Yeah, but the headline cuts out that part where they’re not growing. I think more customers can do math than console manufacturers are willing to admit, or at least more than Sony and Nintendo are willing to admit. The word’s out about how much that online subscription is going to cost you for multiplayer over the years, and if they were interested in running a console the way that consoles have always been run, the lowest hanging fruit to keep that going and to be competitive would be to remove that cost; they’re making it up in digital sales anyway. My guess is that once the new Xbox is just a disguised Windows PC, that will be when they drop the requirement of Live/Game Pass for online multiplayer.
Also worth noting that sometime in the past week or so, maybe, they’ve changed their messaging on Game Pass. They put so much of their weight behind that thing trying to become the Netflix of video games, as a way of pivoting in a world where they can’t compete with PlayStation by doing what PlayStation does, only to end up with a fraction of the subscriber base that they expected to have. It’s a lucrative base nonetheless, but now that they’re decidedly not the Netflix of video games, they’re just leaning into being the industry’s largest publisher.
But not to the point that you could load up your Steam account or a random Windows game disc from your shelf. That’s the thing that’s likely to change, which has a profound impact on the library you can play on that machine, not to mention your ability to play online without a subscription fee.
I’m not giving them or Valve any shit. I have a living room PC running Bazzite, and I had a Steam Machine back in the day. That’s a product I want. And Microsoft is reacting to market realities before their competition is, because none of them wanted the gravy train to end, but it is ending.
For what it’s worth, I’ve got a number of friends, all in their 30s, who swear by Game Pass, as at least most of them are the type to bounce around to as many games in a given year as they possibly can without sweating if they finish them or not. Many they don’t even like, but they like to have formed their own opinion on them. It doesn’t make sense for me, as I do value getting to keep the game when I’m done, so that I can revisit it whenever I want.
All of my traditional consoles are collecting dust, and just moments ago before reading your comment, I was evaluating whether or not it makes sense to get rid of my PS4.
I found out a few days ago that my PS4 is no longer accepting Blu Rays, and my basic troubleshooting steps were unsuccessful, which severely diminishes the value I get from that machine, hence my deliberations minutes ago, lol. I have to ask myself how happy I’d be with the PC version of Until Dawn the next time I want to revisit that game, because that’s about the only game on that system I’d want to play that I couldn’t run better on PC. I couldn’t even be bothered to finish Bloodborne at the frame rate it’s got on a legitimate PS4.
Updates that fix bugs come to PC far earlier than Xbox sometimes never coming at all. Games, when not on gamepass, even from Microsoft, are typically cheaper on other platforms. And sometimes they just don’t even put content on the Xbox
Last fall was halo 2’s 20th anniversary. If you only played Xbox, you could have forgotten it. Microsoft did nothing on the Xbox about it. But on PC, they promoted the released E3 demo levels
Finally there’s the lack of investment in any hardware upgrades. The controllers still use the same crap alps stick modules, the vibration is still two big dumb motors, and the buttons are still just graphite pads on a PCB. Even on the $200 elite controllers. There’s no single channel wireless headset available first party, just stereo ones, and the add on storage still remains horrifically overpriced years later
“gamers” would have a cow if there was ever a sequel seriously discussed. He already charged them once, how dare he charge them again.
I suspect 10-20% of the community would take that stance, even if it’s only a few%, it would absolutely be magnified by the echo chamber and there will be talk or how concerned ape left stardew valley “incomplete” and it’s "abandon-ware"and all future products should be pirated.
Not sure where you’re coming from. Stardew Valley was completed years ago and the guy has actually kept releasing free content updates nobody even asked for. People are actually getting annoyed at him for continuing to update it since he’s supposed to be working on his next game.
Plus the updates keep breaking mods. Part of why I’m holding off on another playthrough is that I’m worried he’s going to add one more update as soon as I finish a modlist and boot up
He hasn’t had a great streak in completing progress in haunted chocolatier because he keeps getting pulled back into stardew valley ports and making new content for stardew valley. If he and his collaborators soon have to support both stardew valley and haunted chocolatier across multiple platforms, I don’t expect development on a new stardew valley game to progress quickly at all. I would expect half life 3 like timelines.
I want him to stop because he keeps breaking the mods that I need to make this game how I want it. I haven't played anything past 1.4 or 1.5 because the update broke one of my favourite mods and I can no longer enjoy the game the way I did for years.
Work on Haunted Chocolatier or make Stardew Valley 2 so I can pick up the pieces and finish this fucking game. Otherwise I just can't fucking play without immense fear that a really important mod will break again at some point. Literally the opposite of a chill time.
Edit: I'm mentally ill, if that wasn't clear. I don't expect him to stop, I just want him to. Don't care if that's unpopular.
I suggest reading all the comments and not just the original post because they mention multiple ways and complications to it. They are both pretty short threads.
That's awesome, thank you, but the damage is already done and the mods are already broken. I am mostly interested now in hearing that it's done being updated so that I can go through it at my own pace with all of the content it will ever have and QoL and visual mods that still work. I appreciate you though.
Rebuilding from code up instead of continuously adding to an overburdened foundation, I don’t know why he’d want to start fresh at all. And he can’t just rebuild and re release because the "mod scene"would pitch a fit
Please no. SDV is amazing and the updates have been wonderful but I’d much rather he would move on and continue working on original projects like his Haunted Chocolatier.
I recently recommended the game to my wife and since then she tells me every day what her progress is and what she hates about the game and how tedious it is and how bad and inconsistent the controls are. And then she’s off to play more.
having played maybe 500 hours with controller only, maybe I don’t know what I’m missing, but the controls don’t seem that bad. Only thing which comes to mind as terrible is the slingshot, i never even try to use that.
Recently? Or early on? The slingshot controls got an accuracy rework and also the option to be aim direction instead of pullback direction if the player prefers.
I think most of the control issues for new players unfamiliar with the genre is how precise you need to be to water crops and stuff. Those of us that have been playing farm sims(not farming simulations, totally different beast once you write both words in full like that, lol) for decades already probably don’t even remember a time when it was tough to manually align our tools to the grid. For a lot of people, stardew is their first one, and for a decent subset of them, it’s not just their first farming sim, but their first video game on a controller.
There have also been grid aligning innovations in other farming sims for onboarding new players. Some games have a modifier key you can hold down that basically turn the analog into digital movement while holding it. Your character will move exactly one grid space at a time and keep facing the same direction. That sort of thing can help, but honestly, probably better to just make the game fun enough that people are willing to keep playing while they are bad at it, to eventually get good at it. Not every farm sim can accomplish that.
The issue I had with slingshot was in whatever version released for the switch at release, maybe in 1.3? Tbh I have not tried with the slingshot in newer versions
Now that you mention it, I remember that I would play it with mouse + controller for some reason (back at 1.0), not sure why I picked that as the best way to play but there was probably something bad about using the keyboard and also something bad about not using a mouse.
The slow movement is what kept me from playing it forever. I know there’s mods that improve it, but I wish the base speed would be higher.
Back at 1.0 launch it also had a bug where walking diagonally was even slower, so that may have affected my judgment as well - it was fixed after a week or so.
There are plenty of both permanent and temporary speed increases, with the permanent ones you are almost as fast as the horse. And with temporary ones you can be faster than it. No need for mods, just base game. And these are things you easily earn part way through the first year.
I don’t recall there being permanent move speed increases at all, but it has been some time since I played. I think there second island was relatively new when I last plagued. Is that something that was added, or something I missed when I played before?
Not sure specifically when they were added, but they are there now. Play the game once every 3 years or so, hehe. Last playthrough we did a 6 player group game. Basically played it like it was dnd sessions. That playthrough had the move speed stuff. Comes from a book seller. So if you know when that book seller was added, it would be then probably.
Man I should’ve read through the comments before I made a reply comment to another person, I could’ve added a source for every one of my “games will complain about X if a sequel is released” just from the comments here.
tweaktown.com
Najstarsze