Did you not like DAI? I liked DAI (and worked on it some), but that was a much different BioWare. I was lucky to not work for BioWare when they shit canned the whole Austin office and sold Star Wars: The Old Republic to Broadsword. I heard a loud of BioWare people also left, but what are you doing to do in the shit hole that Edmonton is? Not many options I’ve heard. Though I’ve also heard there are some small studios in Edmonton that have spun off, as they always do.
As someone who has worked directly with that team I’m hopeful but also hoping it’s not another dumpster fire like Anthem was. I could go on forever about that project.
I loved Inquisition’s story, acting, and art. The moment to moment gameplay, exploration, and combat didn’t click with me though, and I found it a challenge to finish. The thought of slogging through area after area kind of makes my heart sink. But I appreciate the hard work that goes into game creation, no shade on the team.
Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.
The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol
It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.
Fuck off entirely. Don’t try to hype it, there is only wait and see with this one. They absolutely fucked dragon age already. They could have done nothing but increment on Origins.
Could have gone the larian rout. But no, new engine, new mechanics, every game, that no one ever asked for or wanted.
Stop ruining working formulas. Stop getting hyped for empty promises. Make them earn it.
Where’s the timeline where EA doesn’t buy Bioware and make them release Mass Effect 2 as a corridor shooter punctuated by cutscenes and conversation prompts?
The difference between ME1 and DA:O and their direct sequels developed under EA’s tenure is stark. Honestly, the trend never reversed as those series continued.
I am very cautious of what BioWare is going to deliver, but do you guys think everyone overreacted over that trailer? I saw it and I was like, “okay cool, kinda cheesy, but it’s nice to have a confirmation at least”. Then I look at the comments and it’s just trash fire everywhere.
Back in 2013 or so, Microsoft launched the Windows Store alongside Windows 8, and was making some noises that sounded a lot like shutting out independent software stores like Steam and requiring everything on Windows to be sold through the Windows Store.
Valve reacted to this by saying “Welp I guess it’s time to start investing in gaming on Linux” and launched Steam Machines, little PCs designed to be connected to a television to bring the Steam experience to the living room couch. They ran a modified version of Debian Linux along with their own tweaked version of Wine that could run some Windows games alongside several (including Valve’s own library) that shipped Linux native versions.
The project itself was a bit of a flop; they relied on other companies to make Steam Machines, like Alienware and such. But a lot of things came from it.
Valve demonstrated they had the wherewithal to take the gaming market with them if Microsoft got too greedy.
Big Picture Mode, Steam Link, and the beginnings of Proton among others came from the Steam Machine project.
The Steam Controller came from this project, which I’ve heard GabeN talk about as a major learning experience they drew on during the design of the Steam Deck, aka why the Steam Deck has perfectly conventional controls.
They spent most of the 20teens adding steady improvements for Linux gaming to the point that we switched from having a list of games that ran on Linux, to a list of games that don’t run on Linux because that became easier to manage. Then they launched the Steam Deck, an unqualified successful Linux gaming platform. Then I came here, and then it was now, and then I don’t know what happened.
Valve tried selling Linux boxes for gaming back in 2013, but noone wanted to sell/make/buy them b/c the library wasn’t there and it’s a hard sell when Windows is already baked into OEM hardware pricing anyways (so it wasn’t any cheaper to buy a pre-made Steam Machine than it was a similar-spec windows box).
Isn’t Android very heavily based on Linux too (even if a lot of it is hidden at the surface level)? I can’t think of anything more mainstream than that.
I’m old enough to remember the Phantom Console bringing PC gaming to the masses too. Safe to say the Steam Deck is quite a lot more successful than that, given the only part they ended up making was a keyboard and mouse you could use from the sofa.
Android is Linux. It’s funny because this is the rare case where Stallman’s pedantry comes in handy. Android is absolutely not GNU/Linux, the OS family known as ‘Linux’, but the kernel is the Linux kernel.
If people don’t see Android as bringing Linux to the masses (which I don’t), then it’s dubious SteamOS would either. If it’s just a container for Steam, it’s not really the same thing as Linux adoption. ChromeOS actually is GNU/Linux, but I doubt many would count that either.
Even so, more consumer products with Linux inside means more improvements that benefit everyone.
Do people still play palworld or did it end up dying out after all the hype? I know a guy that bought it because of the hype, played it for a few hours saying how cool it was and hasn’t played it sense.
I’ve been having trouble putting my finger on what it is about it like that. I waited a little bit past the hype to play, and when I started I was completely hooked. Then I got busy for a few days and couldn’t play it, but never really felt like picking it up again
I wonder if it’s because it has a lot of different mechanics, but they aren’t particularly deep? So it’s addicting as you keep discovering new ones and how they interact, but then dies off?
I knew this would be the case when my friend insisted I buy to play with him. Hes an unfortunate barometer for games that will either lose hype quickly or get shut down soon after release. You name a game that had a hard fall off and he was its biggest proponent during its honeymoon period. Game had its servers shut down? He played the shit out of it.
Such a shame because your friend sounds like a cool person. I think it’s just that the gaming industry has become so bloated and mismanaged that a lot of new products are hyped to hell, then face plant hard.
He is, and I spent a lot of money buying and playing some of these games against my better judgement, but I can’t do it anymore. Especially not if they’re gonna charge a $70 fee just to start.
That’s how most games are lol. Of course you have your fanatics who have to play the new game and nothing but the new game (looking at the Abiotic Factor discord server), but once I finish the current content I’ll move on to something else until a new update.
I’m cycling through Abiotic Factor, Selaco, and Going Medieval right now.
I’m kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don’t plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.
I’ve heard that this Sakurajima update (wild name, btw) is pretty huge, bringing an entire building system overhaul, new pieces, as well as new pals and an entire new map.
Of course not, because they didn’t do anything wrong. Just a bunch of pissed off pokemon fanboys pissed that Palworld was way better at the pokemon concept than Pokemon itself was.
I’m glad there are so many Pokemon, and that Pokemon were not unique enough for the most part to be trademarked, but if you think they didn’t lift very heavily from a single source you’re fooling yourself and making flippant accusations of your straw-manned opposition.
Also I’m questioning if it was actually “way better” or just edgier for the memes that games would latch onto and vehemently defend. It seems to have been very successful in the latter even if it wasn’t their intent.
They iterated on a stale formula in a way that those customers had wanted. Palworld is also far more competently designed than you’d expect from its premise, but that premise is the kind of satire that only people familiar with Pokemon would write in the first place.
I mean…it is, literally, factually better than pokemon is at its own formula. Not really a disrespectful take, and far from a strawman. And you’re kidding yourself if you think being inspired by something is the same thing as theft. Fun fact: pokemon lifted off of dragon quest. The fact that it is so successful is literally because it does pokemon better, but sure, “flippant accusations” lol. Congrats, you are the exact type of fanboy I’m talking about
At its own formula? I thought Palworld had a whole like crafting and base building/management side. That's not really what I wanted out of a pokemon type game, and so I didn't get Palworld. I can understand it being a better game for somebody who likes that, but I don't know if that qualifies as Pokemon's formula.
The catching of pals, the way you do it, mounting your pals, fighting in real time instead of turn based, the boss battles, the exploration are what people are specifically saying it does better than pokemon, and I 100% agree with that take.
I love the Pokémon franchise, even grew up with it. And Palworld was just a way better experience than let’s say Scarlet and Violet.
Yes, it was made for PC, which is way more powerful than the switch, yet it ran perfectly fine with ~50 fps on high on my 10 year old PC, while the switch struggles to keep 30.
Granted, a lot of the monsters look like amalgamates of 2-3 Pokémon - but they looked good, like Katress, that fire-gyrados, even that Dragonite-Goodra-Altaria mix looks good IMO.
The world was generic, but unique enough to be explored - and it is too big for the amount of Pals that existed.
I had fun with Pokémon as well, but I only got to play the DLC after I finished Palworld. I did not catch the legendary turtle as of writing this comment because the game is just… boringly slow.
Except Palworld isn’t what you described. It’s "build a base and capture mons and people to out to work at your base so you can climb the tech tree and build guns to fight the boss mons
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Aktywne