

The side quests were tied to your overall level, meaning if you were overleveled, you could unlock quests to battles that were only explained way later in the main quest line. Also the Frozen Wilds expansion made more sense if you did them BEFORE the final quarter of the main story line, but the missions themselves were of a higher level than the endgame boss.

Regarding the main quest line, while its quality is noticibly much higher in Zero Dawn than the later game Forbidden West, the way they were structured meant that f you unlocked the extra dialogue (from talking to certain NPCs) out of order, the whole script felt a little jarring.

Tldr: the quest system of Zero Fawn needs a fuckton of polish, not the graphics

bassomitron,

Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.

GriffinClaw, (edited )

This. So much this.

Also, the one incharge of side quests needs a bloody promotion. The side quests quality in Forbidden West was overall as good as the MAIN quest quality in Zero Dawn.

The quest themselves (minus a few misses), the voice acting and mocap, the POLISH. swoon

hal_5700X,

But do they have to remaster the game to fix that. No, they don’t. Just patch the game.

ShinkanTrain,

Also most quests are just “talk to npc, use Batman Vision to follow a trail, kill enemy, return”

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s got other strengths. Particularly the “kill enemy” part of that chain, on higher difficulties, at least.

Goronmon,

Also most quests are just “talk to npc, use Batman Vision to follow a trail, kill enemy, return”

This applies to a lot of games, even Witcher 3.

ShinkanTrain,

Specially Witcher 3

GraniteM,

I’ll be honest, I played through HZD and liked it a lot, but I came away with a list of minor improvements that could have made the game better.

If anything, Forbidden West had all of those same problems and more, and it had a less interesting story. Just to talk about the quests, for instance, I found myself running in boring laps trying to get a particular resource to upgrade a particular weapon, repeating the same battle so many times that it became truly tiresome.

Then I finally upgraded the weapon… and found that by the end of the story I had a bunch of incompletely-upgraded weapons and armor that nevertheless left me so overpowered that the final boss fight was hilariously trivial. If I’d invested the enormous amount of grind to actually max out all the top-tier equipment, then the fight would have been even easier than that.

The franchise has a lot going for it, but they need to figure out their pacing.

Edit: Also, I definitely don’t need a pointless little board game. “Hey, you want to play Strike?” “Fuck no! I’m out here trying to save the fucking world! Fuck off with your minis!”

GriffinClaw,

Hard agree on the weqpon upgrades. Getting the perfect one, upgrading it to the nines and FEEL like it was worth it was one of the fun parts in HZD. Not so much here (Wildmaws shudders)

Regarding Strike, if they had slowed down the pace of the game, like death of the world in a few years instead of months (with hard timeskips you could gree to), and set the Strike tables in out-of-the-way corners you never have to go to without good reason, I MIGHT have felt like playing it. Deff interesting, just not part of the overall tone of the game.

GraniteM, (edited )

With as much as they talked about the irrevocable destruction of the global ecosystem coming up in a matter of months, and then the constantly rotating day-night cycle, I imagine it would be possible to find out if your in-game time played actually was more or less than that deadline. It would be hilarious if the world was going to end in six months but then the math showed that you actually spent more than a year running around shooting the fins off of robo-pterodactyls.

GriffinClaw,

^^^^^

FeelzGoodMan420, (edited ) do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

There’s no way in hell I’d play this game again. It was fun enough to get through, but nowhere near good enough to ever play again.

lustyargonian, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

The original looked shitty af almost like a ps2 game. Thank God it’s finally getting a proper remaster that can make it look a tad bit better.

lustyargonian,

Obvious sarcasm

celsiustimeline,

Couldn’t even see Aloy’s beard in the first game. Bad graphics.

overload,

Certainly a remaster that we needed.

Bloodborne on the other hand runs beautifully at a buttery smooth 15 - 30 fps. No need to remaster that one.

lustyargonian,

It’s also features one thousand and eighty vertical pixels. That’s way too many.

Source: I know my pixels.

hal_5700X, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

Things are getting stupid now. Remaster a game from 2017. 🤦‍♂️

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

With each lazy and unnecessary cash grab remaster we move closer to the day a remaster announcement is made at the end of a game’s release trailer.

callouscomic,

As a massive fan of Age of Empires since the first one, I still cannot believe they re-released them as “Definitive” editions, and then have proceeded to add new DLC to them.

I love the support and attention they’re getting, and the new content they never had before. But I cannot get over adding paid DLC’s to a DEFINITIVE EDITION OF SOMETHING!!!

Riven,
@Riven@lemmy.dbzer0.com avatar

Normally I would take this as a joke but they shut off concord after 10 days and that was worth 200mil. I’m surprised they didn’t give it 2 weeks at least.

echodot,

The first time I heard about concord was when they shut it off. I don’t know how they expect a game to do well when they did absolutely zero advertising.

Riven,
@Riven@lemmy.dbzer0.com avatar

Yea same lul. Not sure who thought it would be a hit. It’s just overwatch but with guardian of the galaxy visuals.

paultimate14,

That’s over 7 years old. Roughly the length of a generation. I think re-mastering console games from 2017 is reasonable in general.

Not for HZD though. It was already one of the best-looking games on the PS4, and then they added a free upgrade for the PS4 Pro to get checkerboard 4k. Like… What’s left to improve?

Maybe upgrade from checkerboard to full 4k? The FPS seemed fine for me playing on a base PS4, but perhaps there’s room for improvement there. The initial load time to open the game is pretty bad, but if you don’t switch between games often that’s not really a problem. I haven’t tried the PC version yet, but perhaps there were some UI improvements there they could apply to consoles?

My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel. Also the itemization system was clunky and felt like it was trying to be similar to an online multiplayer experience for some reason.

scrubbles,
!deleted6348 avatar

Nah, 2 generations minimum. Rereleasing the game so the next generation can still play it is one thing, but this is weird.

Coelacanth,
@Coelacanth@feddit.nu avatar

My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel.

To me this feels like perfectly within the scope of what should be the realm of “remaster”, it’s just that history teaches us to expect less.

paultimate14,

Redoing animations? To me, that’s definitely more than a re-master. The musical equivalent would probably be something in the mixing phase- adding or adjusting effects, changing pan, level, EQ, automation, etc.

celsiustimeline,

The templated auto face animations during dialogue along with the low enthusiasm VO from half of the cast is really the only factor that keeps OG horizon from being perfect.

Pacmanlives,

But PS5 pro support!!! /s

BenReilly97, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

Why are we getting remasters for games that already look great on PS5? There are plenty of games that could actually use the touch up, and don’t run natively on current-gen at all.

It feels like Sony is sitting on a goddamn gold mine.

helenslunch,
@helenslunch@feddit.nl avatar

My guess: the “remaster” is sold as a new game with PSN linking requirement, and the old one is delisted.

Sony is looking for ways to artificially make number go up because they’re reeling from the losses from Concord. Too scared to take any risks now.

celsiustimeline,

Further solidifying and justifying my decision to say fuck the 9th generation of consoles.

mctoasterson, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

I bought the original on Steam sale about a year ago. Played 2-3 hours. Didn’t really feel hooked by the story or the gameplay. Graphics looked great to me on the SteamDeck.

Zahille7,

Same. I’ve heard others have the same complaint, but there is a point in the story where it clicks and you’re like “ooookaayyyy, I get it now,” and it makes you want to play more.

It doesn’t really help Aloy and the side characters from still feeling almost entirely wooden though.

blackris,
@blackris@discuss.tchncs.de avatar

After the tutorial area the game opens up and becomes really great. A bit like with The Last of Us which had some really bad first hours.

Zahille7,

I never finished the first one because I got bored of it at the beginning

Ardyssian,

I couldn’t get past the open world formula that Ubisoft is infamous for. Just put me off completely once I saw the world map with all the ? markers

Someonelol,
@Someonelol@lemmy.dbzer0.com avatar

It helps if you barely ever play Ubisoft games to begin with. BOTW and Horizon are just about all I can take for that style of map design.

helenslunch,
@helenslunch@feddit.nl avatar

I feel like every modern game has this stuff

Evil_Shrubbery, do games w Horizon Zero Dawn Remastered confirmed by ESRB rating

They keep remastering games I didn’t come around to play the first time. Aging sux (mine, not of the games).

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