pcgamer.com

BirdEnjoyer, do gaming w Nintendo is suing the makers of the Switch emulator Yuzu, claims 'There is no lawful way to use Yuzu'

I choose to try not to pirate, and thus this kinda thing absolutely pisses me off because this is so disingenuous, because I dig into the nitty gritty of how to do all this stuff legit.

Randomizers alone make Nintendo games in particular so much more alive, and all but require the use of ripping software and quite often emulators.
These emulators can make even current titles look even more beautiful and play more smoothly than their native platform, too.

Yeah, people are going to pirate using this stuff, but its wrong to treating the tools themselves as being inherently bad. They are quite often used by people who care very much about these games, and do give fair financial support to Nintendo.

Juno,

Not to mention archival purposes for games that will be lost to time if not preserved.

Nilz,

Nintendo would rather want games to not be preserved so people can shell out some money to play a remaster on the next gen or 2.

yamanii, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store
@yamanii@lemmy.world avatar

When Helldivers 2 closes down you can’t play it anymore, it’s still part of the problem and not the solution, let people host servers or do it p2p.

Rakonat,

Arrowhead still supporting HD1 so I don’t see that being an issue for at least 8-10 years.

prograhammingdev,

HD1 is playable offline. No reason the second game shouldn’t be either

yamanii,
@yamanii@lemmy.world avatar

The reason is the cash shop of course. I know, it’s cheap and fair compared to every other live services, but it still limits your play to be online only.

We can only hope the game does an Avengers when it closes down and patches offline play, but we can’t trust these companies.

Fizz, do gaming w MSI demos a monitor that gives you an AI helping hand in League of Legends and it might stretch the boundaries of what's considered fair
@Fizz@lemmy.nz avatar

Ok that’s bullshit. You should get banned if your monitor is alerting you of incoming enemies

Carighan,
@Carighan@lemmy.world avatar

But it’s your hardware doing this? Are 3D-headphones illegal then, because of the massive benefit to aurally locating your enemy? Are hall-effect analogue keyboards illegal, due to the configurable much much shorter actuation distance? Etc, etc. Once it’s in hardware, it is a really interesting discussion where you place the cut-off.

You can’t even go "Once it has to actually know which game you’re playing, as profiles already work similar in gaming drivers, plus importantly most 3D audio is per-game optimized.

(edit)
And come to think of it, DLSS or FSR are also AI-powered frame-per-frame image analysis to add output to the existing image.

sevenapples,

There really isn’t a complicated discussion to be had unless you needlessly complicate things. There’s a big difference between having, say, better monitor or headphones in terms of resolution or sound quality vs having a monitor or headphones that add extra features.

It’s like saying that AR glasses that visualize a ball’s trajectory should be allowed in tennis or football because players can already invest in better rackets or shoes.

The detection problem is not unsolvable. First, you can forbid people that are using that monitor from matchmaking. You can find your monitor’s model number using software so that would be trivial. For a more nuanced approach, you can examine players’ reaction times and ban people that got too good too fast.

ylai, (edited )

There are plenty of EDID blockers and emulators already on the market. Unfortunately, no, “find[ing] […] the monitor’s model number” is not as trivial as you may think, if somebody really wants to evade. It is quite trivial nowadays to spoof the EDID in hardware, without the software able to do anything.

MNByChoice,

Why would it matter if the cheat is from hardware or software?

Fisch,
@Fisch@lemmy.ml avatar

I think the difference is that hardware, like a 144 hz monitor, isn’t really making you better at the game, it’s just that what you had before was making you worse. If you get a 144 hz monitor and your aiming gets better, that’s not because the monitor made you better but because the 60 hz monitor, you had before, was holding you down.

LwL,

Analog kbs are causing quite a lot of debate in some games rn with what should and shouldn’t be allowed

Chickenslippers,

I’m curious what the trackmania rulings are gonna be.

Aurenkin,

Well to be unnecessarily pedantic about it, that’s how games do work normally.

charles,
@charles@lemmy.world avatar

If that’s how LoL wanted their game to work, that’s how they would make it work

Aurenkin,

Yeah I’m with you, just making a bad joke

charles,
@charles@lemmy.world avatar

Oh, ok. Carry on.

Kaldo, do games w Superb survival city-builder Against the Storm is finally finished and released
@Kaldo@kbin.social avatar

One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.

OutlierBlue,

Yeah seriously. Amazing devs who kept on their update cycle and listened to their fans. A lot of the QoL improvements were suggested by the community.

I bought it during last year’s Steam Winter sale and it’s one of my most played games.

Potatos_are_not_friends,

I started playing it around May 2023, and it was pretty solid.

So to see a massive list of changes since then, just wow!

Kaldo,
@Kaldo@kbin.social avatar

They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.

Carighan, do gaming w Embracer exec says laying off hundreds of people was an 'agonising process,' but that restructuring is 'how we win'
@Carighan@lemmy.world avatar

New idea:

Whenever a company wants to drop X workers, the first Y people of that have to be the C-suites, and they cannot get a parachute. They leave just on the last pay they received regularly, no bonuses or anything.

calcifer777,

As much as 2000IQ that can sound, it would mean leaving any company in shambles after a layoff round

Carighan,
@Carighan@lemmy.world avatar

Oh course, and I’m half joking. But something has to be done about execs stuffing their own arse full with all the bank notes they get from mass layoffs, when that money could easily keep some of those workers employed.

Dirk_Darkly,

Oh no, the buffoons who mismanaged the company so badly that scores of people are laid off have to be fired! Now who will fuck things up while making off with tons of cash?

Dreyns,

Yes because we all know a company sake is more important than the lives of sometimes hundreds of people. You realize how awful you sound ?

badbytes, do games w 505 Games' parent company lays off 30% of its workforce, says gamers really only want sequels so that's what it's going to make

Sounds like parent company is Disney

BudgetBandit, do games w Todd Howard says Starfield was 'made to be played for a long time,' but a month after launch I'm already drifting away

It’s a Bethesda game, what did you expect?

They went downhill since 2010 when they first released Skyrim.

Maybe some might say Fallout4 was good, okay, but other than that?

lemmyvore,

They went downhill since Morrowind… it was their last game that managed to capture players on its own merits, with zero mods.

People forget that Bethesda used to be a sports and arcade game developer back in the day and that Elder Scrolls was very much uncharacteristic for them. They tried and made some interesting things for a while but once they hit mainstream they never went back to the interesting stuff. It also means I don’t think we’ll see an ES6 game worth talking about.

BudgetBandit,

I actually started with Skyrim:SE, had a super silent heavy armor mage and loved it, then I made something and destroyed my save file;

[overexaggeration ahead]: A week later I was riding on a unicorn as Waluigi through a HelloKitty cave, throwing spells of NSWF towards everything. Fun times.

chunkystyles,

That’s a very bold, sweeping statement.

IMO Oblivion is better.

lemmyvore,

Oblivion is where they started cutting corners and exploring how much they can get away with not doing.

Fraylor,

Morrowind was excellent, but I don’t think knocking oblivion out is totally fair. Especially when you add the expansions sans horse armor dlc. Martin Septum frowns upon you.

BruceTwarzen,

When i played fallout 4 and then saw the reviws, i realised that i must fucking hate Bethesda games

p03locke, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
@p03locke@lemmy.dbzer0.com avatar

No need to buy it. I’m already disappointed.

Lightsong, do games w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'

People play Overwatch 2?

BlinkerFluid,
@BlinkerFluid@lemmy.one avatar

Scroll under Team Fortress 2 a few spaces.

There it is… right where it belongs.

priapus,

Between Battle.net and consoles, overwatch unfortunately probably has more players than TF2.

tdawg,
@tdawg@lemmy.world avatar

Didn’t you read the article. All of them got banned

regbin_,

Tons of people do. It’s my go to multiplayer FPS since it came out.

Semi-Hemi-Demigod, do games w Legend has spent years making Portal for the N64 and by Gaben he's done it
@Semi-Hemi-Demigod@kbin.social avatar

Now I want a portal gun in Goldeneye

mustardman,

The Golden Gun. It’s the portal to the underworld when your friends murder you out of frustration.

ShaggySnacks,
@ShaggySnacks@lemmy.myserv.one avatar

Would this Gold Gun be wielded by Odd Job?

lechekaflan, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading
@lechekaflan@lemmy.world avatar

For being too fat for their own good, tear the damn thing down.

https://lemmy.world/pictrs/image/8b8aa916-f253-4d29-b2d3-5344b39e2653.png

Kolanaki, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub
@Kolanaki@pawb.social avatar

So I basically started using it the year it was made. Cool.

rigatti,
@rigatti@lemmy.world avatar

Kind of similar story of ancient gaming tragedy, I was a young lad going for 100% in FFVII, and after spending however many hours getting everything ready, I saved right by Emerald Weapon, deciding to tackle him right after school the next day. Aaaaand then I came back to everything on the memory card being gone due to some dumb glitch. Still never beat Emerald Weapon.

ICastFist,
@ICastFist@programming.dev avatar

RIP Kolanaki’s SNES

I loved Secret of Mana and on several playthroughs, the hardest boss, for me, has always been that damn tiger in the witch’s castle. When it zig-zagged like a spike ball, the chances of getting wiped were huge. One hit = unconscious.

taiyang, do games w To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub

Before the Internet got social media, we had the GameFAQs voting thing; you’d get head to head popularity contests of coolest characters. Cloud always won, but it was nice to check daily to see who was most popular.

I still use GameFAQs, though. Even after the buyout, the guides are important to those of us RetroAchevement-ing through some older titles.

bdonvr, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

If you take a look at all the loot box mechanics out there honestly theirs is the least bad. STILL BAD and shouldn’t be a thing, but they’re way less in-your-face and also you can sell the boxes that you get for free just by playing and use that to buy games.

Aatube,

I think it's more bad because they were the first one to introduce all those predatory mechanics

Goodeye8,

I’m not defending lootboxes but I will defend history. They weren’t the first one. The physical implementation of the same concept has been around for decades (gatchapon in the east, baseball cards in the west), the first digital implementation was in Maplestory about half a decade before Valve and the first implementation in a western game was in FIFA (whichever it was that contained the ultimate team) about a year before Valve made their implementation.

There’s plenty of blame to throw at Valve, but some of the lootbox blame, namely the one you’ve brought up, should be thrown at EA because EA was first in the western market and the industry would’ve gone down the lootbox route even if Valve hadn’t done anything.

Aatube,

You're right.

In Western regions (North America and Europe) around 2009, the video game industry saw the success of Zynga and other large publishers of social-network games that offered the games for free on sites like Facebook but included microtransactions to accelerate one's progress in the game, providing that publishers could depend on revenue from post-sale transactions rather than initial sale.[23] One of the first games to introduce loot box-like mechanics was FIFA 09, made by Electronic Arts (EA), in March 2009 which allowed players to create a team of association football players from in-game card packs they opened using in-game currency earned through regular playing of the game or via microtransactions.[26] Another early game with loot box mechanics was Team Fortress 2 in September 2010, when Valve added the ability to earn random "crates" to be opened with purchased keys.[13] Valve's Robin Walker stated that the intent was to create "network effects" that would draw more players to the game, so that there would be more players to obtain revenue from the keys to unlock crates.[23] Valve later transitioned to a free-to-play model, reporting an increase in player count of over 12 times after the transition,[25] and hired Yanis Varoufakis to research virtual economies.[27] Over the next few years many MMOs and multiplayer online battle arena games (MOBAs) also transitioned to a free-to-play business model to help grow out their player base, many adding loot-box monetisation in the process,[25][28] with the first two being both Star Trek Online[29] and The Lord of the Rings Online[citation needed] in December 2011.

Noite_Etion, do games w 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames
@Noite_Etion@lemmy.world avatar

He’s not wrong.

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