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SolarPunker, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'

Great “interview” btw, here the official video link for better quality: youtu.be/02Ah5VQrzvA

devolution, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'
@devolution@lemmy.world avatar

AI Campbell from MGS2 looks a lot like a Sora.ai video now.

We’re screwed.

DoucheBagMcSwag,

I NEED SCISSORS 61!

vogi, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'
@vogi@piefed.social avatar

can somebody please confirm to me that he looks like japanese keanu reeves in the interview?

Dunstabzugshaubitze,
@Dunstabzugshaubitze@feddit.org avatar

Keanu Reeves looks like a canadian Hideo Kojima, can confirm.

prole, do games w Hideo Kojima says MGS2 was never about AI 'but rather a future I didn't desire' of data gaining a will of its own and 'unfortunately we're heading there'

Cool video.

I’m glad Kojima has his own company now. There aren’t many “auteurs” in the video game space, so I think we should be fostering the ones we have while they’re still around.

Also, he doesn’t look a day over 40. Dude is 62 years old.

CrackedLinuxISO, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

Good. The combat was one of the weaker parts of D:OS2.

  • Late-game damage sponge enemies.
  • There are fundamentally two enemy types: weak to physical and weak to magic.
  • Goddamn cursed ground where you waste source points blessing it only for an enemy to re-curse it next turn.
PapstJL4U,
@PapstJL4U@lemmy.world avatar

Yes cursed grounds was such an awful experience. I actually like the ground effect combat otherwise, in DS1 and 2.

Source Points have phoenix feather effect.

curiousaur, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

I just hate the terrain effects of 2. Oops, the ground is all cursed, electrified water. I hope they do away with that.

nul9o9,

Lingering effects for sure. Throwing a pot of water at someone and throwing lightning at them for aoe bonus damage would be fine with me though.

Montagge,

I tried so hard to get into both DOS and DOS2, but just couldn’t. I hate the combat and found the story not worth pushing threw the utterly shit combat for.

It’s extra frustrating because both games should be right up my alley, but both were complete misses for me. Friends and family still recommend them for me, but I disliked those games so much I refuse to touch BG3. I don’t trust Larian or the reviews.

curiousaur,

Oh, I hated divinity, but BG3 is one of the best games there is. I hope you can trust my review, because I’m sad thinking of you missing it.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s an enormous jump in quality of story, presentation, and quest design between D:OS2 and BG3, and the RPG mechanics are very different. It’s worth a shot, seriously.

dogslayeggs,

I absolutely loved BG3, and I I haven’t liked an RPG since Dragon’s Quest 2 back in 1988. I plan on picking up DOS2 in 2 weeks, so if you remind me I can let you know how the two games compare. BG3 was a revelation to me, opening my eyes to a completely new way of enjoying games. The writing was good, the game-play good, the graphics good. BUT!! If I play DOS2 and also like that, then I could give you that feedback.

CosmoNova,

I loved the idea but it had too much of an impact on how a battle plays out. I hope it‘s kept but toned down considerably.

moobythegoldensock, do games w 'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity

As long as they have teleporter pyramids.

P00ptart, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

That… That’s not the issue lol.

Harvey656, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series
@Harvey656@lemmy.world avatar

Yeah sure you are. You said that shit before.

tgirlschierke, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

huh, reminds me, i should get around to playing some over-detailed probably-not-actually-fun Arma-like sometime

network_switch, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

This year competition excuted well in the same launch window. Arc Raiders and Battlefield, I have played neither, people seem happy with. Looking at Steam charts, Delta Force looks popular too and CS is always popular. It’s taken like 15 years but the not Call of Duty and not sort of weird gunplay in modern times/military shooters compared to Counter Strike (I play counter strike and I know it’s gunplay and movement are weird and harsh for newcomers) are hitting their strides. Call of Duty is facing the best most suitable amount of competition since the first modern warfare

UnPassive, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

As a huge zombies fan who has skipped every game since BO3; I kinda hope they never make a good game that I feel like I want to play ever again… Because it won’t run on Linux and I don’t want to dual boot or get a console 😅

ameancow,

Go buy Vein on Steam.

Yah it’s nothing like CoD Zombies, but it IS a zombie game, and it’s made by just two people trying to make a quality survival game and it’s obviously a work of passion worth supporting.

I haven’t bought a big company release in years at this point. There are so, so many good indie games being made right now, this will be a nostalgia point for kids someday, back when there were was a flood of games and half were huge, bloated AAA wastes of money that nobody liked, and the other half were amazing, weird, experimental concept ideas produced in low fidelity and released for $5 - $20.

UnPassive,

Seems sweet! I’ve been enjoying Sker Ritual lately

DoucheBagMcSwag, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

How about let’s not do yearly installments?

flamiera, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

The real problem is that Call of Duty is completely drained from any replay value. Why is this series still going? Why?

It isn't even a joke anymore.

ampersandrew,
@ampersandrew@lemmy.world avatar

Because it’s been the best-selling game of the year almost every year for 20 years.

tobz619,

and even when it’s bad, it’s still better than 95% of what the rest of the market can put out

i do think the franchise is on borrowed time though

IntrovertTurtle,

[citation needed]

Noja,

feels like this opinion comes from an alternate universe

tobz619,

I don’t think so. I struggle to think of any devs other than id, valve, respawn or DICE/Embark that can make FPSs as solid and complete as CoD.

Starski,

cough cough hunt showdown cough cough ultra kill cough cough in fact any fps published by devolver digital cough cough arma(any version of it including dayz) cough cough hell let loose cough cough borderlands cough cough intruder cough cough the metro series cough cough rising storm cough cough stalker cough cough

All of these fps, many of them with other tags as well but all of them are fps and almost all as solid and all of them more complete CoD(at least based on the notion that all there is to cod is shooting people and occasionally capturing an objective on the less popular game modes)

DesolateMood, do games w After Black Ops 7's weaker launch, Call of Duty will no longer do back-to-back releases in the same series

It was absolutely insane that they decided to do it this way in the first place. It wasn’t perfect before, but at least having multiple teams on rotation gave them some time to cook their own game.

But now Treyarch had to help with vanguard zombies (and also mw zombies I think?) while developing their own game, while also developing their own game for the next year

I’ve enjoyed playing cod since I was a kid but this shit has been a clown fest for years now

hateisreality,

I quit when they added fucking dabbing and dumbass skins for money. I just wanted to play like back in the day on my 360

warm, (edited )

Problem is, Treyarch were the only competent studio after all of IW left. So they have been constantly called in to help to clean up the mess the other studios keep making.

Now development on the games is split across Activision studios all over the world, so the chance of there ever being a coherent self contained experience again is basically zero. Their scope got too big and they couldnt find the right people to take it on.

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