Seems like the largest criticisms are that the Bloodborne inspiration is a little too obvious/heavy-handed and the usual discourse around soulsbonre difficulty, both of which can very much be positives depending on personal preference. Personally I’m very down for some spiritual successors since Sony hasn’t been doing anything with Bloodborne, and the difficulty was perfect for me in the demo (and I have to give them credit for putting out a comprehensive 2+ hour demo, that was a real breath of fresh air). Glad it seems like they pretty much hit the mark on what they were going for.
Because at this point it is their stylistic choice, same as Ace Combat or like asking Kojima not to make a convoluted vomit of a narrative. You kind of know what you are getting into. And with how much long cutscenes and exposition takes you out if the game (I’m looking at you FFXVI) I like this approach to pure action games.
Ace Combat and Kojima games do get criticism for their plots, though.
If you include a narrative, it’s fair game.
Would y’all be lenient on mediocre mechanics of a “cinematic, narrative” game if it had a great story because “you know what you’re getting into”? From my experience, most of a certain type of gamer wouldn’t be.
85 average and 8/10 scores are hardly big knocks, either.
Of course you can, but I prefer judging a game on what it focuses on. Kind of like judging undertale on its graphics, it’s not the main point. AC is all about the combat and customization, and anything that gets in the way of that is what I would judge harshly.
If the story or it’s presentation is lacking then it’s something a lot of players may want to know before buying the game.
Now how much it should affect the actual score depends on the reviewer.
Because that’s not the focus of their game. That’s why. Witcher 3 chose to focus on the story and the combat is bland and boring. Dragon’s Dogma has great combat and a lacking story. Your point makes no sense.
Yes. It was boring. Not sure how to misinterpret that lol. It’s bland. I’ve tried to finish the game twice and no matter how good the story is I can’t finish it because it’s a drag to play.
From games have tried to branch out into a different genre and didn’t quite pull it off. If a racing car game dev made an RPG and it was just a game where you raced cars would you also say it doesn’t matter? Makes no sense.
It shows they’re not quite as versatile as their fanboys make them out to be.
What do you mean by branch out? They set out to do an action game like they did 10 years ago where the story is entirely secondary to the gameplay and mechanics. If anything having a super cutscene heavy character development drama would be branching out from what the series is all about.
Well that’s the point right? It’s been 10 years. A lot has changed in games and people expect more. That’s reflected in why the game has reviewed ok, but for a FromSoftware game it’s kinda done pretty poorly. This isn’t going to win any game of the year awards and they’re demonstrating that they can’t just take any game and make it great.
As respectfully as I can say this, so what? I don’t care about it trying to be a mass appeal GOTY art piece that pushes boundaries. I want an AC game with the stupid silly robots blowing shit up. Anything that tales me out building said robots or blowing said shit up is a negative for me. If anything having more bloat with cutscenes and dialogue and exposition detracts from the experience.
My comment is just a reply to the original comment that someone said it was laughable that reviewers complained about the lack of story which I think is just oblivious/attempts to excuse the developer for making a certain type of game. Again, the industry has evolved to expect certain things so when it’s not there it’s a valid complaint and reason why this game doesn’t live up to expectations.
But it’s completely valid for people to just want an action game or movie without a story so if that floats your boat then great.
Didn’t live up to your unrealistic expectations. It’s an action game with multiplayer based around mechs.
For this type of game the industry evolved to shoving loot crates, skins, and battle passes down our throats, not a “great story”. This game has none of that. Which I’m sure most people are happy about.
The “story” in Armored Core exists to give you a reason to play their mech action game. Mech action being the focal point. It gives you a reason to play the game, get used to the controls, and then maybe play some multiplayer.
Not just my expectations, it has a metacritic score of 87. That’s good, but it’s only in the top 50 games this year.
Again, I don’t really care, I don’t actually plan on playing it. Just saying why it’s completely justifiable that reviewers downgrade the score because it’s not doing anything new/has no story.
Just fyi - but I’d rate games with microtransactions as below this. I just have learnt to enjoy action games with story. Otherwise it’s just another action game. If you play a hundred action games then they start all being the same unless you start doing more. Mech combat is not that exciting or new for me.
Elden Ring is their best attempt at story telling imo. I could follow most of the NPC storylines without much effort in the first playthrough. It wasn’t really obtuse like their previous titles. There is a bit of hope they can improve.
When it comes to Armored Core 8/10 is actually 1-2 points higher than the series usually gets.
The game is no Dark souls or Elder ring but not bad for previously rather niche franchaise.
@TheChancePants they don't compare at all to the souls games. Armored Core existed alongside King's Field and they were nothing alike. You could relate that to the comparison of the latest Armored Core and Elden Ring. They are by the same developer but completely separate. --edit typo
They are mission based and very fast paced. AC games are generally pretty challenging and designed to be replayed a lot for mastery and for trying out different mech loadouts as you unlock parts and weapons over time.
Difficulty and weirdness in the story wise? Very similar.
How the game actually feels to play? Totally different. AC is more of a hardcore arcade action game. One part MechWarrior, one part bullet hell shooter. I’m surprised to see it hasn’t really changed much from AC2, the last AC I ever played.
Some of the levels are fucking epic as hell. One of the missions I’ve done so far, you have to take down this massive building sized tank on legs, and it’s like the size of a level in and of itself. You’re already in a giant mech that dwarfs a human, and this structure made me feel like just a regular dude fighting a skyscraper.
Yeah as much as I’d like to take credit, donate a few bucks to Open Critic if you enjoy this. They offer a readymade format for this, and they’re a fantastic service in comparison to Metacritic anyways.
opencritic.com
Aktywne