To be fair, that’s all Bethesda’s games have been since Oblivion. And I’m not just talking about the plethora of Skyrim re-releases. None of their games are really all that different from the formula they laid down with Oblivion.
I actually wouldn’t mind an older game in a new package. I love seeing old movies remade (if they’re well done) and I would love if we could do the same for games. There are some really great remakes like Black Mesa, System Shock, Final Fantasy 7 (though I guess the jury is still out on that one considering it’s split into multiple games that haven’t been released), Demons souls, Resident evil etc. I think a lot of Morrowind fans would salivate over the idea of getting a Morrowind remake that contains the entire province of Morrowind and not just Vvardenfell (+ Mournhold and Solstheim), as long as it stays true to the feeling of Morrowind.
What I do mind are remasters. That’s just slapping a new coat of paint on an old game. Remakes (especially good ones) take effort and will feel fresh, remasters however are pretty much just cash grabs. Considering Oblivion is supposedly getting a remaster I have zero interest in it.
Honestly more commentary on the state of gaming in general with rereleases happening all the time. Bethesda did release Skyrim like five separate times.
But it’s not just Bethesda. Final Fantasy is getting remakes. Persona 3 is being remade. Blizzard is working on rereleases. The Resident Evil games are being remade. Like hasn’t resident evil 4 been released three times now?
Skyrim rerelease doesn’t really change anything, I don’t even think it cost Bethesda much to rerelease it. Your other listed games are remakes made from ground up. It’s like comparing Indie games and AAA games in term of development
There’s a good mixture. Some of the games I listed were literally just ports to he new hardware. Some were complete remakes. I’d say most of Skyrim lies somewhere in-between. It’s the base game, plus the 3 DLC’s, plus however many officially-sanctioned mods or platform-specific changes like for VR, Alexa (lol), or Switch. The re-release and different edition names are trying to set up boundaries and market the amorphous blob that most mod-heavy PC games are to console users.
This isn’t anything new though. How many different platforms has Super Mario Brothers been playable on? Or Sonic 2?
The best games of every generation get brought to the next. Whether it’s older stuff like Super Mario All Stars or the various Sega Ages and Classic collections. Most great PS1 and PS2 games saw release on the PS3, either digitally or in various physical collections. Tons of PS3 games have been re-released on PS4. Despite no backwards compatibility, there’s only a few PS3 exclusive titles left stuck on that platform. I don’t even know how many WiiU games are left that have not been ported to switch yet: that might be in the single-digits.
I don’t see how Skyrim is much different, but for some reason the Internet loves to hate it Skyrim and Bethesda in particular. Don’t get me wrong: they’re a giant soulless corporation. But there’s so many other corporations that have had way more consumer-unfriendly practices. Re-releasing a game on multiple platforms with new content added, usually at a pretty good price, just seems consumer friendly to me.
For me, I don’t mind that they re-release tesv on whatever potato they can fit it on, it’s that they keep doing this for over 10 years, but where tesvi? Maybe they got grrm writing it.
It's not as critical for Bethesda's series, because the stories don't intertwine, but one good reason to update some series is that the games span a really long period of time, to the point where only players who grew up with the series will have played the whole thing. Otherwise, players can only play the later games in a series.
If you consider that A Tale of Two Wastelands -- where people forward-ported the Fallout 3 world to the Fallout: New Vegas engine and ruleset -- was successful, that could be pretty solid. I still think I'd forward-port Fallout: New Vegas to the current Bethesda engine before I'd forward-port Fallout 3, though. Fallout: New Vegas was a better game.
Tale of Two Wastelands is a total conversion mod for Fallout: New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game. The mod implements features introduced in New Vegas into Fallout 3, such as the Companion Wheel, crafting recipes, and weapon mods. Players can freely traverse between the two games on a single save file, keeping all of their items and their progression between game worlds.[76][77][78][79]
Also, most Fallout: New Vegas mods worked with Tale of Two Wastelands, which was pretty cool.
I wouldn’t want Fallout 4’s incongruous fps shooting or the terrible “perk” system tainting FNV, tbh. Frankly I’d be pleased with the arrangement that Bethesda never touches FNV or anything related to it again, but blue sky thinking’s just that.
Cool! You know it’s just going to be an AI upscale job, so there will still be the amazingly terrible brokenness that Oblivion offered. Tying major skills to a 1-10 level up system seems to make sense initially, until you wanted to be a potion making wizard, and then it’s “OOPS! you made too many potions, now you’re not strong enough to fight a rat”. Also, Bethesda could have made the Skill Bonus you get on levelling up more balanced, as it forces you to literally not attack any more until levelling up. If you attack too much, you might level up your weapon ability (One Handed, 2 Handed, etc) beyond the points required to level up, in which case you just wasted extra Skill Bonus points by levelling up too much before sleeping. Exploration-wise though, Oblivion is a master class in open world design. It doesn’t overstay its welcome and every corner of the map is a joy to visit.
You can easily create a killer potion to kill that rat though. You can be a god in Morrowind in under 10 minutes by just training alchemy and enchanting. Which is why this was changed in oblivion. Everything you describe are nothing but issues that arise from the user not taking the time to understand the game mechanics. That’s why Skyrim was dumbed down to the point where nothing mattered anymore. Oblivion at least tried to be a proper RPG.
The PS3 had gyro with its Sixaxis controller in 2006. Not sure what took Xbox 17 years.
Edit: After reading certain comments, it seems that The Verge could have misunderstood the use of the accelerometer. It appears to be for the “lift to wake” function rather than gyro.
I thought the same. I think it’s mostly the gloss that is making me not like it. Hopefully with the amount of variation Microsoft typically offers with controllers means the will be something that I can stomach.
I could see the utility of the textured surface if it has the durability, but holy hell does it look bad if it's actually just cut in half for colors like that.
If that's just for demonstration and the split is more naturally contoured, maybe it's OK.
we already have a oblivion remaster, its called skyrim, skyrim special edition, skyrim alexa edition, skyrim vr, skyirm fuck you give us your money edition, skyrim very special edition, skyirm legendary edition, skyrim anniversary edition
Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.
To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…
As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there’s plenty to explore aside from the yiff and relationship type stuff!
maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?
It was some time ago but I’m pretty sure I did a quest in The Elder Scrolls Online that had something like this… Not sure where it was but it was a good side quest with its own hidden area
theverge.com
Aktywne