It is too simple to be useful in real life: a mere 8 by 8 grid, no fog of war, no technology tree, no random map or spawn position, only 2 players, both sides exact same pieces, etc.
16 guys in a 10x15 room with two TVs and two consoles. The four highest ranked players swap out so the cannon fodder can improve their skills. Whoever throws a controller first has to buy beer for the rest, and the best player gets shackled with the MadCats controller
It is literally just a hammer that embosses his name on your forehead and it costs you $9.99 for the pleasure of being hit. Occasionally the imprint doesn’t take and he fixes some of it, most of the time it is incomplete.
For me it wasn't a video game but adjacent - I saw Final Fantasy: The Spirits Within in 2001 and thought "well, that's it, computer graphics have achieved photorealism and nothing could possibly ever be better."
I hate this conflation of “Developer” with every other role in modern game development.
If you think the new Porsche looks shit, do you blame the Mecanical engineer who designed the brake mechanism?
If your new manga body pillow gives you a rash, do you blame the graphic designer of the manga?
There is not a single thing listed in the meme above that is actually the fault of the actual developers working on the game. Don’t even need to talk about the first picture.
game size is studio management related. They want to stuff as much (repetitive, boring) content into the game as possible. Plus a multiplayer mode no one asked for.
Optimizations don’t happen because the CEO decides to take the sales money of the game this quarter, and not next, and ships an unfinished product.
Always online is ALWAYS a management decision.
It’s a shit joke, it’s wrong because it blames the wrong people, and its also just dumb.
The Epic Games store is so fucking behind I actually can’t understand it. Is there a single intern they rotate between semesters to build their client? It feels like yesterday they actually introduced a favoriting system to the library.
Weird, steam is so much faster for me. And I don’t do anything strange, just log in and use it, but almost every single time it asks for my password. I wonder if there’s a timer - like, if you don’t log in for a week, you have to give your credentials again?
Even without re-entering my credentials or actually completely closing and opening EGS within (reasonably waiting for all related processed to close first) a few seconds, it opens and loads/downloads my library content very late compared to Steam or GOG. Opening the store as default was actually worse.
So far all my friends have the same experience. The top commenter must be very lucky, or maybe their EGS program runs in the background at startup.
Even my friends have similar experiences, between steam and epic taking the same amount of time. Even before I upgraded I never noticed an issue like “minutes”.
No, of course I’m not saying it takes minutes on a computer from the last few years with a nvme. The duration in the meme is likely a blatant exaggeration for meming, or for a weaker computer (still a valid criticism point but another topic).
I just tried both. With the first start, Steam vs Epic timers are about 5vs10 seconds, while with a second launch Steam still keeps to 5 while Epic is down to 7 second for me.
These are all on a Ryzen 3600 with 3500wr nvme and a 3200mhz ram, but friends have both worse and better PCs in all regards and still notice the difference.
5 vs 7, even 5 vs 10 seconds on an enough PC isn’t and shouldn’t be something to fret about. Admittedly, my feelings of Epic being slower comes from still long first post-install runs and usage from 6+ months ago, and in my case Epic opens quite quickly these days.
Edit: Checked your vid, and yeah, something similar on a second-run, but albeit with a flashing Epic logo once, but in a similar duration in total.
Like I get I have few issues from the newness and overkill, but credentials shouldn’t be a hardware issue, and sometimes new components do weird things loading wise. My old 2600k did things better than newer chips for years.
Edit, I wonder if internet speed matters, I’ve got gig internet.
Interesting to see this discussion because I don’t use epic because I don’t play many games outside of TF2 and space engineers and I more or less just use steam to auto update blender and tell me how my PC is doing so all I experienced is steam taking about a half minute to open every time.
Epic takes 2 or more minutes for me to launch. Also when Im in my library, the page keeps refreshing randomly which shoots you back to the top. Very fun UI.
While both of our claims are anecdotal, I’ve had it cause performance issues. It definitely isn’t the normal behavior for EGS and was probably a bug, but on my system it was sometimes sitting in the tray consuming 10 GB of system memory (and causing excessive swapping due to memory pressure).
There are valid reasons to bash Epic. I’ve written about some of them in another comment thread I made on Lemmy, but the overall problem I (and likely many others) have with them is a combination of their CEO’s hypocrisy and the company’s actions.
egs games are drm-free and with Legendary it’s a really nice experience (I’m using legendary with playnite)
never lost my token/login
the epic servers are kinda slow tho
My monitor is 240hz and counter strike runs about 400fps max settings at 1080p on my new system. It was absolutely insane playing for the first time coming from my steam deck running 30-40fps on lowest settings.
startrek.website
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