It’s doable. It’s just a different game. You get to know usernames who take or join gyms, you can recognise people on the rare occasion you party up for a raid.
A friend of mine GPS spoofs the game and it’s a completely different game though. I’m having to use external tools to remote raid for cool mons as an organised party, but they just tip up to any major city centre raid location and do whatever they need to do whenever they want. That said, gyms turn over within minutes, so getting free coins is a pain in the ass whereas a lot of rural folk repsect the 8hr rule to maximise coins.
If I’m honest, I’m just a guy who let his youngster sign up for an account, so that my boy could play the game while I banged in the buddy miles daily when out running, but I’ve quite enjoyed it too being out in the sticks.
Yeah, it’s probably more British slang more than anything. To “bang in” or “knock in” or “pan in” or “put in” a quantity of anything is generally used to describe a tedious or repetitive task.
One could “knock in a good few hours of revision” or “bang in half hour on the treadmill” or “put in a shitload of effort” or other such terms.
In this case, my lad plays Pokémon Go, but I’ll cover distance goals to accelerate progress a bit.
The PokeStops and events are plentiful and raids are easy to win and great.
But gyms, man. They don’t change because of the smurf accounts. I stopped being able to get free coins because people would walk around my city with corkboards with 6-8 phones, and any time I knocked out a Pokémon at a gym, a new one was immediately in its place.
I always thought it would have been cool if Pokemon were only found in environments that were "realistic" to that type. Like, if you had to go to a river to find water Pokemon, or if Geodude was only in the mountains. Seems like they didn't do that, though.
I did think that was going to be the original idea. To encourage you to actually explore your environment and to actually go outside the city.
Doing that would require some fairly robust and sophisticated trading mechanics though so I actually could get a sand type even if I didn’t live near a desert, in exchange they could have a grass type that I had captured on open morland in Northern England.
It would have been cool if they’ve managed to get the market density required to pull it off
"In tonights news 7 more pokemon go players have died from running around on a golf course during a lightning storm to catch the elusive Zapdos, next up is the weather "
This system is in the game. You can look up info for Pokemon biomes. TL;DR is that open street maps lists zones related to terrain, and Pokemon GO has always had separate spawn pools related to these. The major ones are forest, mountain, waterside, and urban.
As of several years ago, this distinction was heavily reduced, and it largely flattened the spawn pools worldwide.
But in 2016-2017 I’d specifically seek out rivers to find Magikarp and lakes to find Poliwag.
I feel you bro, and the saddest thing is that I don’t even feel comfortable playing it when on vacation because it drains the battery as crazy lol, and I don’t enjoy using powerbanks.
I played it for a little while, but I’m pretty reclusive so I mostly just caught the few things that showed up in my apartment. After catching a bunch of random birds I finally caught a Rattata and named it “Pikachu” and then quit.
Because it wasn’t a game, it was a gamified data collection app. If someone actually wanted to make a game with this concept, it could turn out well, but that was never Niantic’s intention.
I had a ton of fun playing Ingress in highschool/college – exploring parts of my city I had never been to before, walking around a ton, meeting new people and making friends.
But yeah, it’s a data collection service for Google Maps.
Yes and no. The “win” condition is building and launching a rocket to space. There’s minimal additional content after that but it doesn’t stop you from playing. You can always just keep building and improving your factory to keep launching rockets faster and faster. The developer is working on an extension where you keep playing on different planets and in space so pretty soon it’ll take even longer to “win”.
I was emulating this on bluestacks, cause it was way too hot out. Got banned on that phone plus the emulator. Stopped playing since then. Besides I’m not gonna keep spending money on space for inventory.
It's a issue I have with most factory games, or even games like Minecraft. I really enjoy mid-late game. Early game is almost always a slog... an important and fun one the first time, but after the first time...
I would say if I could mandate one nerf it would be the vaccinator. It isn’t as overpowered against competent players as some items (actually it’s quite bad in organized competitive), but in casual you can completely shut down a single player on the other team with it. Nothing feels worse than being the only sentient player on your team only to have a vaccinator medic render you essentially useless. Sadly the best way to counter it is to get your own vaccinator pocket, and the game just devolves.
I honestly do NOT want a TF3 based on what happend with CS2, but if it were happening I would want to see all of the classes to be given items that allow them to be more fast paced without breaking them. For example, give engineer an alternative to his default teleporter, which is very hard to get value from on 5 control point maps because of how quick and dynamic the mode sometimes is. Give heavy something different that isnt broken too. I’m not sure how to fix these classes to make them less repetitive, but that would be nice to see in a theoretical tf3. They would need to keep a LOT to make it worth playing. I would say mimicing the movement is the most important, even bugs like speedshots and trimping. I am by no means a programming expert but I am assuming that this would be near impossible to get right which is another reason I don’t really want at tf3.
Lastly, I think there are already spin off games that I already want the most, such as Open Fortress and Team Fortress Classic that will be able to be put onto steam soon because of the SDK being released. In a perfect world i would like to see a competitive mod released as well that fixed some issues with existing gamemodes like MGE (tf2’s community made mod). The in game “competitive” is terrible.
I am not a counter strike player so my knowledge on the subject is a bit shakey but from what I understand there were a lot of issues with the game on release (which isn’t anything new when it comes to video games). The main issue is that in order to avoid crashing the csgo economy, they transferred everybody’s items and pulled the plug on csgo’s matchmaking. You can still play it of course, but without matchmaking the game is essentially dead.
The reason I don’t want a TF3 is because
I don’t trust modern valve’s judgement when it comes to game design anymore, especially when the rest of the class based shooter market is setting a bad example. IMO TF2 is vastly superior to games like Overwatch 2, Paladins, Valorant, and Marvel Rivals. I don’t want TF3 to make too many changes for the worst
I am no programming expert but I would imagine that many of the bugs and quirks of the source engine that help make the movement in TF2 as great as it is would cease to exist in TF3.
TF3 would almost certainly mean Valve pulling the plug on TF2, and given 1 and 2, there is a significant chance that one of the remaining enjoyable shooter games would be replaced by slop. TF2 is basically the only remaining casual first person shooter on the market to be honest.
That is my opinion, maybe I am an out of touch boomer. Chances are that Valve does nothing so I’m not too woried.
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