startrek.website

ChicoSuave, do gaming w My kind of game

My favorite part is having to make excruciating decisions about which resource I want to increase by .1 per turn

zepheriths, do gaming w My kind of game

I’ll just build a fleet that I can’t afford to replace it’s all good

Narrrz, do gaming w My kind of game

and the excruciating process you have to go through to flip the colour around just one of the dots.

hihellobyeoh,

Lol, I flip like 10+ each war, I remember one time the npc I was destroying in the war had the audacity to claim more of my systems while I was on the border of his home system, so I claimed his home and took it too.

Exeous, do gaming w Do you guys not have phones?

You expect much from little. This not happen. Short complain no more. People still buy. People still buy shark card.

CluckN, do gaming w Do you guys not have phones?

Yeah instead of making $70+ a person let’s charge $13 and put it on mobile.

Prater,

Or put it on mobile and charge hourly because it’s LiVE sErVIcE.

Diprount_Tomato, do gaming w I've got a bad feeling about this
@Diprount_Tomato@lemmy.world avatar
sir_pronoun,

Who is that charming fellow? I feel he has lots of good ideas

Diprount_Tomato,
@Diprount_Tomato@lemmy.world avatar

He’s so environmentalist he lives in the woods

xkforce, do gaming w I've got a bad feeling about this

Congrats you just reinvented the subscription.

MrJameGumb, do gaming w I've got a bad feeling about this
@MrJameGumb@lemmy.world avatar

Well, I guess that’s the end of video games for me. We had a good run there for a while

ramble81,

That’s the end of new AAA games. There’s still loads of older and indie games out there.

Poggervania,
@Poggervania@kbin.social avatar

Yup, the golden era of AAA games has been over since after the 360/PS3 days arguably.

Now it’s all corporatized and basically trying to nickel-and-dime users - which apparently a large amount of users are perfectly okay with (more or less) due to devs still pushing out battle/season passes, $20+ MTX skins, and lootboxes.

VelvetStorm,

I don’t think all AAA games would go that route. A bunch of them definitely would but some of the publishers that have a passion for games and not just cranking out the same shit year after year would definitely not go that route.

merci3,

You can still play real video games through emulators tho, there are tons of hidden gems in every console! I’ve been finding joy again by playing those

MrJameGumb,
@MrJameGumb@lemmy.world avatar

I have all the 8 and 16 bit systems on my hard drive! Turbo Grafx 16 (aka PC Engine) is probably my favorite for hidden gems lol

WarmSoda,

Same here, plus PSX, PS2, Dreamcast, GameCube, Wii, WiiU. There are hundreds of great games on all of those.

For some reason I seem to really enjoy everything up to 2017. After that it becomes scarce.

GreenMario,

My Steam/GOG/Epic/Xbox libraries alone can sustain me forever. Hell, Civ 6 + Doom mods could do it theoretically.

Let gaming die. That’s just mean no more needing upgrades ever.

WarmSoda,

Doom mods for Civ 6? Please tell me that’s what you said

IndiBrony,
@IndiBrony@lemmy.world avatar

Raging barbarians replaced with literal demons. XCom unit replaced with BFG squads. I could see that working. There’s a mod I play for Civ 5 which adds a barbarian civ which - when they defeat things - turns units and cities into MORE barbs. It’s fucking brutal and turns the game into a ‘last man standing’ rather than anyone being able to win. I love it!

GreenMario,

DOOM: Battle for Earth. A 4X strategy/survival game. Basically you try to save Earth with limited resources or prolong it’s death. Kinda like They Are Billions.

At least that’s my elevator pitch.

WarmSoda,

I’m thinking all the other civs are demons. The trick is the player/slayer can only destroy thier cities, not capture them. So the only cities you can actually have are player made. The rest you rip and tear through.

GreenMario,

Damn I wish. Who would win, a stack of spearmen or one pissed Space Marine boi?

spittingimage, do gaming w I've got a bad feeling about this
@spittingimage@lemmy.world avatar

Well, I believe that game publishers should be forced to work in vats filled to shoulder height with whale semen. Probably best for everyone if neither of us get our way.

Skyline969,
@Skyline969@lemmy.ca avatar

Shoulder height? So lenient. Give them a snorkel - one, to share - and fully submerge them.

Death_Equity,

It’s quite rude to get semen in someone’s hair. We can be better than our hate compels us to be.

pandacoder,

How about body and facial hair? The faith would need to be only a couple millimeters.

agressivelyPassive, do gaming w I've got a bad feeling about this

Depending on how exactly this is meant, this might not be controversial.

Games like GTA or RDR offer literally hundreds of hours of entertainment, while other titles like all those yearly sports games or something like CoD probably get less playtime per release. So it makes sense to price the “long plays” higher than the “short plays”.

SatanicNotMessianic,

No. Seriously, just fucking no.

Games that are played for many hours are already rewarded by being more popular, meaning more people buy them, meaning more revenue. That’s the way it’s supposed to be. It’d be like charging people based on how many times they read a book. I must have read LOTR a hundred times by now, and the Tolkien estate has benefitted not only from me buying the books multiple times (softcover, hardcover, kindle, audiobook) and giving them as gifts, but also from every other person on the planet doing the same.

Make a better product, and people will use it more, and more people will buy it. This is just drink verification can bullshit.

Honestly, I sorta hope they try it, just so they can blow millions of dollars on something that was absolutely doomed and I would hope it craters the company, or at least some careers.

agressivelyPassive,

It’d be like charging people based on how many times they read a book.

No, it’s like paying more for a thicker book.

Also, you just admitted to paying more for the same thing by buying it multiple times. So you’re obviously already willing to continue paying for the same entertainment.

fsxylo,

No, it like being charged hourly to read a book, and the book has a bunch of copied and pasted paragraphs saying “protagonist killed 10 chickens.” And the ending to the book costs extra.

And you still have to buy the whole book before doing any of that.

shanie,
@shanie@kbin.social avatar

You're so close.

Imagine for me a world where executives want to maximize extraction of funds out of consumers. Now imagine "filler" in video games. Finally, imagine games psychology and how to keep the player running after that carrot on a stick.

I'm sure you see where this is going.

(I realise this is even better under your comment here).

SatanicNotMessianic,

No, and no.

You don’t pay more for a thicker book. That’s an absolutely ridiculous notion and it’s not how the industry works. At all. The value of a book is the quality of the writing, not its length.

Second, I could have read each of those individual books as many times as I wanted. I was buying different products each time. I’mnot paying for the same entertainment at all. It’s more like buying the same e game on Xbox and on switch, if that makes it easier for you.

It’s a stupid fucking idea, and it’s exactly what got Unity rightfully smacked down just a week or so ago.

Poggervania,
@Poggervania@kbin.social avatar

Games like GTA or RDR offer literally hundreds of hours of entertainment, while other titles like all those yearly sports games or something like CoD probably get less playtime per release. So it makes sense to price the “long plays” higher than the “short plays”.

So how would live-service games fit into that dynamic? Couldn’t Activision argue that CoD is a live-service game, and therefore, should be priced differently somehow?

Not ragging on you or anything, this is an actual question for discussion.

agressivelyPassive,

De facto that already happened - see WoW, it has been running that model for years.

At the end of the day, publishers can charge however they want, and there have been many different attempts already.

frickineh,

All that pricing model would do is incentivize even more useless filler than a lot of games already have. If a game can say it offers 100 hours of playtime, but 70 of those hours are fetch quests, how many hours do you think they’d try to charge for?

agressivelyPassive,

How many people would buy it, if it were that boring?

Every pricing model can be gamed. Look at the aforementioned sport games. They are often not super expensive, but get new releases with hardly any changes almost every year.

PeleSpirit,

I loved GTA 5, but I got really sick of driving across town. At a certain point, it felt like I had to go to work and wondered what the point was. I bet they’re planning a lot of that.

De_Narm,

Play times does in no way mean quality or dev time. I could make a game right know, in less than 30 minutes, where you have a single button. You win at a billionen presses. I’ll take my thousand dollars, thank you.

Now you might think that nobody would buy it and that’s fair. The secret is to continue making games like normal and tack my button at the end of my 5h campaign. If everyone does it you either pay up or stop playing.

agressivelyPassive,

What mental image do you have of the average game buyer? A mindless idiot who just has to buy everything he’s being advertised?

Of course you can make such a game. But nobody will buy it. It’s that simple. BTW your construction is called straw man. You know damn well, that some games have been designed for longer playtimes, you just chose to ignore that knowledge.

Nepenthe,
@Nepenthe@kbin.social avatar

I uh.... I don't know if @De_Narm set out to do this, but they just described the main gameplay of Cookie Clicker, a $5 game about manually clicking a picture of a cookie. It was released on steam two years ago and has made over $3 million in revenue.

It made more money than Hades, which has won several awards. There are leaderboards for the cookie. It is you whose opinion of what the typical gamer will put up with is actually high.

_danny,

That’s definitely a strawman or just a straight up misrepresentation of what cookie clicker is. You only actually “manually click a picture of a cookie” for about one to five minutes, then you basically never click it again. It’s described as an idle game where you play by not playing, and the core mechanic is “number get bigger faster”. The game described in this thread is mindlessly clicking a button, no depth, no automation or acceleration. Just click a billion times to win.

De_Narm,

Why would it be a straw man? It’s exaggerated for sure, but the point being: If you pay per theoretical hour of gameplay, games will include a lot more low quality padding.

blazera,
@blazera@kbin.social avatar

OSRS about to go for thousands of dollars.

Secret300,

I get what you mean and it makes sense. I just still hope it doesn’t happen cause we all know the devs won’t get paid more

UsernameHere,

Not everyone uses every product for the same amount of time. That’s the first problem with this way of thinking. But let’s pretend that isn’t the case and apply this thinking to other forms of entertainment.

If I enjoy playing basketball should I have to pay by the hour to own a basketball?

Chess is one of the oldest games and it has way more hours played than all GTA games combined. Should we have to pay by the hour for a chess set?

Why stop at entertainment? I use my bed more than any game I’ve ever played. Does that mean I should pay by the hour to own a bed?

Seems pretty clear what motivated this CEO to say this… greed

CaptnKarisma, do gaming w I've got a bad feeling about this

Might as well just release it in an arcade and charge quarters.

Overzeetop,
@Overzeetop@kbin.social avatar

Modern version: you tap your CC to start playing and it just keeps charging you until you close the app.

shanie,
@shanie@kbin.social avatar

quarters

Oh you, you don't make semi-transparent, delicately clouded business cards with that income.

Hupf,

Now let’s see Todd Howard’s card.

Death_Equity,

It is literally just a hammer that embosses his name on your forehead and it costs you $9.99 for the pleasure of being hit. Occasionally the imprint doesn’t take and he fixes some of it, most of the time it is incomplete.

108, do gaming w I've got a bad feeling about this
@108@kbin.social avatar

Does that mean the developers will be paid more or the C level executives?

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

You know the answer in your heart.

billbasher, do gaming w I've got a bad feeling about this

Does he know about the DLC concept? I feel like he doesn’t

shanie,
@shanie@kbin.social avatar

See that requires effort on his part, and CEOs and Execs are very, very much interested in yacht time, not work time.

blazera, do gaming w I've got a bad feeling about this
@blazera@kbin.social avatar

The genie's out of that lamp, indie devs can make great games now so i can safely ignore what the rich assholes want from me.

chemical_cutthroat, do gaming w I've got a bad feeling about this
@chemical_cutthroat@lemmy.world avatar

Jokes on him. I have a steam library of games I’ve never played. Let’s make this retro active and I’ll take all my money back, please.

DevilOfDoom,

Aren’t most games on steam refundable?

EatYouWell,

Yes, if you’re under 2h of play time. But, people with massive libraries likely bought a chunk of those from 3rd party vendors.

Shadow,
@Shadow@lemmy.ca avatar

Nah, some of have just been on steam for 20 years. The refund policy hasn’t always been a thing.

Artyom,

2h of playtime within 2 weeks for a no questions asked refund. A 6 year old game with 0 hours may get a refund once, but Steam will start refusing refunds after that.

EatYouWell,

Yup, I have over 1k unplayed games in my library, which is enough to last me the rest of my life.

The only reason I still buy games is for my wife.

umbrella,
@umbrella@lemmy.ml avatar

Piracy is there for that reason

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