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Cornelius_Wangenheim, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

I’m going to guess they mean narrative-driven “games” like Hellblade or Indika, which were all narrative and almost no game.

pyre,

even so they both were extremely well received

random_character_a, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@random_character_a@lemmy.world avatar

Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.

Fades, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

Bosht,

This is exactly it. They don’t like their profit margin.

AwesomeLowlander, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

If Frostpunk is their idea of a “narrative-driven, story-rich game”, I can see why they have concerns.

_cryptagion,

That’s not how anyone describes that game, and if they did, I’m sure it wouldn’t have been canceled. Frostpunk did pretty well.

Nastybutler, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
brucethemoose,

To be fair, BG3 is like bottled lightning, and I think it’s unreasonable to expect many (if any) other studios to produce something like that.

Even the Divinity games were way above par, with a much more lukewarm (but not unsuccessful, I guess?) reception.

Lesrid,

Shit I loved Divinity Original Sin and the sequel, but even I don’t think Larian could match or exceed BG3

hperrin, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Bad ones, sure. Wait, no, even bad ones sell. They’re just wrong.

PushButton, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

It’s not the customers like stories or not; it’s customers want good stories.

If that guy’s aiming is that bad at reading the market, it might be just a good thing he is not going the story path.

It sucks for the people being layoff though.

bizza, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Did these developers completely miss Baldurs Gate 3

warmaster,

We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.

Katana314,

I think highlighting the success story is kind of missing both the great circumstances Larian built that game under, and the giant mountain of singleplayer games that are pretty good, but hit no success at all.

CheeseNoodle, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Honestly I can’t think of a recent game I enjoyed that wasn’t a narrative-driven story rich game.

TheFriar,

They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.

On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.

MITM0,
@MITM0@lemmy.world avatar

Doom eternal comes to mind

Kazumara,

It had a bit of narrative (killing the corrupted son of the traitor out of mercy and to save the world, killing the corrupted angel like beings because they are a threat to humanity), but you’re right, what really drives you is the fun gameplay loop and the challenge of escalating difficulty.

LovableSidekick, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Sad but I can see their point, considering that most customer attention spans are limited to memes now.

ByteOnBikes,

You’re not wrong at all.

Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.

Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.

A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.

I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.

LovableSidekick,

Boy those are some memories! My comment was actually just a cheeky response to “you do you” - which always triggers me for some reason. I can understand the douchevotes it’s getting lol.

Phil_in_here,

I’m in there. I see “story rich” and it reads as a crutch for no gameplay, or a premise for a book without the responsibility of pacing.

I know that’s far from true, and there are loads of great story-rich games that are fun and engaging. But when that’s the main tag, it turns me away.

Kazumara, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

The Journalist writes “I’m predictably both intrigued and worried that 11 bit think there’s less interest now in games with a pronounced narrative component.” But then does not detail any attempt at getting a comment from the studio on that… What gives?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Typical RPS.

Opisek, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Narrative-driven games made Valve into Valve. But ok, you do you.

Kecessa,

Half life is far from Planescape Torment…

mosiacmango,

2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

Kecessa,

Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

I’m old enough to remember when it released, story wasn’t the focus.

Klear,

I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.

LovableSidekick,

Halflife was 25 years ago, but ok you do you.

2pt_perversion,

deleted_by_author

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  • LovableSidekick,

    LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.

    Kerred,

    A better way to put it is story driven games sell. Mobile and MTX games sell better.

    filcuk,

    Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

    Kerred,

    It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.

    When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.

    xavier666,

    Mobile and MTX games sell better make more money

    Womble,

    A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

    circuitfarmer, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
    @circuitfarmer@lemmy.sdf.org avatar

    They sell fine. Look at BG3.

    What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

    makyo,

    And ignoring all the attempts at a game-as-a-service that fail

    ILikeBoobies,

    More expensive and less profit

    Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

    However BG3 had a big already established IP and successful Divinity games beforehand

    I will give you some advice that I was given “you need a hit before you can have a hit”

    ChocoboRocket, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

    Narrative driven, story rich games don’t sell?

    How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

    Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

    But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

    I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

    If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

    queermunist,
    @queermunist@lemmy.ml avatar

    They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

    ExcursionInversion,
    @ExcursionInversion@lemmy.world avatar

    Exactly

    Evotech,

    They also take a lot longer to develop

    idyllic_optimism,

    I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

    NoForwardslashS, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

    Yeah, if you ignore like ALL of the nominations and winners at The Game Awards for the last 10 years and take a look at checks notes Fortnite

    Lauchs,

    I thought the game awards were like the Oscars in that they are supposed to ignore the commercial success of the nominations? (Never follow that stuff so I could be completely wrong.)

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