A great game. Played it through till the end and we had great laughter.
Only downside is that the developers don’t plan on further developing the game.
Shame cause it has great potential and is unique. Wrote a bunch of things that I thought it lacked and maybe things that should be added to improve the game experience. How it looks now, they won’t be continuing to develop the game as its ‘done’. Only game breaking bugs are fixed ^^
If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren't stuck in development hell).
My best friend and I have been playing this for the past 3 days and it’s wild. All I was expecting was a game about camping in an RV. We’re now underground and having to navigate explosive gas…
It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.
If you look at the final screen of the G-Rebels trailer, you’ll spot the logo of our partner studio “Nord XR”. They’re specialized in all things VR since 2017.
We’re evaluating how to realize VR support best. G-Rebels was designed from day one with VR in mind, but it’s too early to officially confirm anything just yet.
As such, the thing that turned me off initially about the G-Rebels demo is that I can see all the way to the horizon. I’m not sure how I feel about it being so bright, either - rather than a sun-starved Jovian moon, the new game is set on Earth, albeit a dystopian Earth where most people live in floating megacities.
How picky can you get. Not even an explanation as to why these things would be negative aspects. Just stated as such.
rockpapershotgun.com
Najnowsze