Let’s hope that he is doing open-world exploration right this time, instead of implementing a bunch of disjointed mechanics without a purpose to artificially lengthen the life of the game as a “sandbox”.
It’s the easiest path to gaming compatibility. Don’t know about loongarch. For RISC-V box86/64 supports it but it’s probably far from great and there’s a lack of RVA23 chips to test and develop for currently. These companies could employ people to work on it but most hardware companies really minimum needed effort software until it bites them in the wallet like Nvidia vs AMD/Intel. Qualcomm hyping up day one Linux support for X Elite ARM laptop chips and then over a year later it’s still medicore. Mobile graphics drivers for Mali, Adreno, and PowerVR all being different levels of mediocre. Every car company vs Android auto and Carplay
These Zen-esque chips have come up before, though it sounds like this might be the first time they’ve been used in a marketed product. A couple other companies born out of the remnants of Centaur also seemed to have borrowed architectural notes from the early Zen CPUs, potentially as a result of their competitors like Hygon making that deal with AMD almost 10 years ago. It’s the first time one seems to be almost a boilerplate 1700x though.
They probably have the finances to spend as much time they want this time around. I wouldn’t be surprised their Joe Danger money dried up during NMS development.
Yeah. I barely played NMS, despite pre-ordering it due to launch fallout. Still worth it, because the money was for “the joe danger guys want to proc-gen a fucking universe? I’ll kick in”.
Given how many systems NMS has and how disconnected they often feel from one another, taking a more focused approach might work out better for the game.
“Infinite” universes, like NMS or Starfield sound good in marketing, but if you’re really moving around them, at scale speeds, they can’t help but feel isolated and instanced. Even LNF, if it’s a whole ‘earth like’ planet, is huge. Earth has about 50M square miles of habitable surface - if you drop 10,000,000 people in there randomly, you’re going to have to walk half an hour to have a chance to find another player, if they happen to be on at the same time. It shouldn’t have the sharp breaks between biomes that fast-travel to a different planet gives, and I expect that will make it feel a lot more coherent.
Not only do they feel isolated, they also feel the same. NMS technically has billions of unique planets. In practice it has about 10 or so because they all feel the same. And even those look alike because they're all sparsely populated worlds. Big stretches of emptiness filled with the occasional POI. Where are the mega city planets? The forge worlds with heavy industry? Any city with more than 100 inhabitants?
Sentinals have wiped them out and destroyed every trace of old civilisation.
Then again, it’s just an excuse; having them does not solve the issue. Most devs these days will prefer procedural generation with handcrafted POI on top, but having the player spend time on them is the issue, because HG are terrible at creating POIs with lore.
Considering the number of NMS updates that are just back-ported features that were created for Light No Fire, I suspect the game loop will be pretty much the same as what we already have in NMS
I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.
TLDR: There was a scene in a prerelease version of the game that depicted a young girl riding on the shoulders of a nude adult woman. Valve interpreted it as sexual, devs say it wasn’t, that the young girl model was a placeholder, and removed the scene entirely from the release build, which still can’t be published on Steam due to their ban policy.
There’s already been extensive discussion about this already; the whole thing stinks of the dev trying to get extra publicity because the fucked around and found out.
Not merely as sexual, but as “sexual conduct”. Valve already hosts a huge number of games depicting full nudity and sex, and before the payment processors complained, that included games with r*pe in their description.
It’s a game where people are put in animal masks, chained up, and ridden around naked.
what the studio calls “grotesque, subversive imagery” of a ranch where nude human beings in horse masks are treated as animal livestock.
To pretend that said “grotesque, subversive imagery” is not in this case functioning on it’s proximity to sexual degradation, is disingenuous imo. I don’t blame Valve for not wanting to wade into an “art vs shock-sploitation” debate.
I don’t understand how this scene, which is only sexual by implication, is not allowed, but Fear and Hunger, in which you can drag a little girl through a dungeon full of monsters that sexually assault you, through orgy scenes, etc., is fine. Like I’m not saying that F&H should be removed, but I am saying that based on what is currently on Steam, it does not seem like this would be over the line.
Assuming you’re referring to F&H 1, that came out five years before Steam reviewed this game. It’s possible they simply became more strict over time and never revisited F&H because it never came up.
Also, Steam’s rules (or any other private platform’s rules) are not law. Precedent doesn’t really matter. They can decide arbitrarily when rules apply and don’t apply (so long as they don’t violate anti-competition laws and so on). One would hope they are consistent, but being an organization with likely multiple reviewers, it’s unlikely they are always in sync, especially with decisions separated by years.
A different question to ask is whether the scene you described would have passed review in 2023. I haven’t played F&H, but based on your description, it seems unlikely.
Did we really need an article saying “I think this other bit of text might be written by a robot”? Of all the things you criticise Microsoft for, that’s the one to go for? Or perhaps it’s the other side of the coin, Microsoft unusually did something quite nice so the author had to find something about it to criticise?
pcgamer.com
Najnowsze