Yeah, the technical error of enabling them before they meant to. Anyone who’s stupid enough to have bought a Ubisoft game in the past decade deserves this shit. There’s so much excuse-making about the way gaming companies are going, that they can all get fucked. I hope they enjoy their full screen ads.
They didn’t accidentally code everything for this, test it, put it in updates, etc. That was all on purpose, and they ‘accidentally’ enabled it to measure how much outrage was generated. If people make excuses for this shit now, it WILL be coming as a permanent “feature”.
Absolutely agree. I was about to play the devils advocate and try to find ways, that this could happen by accident. If it was on PC it could’ve been the Ubisoft launcher (or whatever it’s called) which accidentally took window focus.
But this is on Xbox and PlayStation. That can only mean that it’s in the game files. That does neither happen by accident nor by technical error.
The only error could be, that it was enabled before they meant to. But no, this was 100% fishing for reactions.
I’ll tru to play Devil’s Advocate as well. You know how, durong development, specially on AAA games, they try things, discard them, and then leave them in the code, caise removing it is harder? Like Bethesda’s cut content, secret, semy empty levels in other games, etc. Maybe they tried a new ad pop up system during development, ultimately decides to remove it with a feature flag or something for it not to actually pop up, and then it turns out they did not disable the pop up.
Buuuuut they are Ubisoft, so while this is definitely possible…
“We technically thought we would get away with this shit, which was an error. How pissed would you guys be about Coca Cola showing up in ancient Baghdad?”
Honestly, I am always appalled by most “pop”-tech journalists like these. They either just repost the tech specs with the least nuance known to mankind, or they make absurd assumptions by having weird expectations (i.e: the infamous Cuphead review) going in. Seems like in this case it is both!
I attribute this to the much centralisation that completely deformed the internet, and a totalitarian attitude to criticism by critics (hypotactic, isn’t it?) they remove and/or make it very hard to have a discussion on their articles.
Back before much of this centralisation of the internet, low-effort popcorn reviews like these would be absolutely panned in the very visible comment section. Also, shitty editorialised titles (which by the way usually aren’t even by the author) like these were not as prevalent without massive scrutiny.
I had a steam deck for a bit. I never used it as a handheld. it is a great little linux gaming box. my guess for anyone that wants to use one connected to a keyboard, mouse, and monitor the older ones are going to be a great deal.
Well, a bunch more talent just hit the job market with The Escapist melting down, too.
I encourage anyone that hasn’t yet to try any subscription-based journalism for a month just to see how different the writing is when it’s not beholden to advertising and SEO.
Their parent company fired some people, including the editor-in-chief, and he was so well liked the entire video team resigned and went with him. They’re now Second Wind. youtube.com/
I love the idea. Worker co-ops and subscription-based news (just like a newspaper) are both perfect models for this. I’m a big proponent for and supporter of the Patreon model for small creators.
…But I read through their articles and they’re just not in sync with my taste in gaming. I think they need more writers who are into sandboxes and sims, because they all seem super into smaller, narrative-core games, and somewhat derisive of open worlds that don’t hyper focus on a story.
Between this and Remap continuing with essays & journalism… I am one happy dude. I’m hopeful that there is still a space for writing in the video game area.
404 Media (formerly Motherboard at Vice) are generally more “tech news” but they are similarly going down that road (and it sounds like they actually worked with the Remap (formerly Waypoint at Vice which worked closely with Motherboard at Vice and were in a similar org structure) crew to iterate on the model).
And what it will actually entail is unclear, but Gamers Nexus similarly brought back their written article website to provide more information on hardware reviews and so forth. Also sounds like it will be a venue for longer form pieces similar to their Artesian Builds video.
Remap is what Waypoint turned into. Waypoint was a video game vertical/section through Vice Media. It was Patrick Klepek, Rob Zacny, Ricardo Contreras, Renata Price, and Austin Walker at one point. Klepek, Zacny, & Contreras started Remap to carry on their brand of video game analysis (very thoughtful, far-left leaning, and often times focusing on smaller and older games).
theverge.com
Aktywne