Their bottom line of money making remains unchanged. Now, Kushner and the Saudi Royal Family will also be involved… and this is a mess waiting to happen.
It’s EA. They could make gay stuff in games without them. But instead they make a deal with the devil and hope they come out on top? They want all the resources of a soulless giant but then they think they’re somehow escaping the taint?
It’s like musicians making deals that (unfairly, almost amorally) guarantee their songs play across the country… but then they think they’re still a normal artist.
Thanks for the representation I guess. Even though we had to collectively pay to make ME a popular franchise. I’m sure it was all about being true to your morals.
I mean, it’s EA. They’ve been in full on corporate profit mode forever, and any good games that they’ve put out are in spite of that. I doubt that there are a ton of “artists trying to make art” left at the decision making level of EA.
Yeah a lot of the comments I have seen are outright bizarre, EA won’t change in any noticeable form. It’s maximum profit extraction now and it will remain maximum profit extraction after.
Well there was just some base level of hope in the back of some people’s minds that one day they might get their shit together and now that hope is entirely gone.
Fret not, anything they aren’t going to actively milk will likely be sold off to try and pay back the $20 billion dollar loan they took to make this purchase.
As far as i understand this deal. No property will be sold. EA will be on the hook for the 20b just like ToysRus. EA is getting nuked and a new name and face but the ip is not going anywhere.
I like visual novels well enough, I just think there’s a lot disingenuous about the presentation and marketing of Telltale’s products as anything but visual novels b
This makes me think of the Ellisons buying Star Trek and Avatar. Why wouldn’t they shutter or castrate two notoriously ‘woke’, expensive, questionably profitable franchises?
Same here :(. Though to be fair, the Saudi’s political leanings aren’t a perfect parallel.
The last Bioware game I genuinely enjoyed was Dragon Age: Origins, which was the last thing (mostly) developed before the EA buy-up. I’m sure it’s scary for the employees, but I suspect this is good for Bioware in the long term.
Maybe they get shuttered or are given more creative freedom thanks to the Saudi’s ignorance of RPGs and their perception among executives in the business.
I guarantee you, Saudis really only care about FIFA. Everything else is superfluous.
Do you think they don’t have video games over there? What a bizarre thing to say. They’re able to effectively censor all kinds of other media, why do you think RPGs are special?
Because if they’re shuttered, the company/people that make the company have the opportunity to go somewhere else and do something better. I’ve disliked everything they’ve produced since they were purchased by EA, so I’ve come to think the publisher holds them back.
I liked Inquisition alot though the behind the scenes scoop was that the development process was a dumpster fire that only came together into a good game cause they got lucky.
BioWare needs to do what the Castlevania creator did. Konami wouldn’t give up the rights to Castlevania (or sell it — the Netflix deal was lucrative, after all) and just make their own studio “with blackjack and hookers.” Sure, the studio behind Bloodstained was problematic when it came to delivering on certain promises to Kickstarter backers, and sure, the mobile ports were abandoned and the Switch port was (apparently) never fixed… but on PC and Xbox at least, the game was fine. The best of Symphony of the Night and Aria of Sorrow, it’s the best Castlevania game not called Castlevania, and it’s among the best Castlevania games, too. I’m not sure there is even one that is actually better at everything. They really took all the good parts of Castlevania and, instead of a gimmick like an inverted anti-castle or entering paintings, they just made the castle stupidly huge, almost unreasonably so. The architecture doesn’t make sense, but it never did.
It happened with the developers behind Fallout as well. They became Obsidian, and I think InXile got some of those developers. Obsidian went on to make Pillars of Eternity and The Outer Worlds. InXile made a bunch of RPGs too, but I can’t name any without looking them up.
I see this on the internet a lot. People posit things like “wouldn’t it be awesome if these fired devs got together” or “Why don’t they make good stuff anymore? Wouldn’t it be great if somone made a thing like this old beloved thing…”
…Except it’s already happening. Or happened.
And there’s just so much noise on the internet, it’s largely unknown to the folks who’d be interested.
To be clear, I’m not blaming OP, and I’ve done the exact same thing myself. But I still find it kind of… sad.
Anyway, thanks, I am bookmarking Exodus and Archetype Entertainment now.
I checked out Exodus. The lore behind the game looks fascinating however my concern is how the devs are going to handle time dilation and your choices.
If my character takes off for a decade, I expect some sort of noticeable change. Buildings a little grimier or nice and clean. Creating new models and maps to reflect the time dilation and the choices you make is going to add a lot of extra dev time.
InXile did Wasteland 2/3 and Torment: Numenara. All fine RPGs.
Completely agree that the talent needs to go elsewhere - this deal is the death knell for creative works at EA. I’d be careful about what you promise on Kickstarter, though. Signing up to lots of stretch goals is likely to burden your game with lots of tickbox features that don’t make any sense.
In fact, I’d say that Bloodstained (while generally excellent) would be improved by cropping out some stuff. The crafting, cooking and crop farming could just be chopped out whole, and put all the upgraded gear in the place where you find items. Would swap out some of the enemy and boss count for a bit more variety. And ‘hard mode’ could have done with some playtesting and a general rebalance, or just be renamed ‘infrequent crazy difficulty spike’ mode. But someone paid for those tickboxes and so we’ve got them.
Letting RPG designers run completely free from publishers can be a recipe for disaster, too. Pillars of Eternity? Excellent. PoE2? Unbelievably unfocussed and sprawling, disrespectful of your time, goes nowhere fast. Could possibly have made two games out of it if someone had told them to chop it in half and then polish the bits, but was a bit of a studio killer instead, could never sell enough to cover the costs.
It happened with the developers behind Fallout as well. They became Obsidian
Ok, well, let’s not forget that the only reason Fallout achieved mainstream popularity is because Bethesda took it and applied their Elder Scrolls formula.
The Outer Worlds
Which although being more polished than Fallout, was nowhere near as good. They also had some bad writers with an agenda that made sure players couldn’t have relationships.
InXile was most famously the Wasteland series, the spiritual successors to the original fallout designs (1 and 2). But they also did Tides of Numeria and Bards Tale (I think, but don’t quote me)
BioWare has lost alot of it’s talent in the last several years. There’s almost no one left that played any hand in the Success of Dragonage or Mass Effect 1-3
“We value taking advantage of young children with lootboxes, pay to win, loads of DLC’s to make games have actual content (still shit) and to find new ways to extort kids out of even more money than we have done so far. We believe our new leadership consisting of an extremist genocide supporting asshole and a regime where stoning women is normal won’t change our values but would only support them.”
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