I haven’t played on my Switch or really touched in in a few months now, since around the Yuzu news. I’m too disgusted by them to want to do it, and shortly before that, I had decided to mod it and not buy their games again. Now I’m 100% certain I’m going to do that. If I really want to give money to some indie game I like, I’ll buy it on Steam.
I sadly don’t have the time nor the nerves to fight my PC, but I sincerely hope that intel GPUs become a force on the market to consider in the future, prices from the big two are way too high, competition might change that.
With the huge improvements that have been putting into their drivers, I think their 2nd generation cards will actually be worth getting. At least in comparison to a Radeon.
On Windows you may be right. A buddy I game with regularly has had trouble with DX12 games crashing randomly.
On Linux they run just fine and frequently perform better than DX11 on Linux or DX12 on Windows.
Having a years old steam account with a clean record then getting flagged as a cheater must suck when you weren’t even trying to cheat. Even if Valve plans to reverse it your account potentially not getting reversed would be a tough pill to swallow during the wait. Shitty situation.
Reminds me of the early days of PUBG, when they started banning people for using Reshade. Instead of, you know, fixing the blurry, desaturated graphics. They eventually added a sharpening setting but to this day the game still looks dull, which makes enemies hard to spot in a game that heavily relies on being able to see.
I can agree but with two conditions. Benchmarks must always be done in native resolution. Hardware capability / system requirement must not take any upscaling into account.
For example, if a studio publishes the requirements for playing at 1080p, 60 FPS, High RT, it must be native 1080p and not 1080p with upscaling.
Benchmarks should not be disconnected from actual games. If games don’t play in native resolution, then benchmarks should not be limited to native resolution. they should check both native and upscaled rendering, and rate the quality of the upscaling.
RT + DLSS is less cheating than most other graphics effects, especially any other approach to lighting. The entire graphics pipeline for anything 3D has always been fake shortcut stacked on top of fake shortcut.
I prefer native. If you can’t render something, then just don’t. Not make everything else worse too just so you can claim to use a feature, and then try to make up junk to fill in the gaps. upscaling is upscaling. It will never be better than native.
they have to “guess” what data they should fill up the missing data with. Or you could render natively and calculate, so you don’t have to guess. So you can’t get it wrong.
DLSS 3.5 for example comes with that new AI enhanced RT that makes RT features look better, respond to changes in lighting conditions faster, and still remain at pre-enhanced levels of performance or better.
And Reflex fixes a lot of the latency issue.
A lot of games don’t use the latest version of DLSS though, so I don’t blame you if you have a bad experience with it.
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