nytimes.com

missingno, do games w After the Triumph of Tetris, an Unsolved Puzzle
@missingno@fedia.io avatar

There's an entire genre of fantastic arcade/versus puzzle games not named Tetris. And that whole genre lies forgotten in ruins now. The one game that survived the longest was Puyo Puyo, but ironically, you can blame Tetris for killing that IP in the end.

I wish any developer luck in trying to do anything at all with this genre, give me something new and I will be first in line to buy ten copies. But I don't think Pajitnov, or anyone else for that matter, will ever find even 1% of the success Tetris did. I just don't think audiences still want this genre anymore, they just want Tetris and only Tetris.

Ashtear, do games w The Man Behind the Legendary Donkey Kong Country Soundtracks

Nice to see OC ReMix get a mention.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Wise actually worked with OC Remix on the DKC album!

It’s fantastic to see an article like this in the Times. His work continues to be incredible, with more recent works like Yooka Laylee and the Impossible Lair and Gimmick 2.

RizzRustbolt, do games w The Man Behind the Legendary Donkey Kong Country Soundtracks

Wise and the Folletts: Masters of the Metal.

Wyrak, do wiadomosci w Podczas gdy policja szuka mordercy Thompsona, obywatele zorganizowali konkurs na najlepsze upodobnienie do zabójcy [ang.]

I jak się okazało policja zaliczyła wtopę, bo to nie ta osoba której szukają.

pfm,

A masz jakieś źródło na poparcie tego? Bo też widziałem takie pogłoski, ale w mediach ani słowa na ten temat.

Ludrol, do wiadomosci w Podczas gdy policja szuka mordercy Thompsona, obywatele zorganizowali konkurs na najlepsze upodobnienie do zabójcy [ang.]
@Ludrol@szmer.info avatar

archiwum: archive.is/2vWwM

Slayer, do games w How an Orchestra Plays Along With a Live Video Game
delay, do wiadomosci w Podczas gdy policja szuka mordercy Thompsona, obywatele zorganizowali konkurs na najlepsze upodobnienie do zabójcy [ang.]
@delay@szmer.info avatar
dj1936, do wiadomosci w Podczas gdy policja szuka mordercy Thompsona, obywatele zorganizowali konkurs na najlepsze upodobnienie do zabójcy [ang.]
!deleted2556 avatar

Ciekawe, czy zamkną byle kogo i ogłoszą sukces, że znaleźli sprawcę.

Przecież nie będzie wyglądało zbyt dobrze, jeśli nie znajdą.

cybervseas, do games w Video Games Can’t Afford to Look This Good

It’s nice to see gaming covered in NYT at all. The article generally rings hollow to me. I’m not an industry expert, but:

  • It’s easy to be profitable when you’re just making a sandbox and your players make the games, but at that point are you a game developer? (Roblox)
  • High end graphics cards have become so expensive that people can’t afford gaming with good graphics
  • AAA developers aren’t optimizing games as well as they used to, so only high end hardware would even run them
  • AAA is more focused on loot boxes, microtransactions, season passes, and cinematics all wrapped up in great visuals. That’s at the expense of innovative gameplay and interesting stories. Making the graphics worse won’t get execs to greenlight better games, just uglier ones. And they’ll still be $70.
  • Even when games are huge successes and profitable, studios are getting bought and shut down (EA, Microsoft, Sony?), so it’s hard to say the corps are hurting.
fuckwit_mcbumcrumble,

High end graphics cards have become so expensive that people can’t afford gaming with good graphics

Not only that, but mid range cards just haven’t really moved that much in terms of performance. The ultra high end used to be a terrible value only for people who want the best and didn’t care about money. Now it almost makes sense from a performance per dollar standpoint to go ultra high end. At launch the 4090 was almost twice the performance of the 4080, but only cost about 1.5x. And somehow the value gets worse the lower end you go.

Meanwhile mid-high end cards like the 4060 and 7600 (which used to be some of the best values) are barely outperforming their predecessors.

Anahkiasen, do games w Video Games Can’t Afford to Look This Good

Overall good article with some inaccuracies but the answer to the articles question is to me an easy no. The whole industry won’t recover because its an industry. It follows the rules of capitalism and its a constant race to the worse and while good games by good people happen on the side, they happen in spite of the system. Everything else is working as expected and will continue until you pay per minute to stream games you rent with intermittent forced ads and paid level unlocks.

apfelwoiSchoppen, do games w Video Games Can’t Afford to Look This Good
@apfelwoiSchoppen@lemmy.world avatar

It is hard for me to take seriously a hand-wringing industry that makes more money than most entertainment industries. Capitalism is the primary cause of articles like this. Investors simply demand moar each year, otherwise it is somehow a sign of stagnation or poor performance.

AAA studios could be different, but they choose to play the same game as every other sector. Small studios and independents suffer much more because of the downstream effects of the greedy AAAs establishing market norms.

We need unionization, folks. Broad unionization across sectors to fight against ownership/investor greed. It won’t solve everything but it will certainly stem the worst of it.

yesman, do games w Video Games Can’t Afford to Look This Good

This article’s reasoning is faith based. The cornerstone assumption is that industry profits and layoffs obey the preferences of the market.

To those who follow the industry, this is demonstrably false. What follows is the lack of awareness on full display:

and even though Spider-Man 2 sold more than 11 million copies, several members of Insomniac lost their jobs when Sony announced 900 layoffs in February.

SnotFlickerman, (edited ) do games w Video Games Can’t Afford to Look This Good
@SnotFlickerman@lemmy.blahaj.zone avatar

There are a number of theories why gamers have turned their backs on realism. One hypothesis is that players got tired of seeing the same artistic style in major releases.

Whoosh.

We learned all the way back in the Team Fortress 2 and Psychonauts days that hyper-realistic graphics will always age poorly, whereas stylized art always ages well. (Psychonauts aged so well that its 16-year-later sequel kept and refined the style, which went from limitations of hardware to straight up muppets)

There’s a reason Overwatch followed the stylized art path that TF2 had already tread, because the art style will age well as technology progresses.

Anyway, I thought this phenomena was well known. Working within the limitations of the technology you have available can be pushed towards brilliant design. It’s like when Twitter first appeared, I had comedy-writing friends who used the limitation of 140 characters as a tool for writing tighter comedy, forcing them to work within a 140 character limitation for a joke.

Working within your limitations can actually make your art better, which just complements the fact that stylized art lasts longer before it looks ugly.

Others speculate that cinematic graphics require so much time and money to develop that gameplay suffers, leaving customers with a hollow experience.

Also, as others have pointed out, it’s capitalism and the desire for endless shareholder value increase year after year.

Cyberpunk 2077 is a perfect example. A technical achievement that is stunningly beautiful where they had to cut tons of planned content (like wall-running) because they simply couldn’t get it working before investors were demanding that the game be put out. As people saw with the Phantom Liberty, given enough time, Cyberpunk 2077 could have been a masterpiece on release, but the investors simply didn’t give CD Project Red enough time before they cut the purse strings and said “we want our money back… now.” It’s a choice to release too early.

…but on the other hand it’s also a choice to release too late after languishing in development hell a la Duke Nukem Forever.

RageAgainstTheRich,
stephen01king,

In what world does Genshin runs well on a potato? Unless you have a different definition of potato than me. My Galaxy S10e can barely play the game, and it’s not even slow enough to be called a potato

MHLoppy,
@MHLoppy@fedia.io avatar

Might be talking within the context of PC gaming, where even a relative potato will beat the performance of a flagship phone.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Probably is, but I get why the other fella was confused by this.

Until right this moment I was under the impression that Genshin was literally just a phone game. Looks like I was wrong.

store.epicgames.com/en-US/p/genshin-impact

MHLoppy,
@MHLoppy@fedia.io avatar

Haha, opposite experience for me! I don't play it but know some people that do, and I only ever heard about them playing it on their PCs, so it was their comment that made me realize it was also available on phones :P

RageAgainstTheRich,

Yeah i was talking about pc haha. I don’t keep very up to date with phones and don’t know much about their performance.

HollowNaught,
@HollowNaught@lemmy.world avatar

Sure, but I’m still going to say “fuck mihoyo”

Ashtear,

Unfortunately, Cyberpunk is exactly the kind of product that is going to keep driving the realistic approach. It’s four years later now and the game’s visuals are still state-of-the-art in many areas. Even after earning as much backlash on release as any game in recent memory, it was a massively profitable project in the end.

This is why Sony, Microsoft, and the big third parties like Ubisoft keep taking shots in this realm.

sp3tr4l,

Just wanna throw Windwaker into the examples of highly stylized art style games that aged great.

Snowpix,
@Snowpix@lemmy.ca avatar

Borderlands 1 and 2 still look great in comparison to a lot of games that came out around the same time. The stylized cel-shaded textures help hide the lower-poly environments and really make the world stand out. Most games at the time were trying to go for a “realistic” look that just resulted in bland brown and gray environments that look terrible.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Shout out to Borderlands 1, one of the last game to have some of the best comedy delivered by text, instead of audio.

I actually am in the minority of preferring 1 over 2 because 2 is just so fucking loud. Handsome Jack in my fucking ear for hours on end, refusing to shut the fuck up and let me play the game.

I much much much preferred the quiet reading of Borderlands 1.

scrubbles, do games w Video Games Can’t Afford to Look This Good
!deleted6348 avatar

How hard is it for them to realize this? Graphics are a nice to have, they’re great, but they do not hold up an entire game. Star wars outlaws looked great, but the story was boring. If they took just a fraction of the money they spent on realism to give to writers and then let the writers do their job freely without getting in their way they could make some truly great games.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s hard for them to realize because good graphics used to effectively sell lots of copies of games. If they spent their graphics budget on writers, they’d have spent way too much on writing.

Grangle1,

Yep, it’s a byproduct of the “bit wars” in the gaming culture of the '80s and '90s where each successive console generation had much more of a visual grqphical upgrade without sacrificing too much in other technical aspects like framerate/performance. Nowadays if you want that kind of upgrade you’re better off making a big investment in a beefy gaming rig because consoles have a realistic price point to consider, and even then we’re getting to a point of diminishing returns when it comes to the real noticeable graphical differences. Even back in the '80s/'90s the most powerful consoles of the time (such as the Neo Geo) were prohibitively expensive for most people. Either way, the most lauded games of the past few years have been the ones that put the biggest focus on aspects like engaging gameplay and/or immersive story and setting. One of the strongest candidates for this year’s Game of the Year could probably run on a potato and was basically poker with some interesting twists: essentially the opposite of a big studio AAA game. Baldur’s Gate 3 showed studios that gamers are looking for an actual complete game for their $60, and indie hits such as the aforementioned Balatro are showing then that you can make games look and play great without all the super realistic graphics or immense budget if you have that solid gameplay, story/setting and art style. Call of Duty Black Ops 48393 with the only real “innovation” being more realistic sun glare on your rifle is just asking for failure.

ampersandrew,
@ampersandrew@lemmy.world avatar

Baldur’s Gate 3 showed studios that gamers are looking for an actual complete game for their $60

This language always misses me. Every game I buy is complete. Adding an expansion to it later doesn’t make it less complete, and it’s not like BG3 wasn’t without major bugs.

DarkThoughts,

I think we landed in a situation where some people don't understand the different between graphical style and graphical quality. You can have high quality graphics that are still very simplistic. The important part is that they serve their purpose for the title you're making. Obviously some games benefit from more realistic graphics, like TLoU Part 2 depicted in the thumbnail & briefly mentioned. The graphics help convey a lot of what the game tries to tell you. You can see the brutality of the world they are forced to live in through the realistic depiction of gore. But you can also see the raw emotion, the trauma on the character's faces, which tells you how the reality of this world truly looks like. But there's plenty of games with VERY simplistic graphic styles that are still high quality. CrossCode was one of the surprise hits for me a couple years ago and became one of my favorite RPGs, probably only topped by the old SNES title Terranigma. They both have simple yet beautiful graphics that serve them just as well as the realistic graphics of TLoU. Especially the suits / publishers will make this mistake since they are very detached from the actual gaming community and just look at numbers instead, getting trapped in various fallacies and then wonder why things don't go as well as they calculated.

catloaf,

Yeah, but you can’t make a TV ad about good writing.

grrgyle,

Sure you can, just do like “reviewers/players gush about ‘riveting plot’ and ‘characters that feel real’ and ‘a truly compelling story’” or whatever it is.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Look, I’m gonna be real with you, the pool of writers who are exceptionally good at specifically writing for games is really damn small.

Everyone is trained on novels and movies, and so many games try to hamfist in a three-act arc because they haven’t figured out that this is an entirely different medium and needs its own set of rules for how art plays out.

Traditional filmmaking ideas includes stuff like the direction a character is moving on the screen impacting what the scene “means.” Stuff like that is basically impossible to cultivate in, say, a first or third-person game where you can’t be sure what direction characters will be seen moving. Thus, games need their own narrative rules.

I think the first person to really crack those rules was Yoko Taro, that guy knows how to write for a game specifically.

SuperSaiyanSwag,

I don’t think any amount of money could’ve saved the writing for Outlaws. People should not expect great writing from studios like Ubisoft. Not to say that Ubisoft doesn’t have great talent, but it’s a “too many cooks” situation there.

makyo, do games w Video Games Can’t Afford to Look This Good
TheV2,

Well, everyone has their priorities. The problem is that even the people, who do value realistic graphics the most, are not captured by new AAA games.

teslasaur,

Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.

Add sound design as number two above music as number three and then the list is done.

SorteKanin,
@SorteKanin@feddit.dk avatar

Disagree, story is definitely more important than replayability for me.

teslasaur,

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.

All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.

SorteKanin,
@SorteKanin@feddit.dk avatar

All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

Sure, if your metric is hours of gameplay per dollar spent. But that’s no way to rate a video game if you ask me.

For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don’t play them any more.

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