I feel like I’m the only one unexcited by this. It looks good and reviews well but 50ish hours of Ghost of Tsushima was more than enough for me. I don’t really have appetite for another helping of “more of the same”.
I think that’s totally fair. I had the same experience with Middle Earth: Shadow of War. I got my fill with the first one, the second one just felt like more of the same.
In this case, I never played the first one, and I think I’m only hyped bc I had just finished watching Blue Eye Samurai around the same time that the first Yotei trailer dropped. I’m still waiting until the PC drop though, but I think it’ll be fun open world junk food when I get around to it.
I played the first one “co-op” with my partner, and that helped dampen some of the repetitive elements. She made all the decisions and I controlled the game Will probably do the same with this, but much farther down the road when it is cheaper
It’s not, really. The multiplayer mode is a totally different story and much more of an arcade version of the main game experience. If not for wanting to unlock the white kitsune mask, I would have completely ignored it because it kinda sucked with all the magic BS.
I dont give a fuck about the story, I’m tired of driving back and forth along the same road with the same as there is little incentive to take anything but the route that can carry the biggest trailer the fastest.
You can also deactivate all the screen shaking, adjust the viewing angle, and reduce the overall game speed. Plenty of options to alleviate motion sickness.
But yeah, the music is also pretty bland without Mick Gordon.
Hmm, from the average and some reviews here and there, it’s sad the game is just mixed.
It’s the first to get out with fsr 3 frame gen working mostly well. Fsr upscalling working mostly well, which is very unexpected due to a lot of foliage.
Tho the ui protection to frame gen was implemented in a very shitty way (just a box without frame gen arrount it…).
@TheChancePants they don't compare at all to the souls games. Armored Core existed alongside King's Field and they were nothing alike. You could relate that to the comparison of the latest Armored Core and Elden Ring. They are by the same developer but completely separate. --edit typo
They are mission based and very fast paced. AC games are generally pretty challenging and designed to be replayed a lot for mastery and for trying out different mech loadouts as you unlock parts and weapons over time.
Difficulty and weirdness in the story wise? Very similar.
How the game actually feels to play? Totally different. AC is more of a hardcore arcade action game. One part MechWarrior, one part bullet hell shooter. I’m surprised to see it hasn’t really changed much from AC2, the last AC I ever played.
Some of the levels are fucking epic as hell. One of the missions I’ve done so far, you have to take down this massive building sized tank on legs, and it’s like the size of a level in and of itself. You’re already in a giant mech that dwarfs a human, and this structure made me feel like just a regular dude fighting a skyscraper.
I’m so looking forward to finally playing the game tomorrow! The demo was already very fun. The price point with 40€ seems really neat compared to all the full price titles constantly releasing.
High praise for a game that i’ve been looking forward to! Like Journey with super satisfying sand-surfing mechanics, and all the reviews indicate that they really pulled off what they were aiming for.
The writing is exceptionally well done as is everything else about the game. The story is nothing crazy but the dialogue and characters are where the writing really shines. If you’re a fan of the genre, this is definitely worth picking up especially since it’s only $20.
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