I subscribed and I liked what I’m reading so far! I liked their Alan Wake article and how it celebrated the cheesy elements of Remedy’s work…listened to all the Alan Wake songs and Take Control on my train ride this morning :D
Not very. Negotiating and executing a deal of that size and complexity cross cutting major national, cultural, and business universes would be extremely difficult
If you consider that A Tale of Two Wastelands -- where people forward-ported the Fallout 3 world to the Fallout: New Vegas engine and ruleset -- was successful, that could be pretty solid. I still think I'd forward-port Fallout: New Vegas to the current Bethesda engine before I'd forward-port Fallout 3, though. Fallout: New Vegas was a better game.
Tale of Two Wastelands is a total conversion mod for Fallout: New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game. The mod implements features introduced in New Vegas into Fallout 3, such as the Companion Wheel, crafting recipes, and weapon mods. Players can freely traverse between the two games on a single save file, keeping all of their items and their progression between game worlds.[76][77][78][79]
Also, most Fallout: New Vegas mods worked with Tale of Two Wastelands, which was pretty cool.
I wouldn’t want Fallout 4’s incongruous fps shooting or the terrible “perk” system tainting FNV, tbh. Frankly I’d be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking’s just that.
I thought the same. I think it’s mostly the gloss that is making me not like it. Hopefully with the amount of variation Microsoft typically offers with controllers means the will be something that I can stomach.
I could see the utility of the textured surface if it has the durability, but holy hell does it look bad if it's actually just cut in half for colors like that.
If that's just for demonstration and the split is more naturally contoured, maybe it's OK.
We have to remember that it’s the people who make the games, not the companies. I expect the talent will find work somewhere else, and hopefully create something great once again.
You don’t understand, it’s not the companies that make everything suck, it’s the management, modern software management crushes the beauty out of both the work and the design, and passionate visionaries are displaced for marketing droids with PowerPoint slides about dlc monetization through nfts.
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