A core part of the first game is how isolated you are though. I don’t usually say this with survival crafters, but for me coop would take away more than it would provide
There is a mod that enables co-op for Subnautica. It was a pretty fun, but when I played it a few years ago, it didn’t really add anything, it was just that you could have two people going through the story together and harvesting resources etc.
My thing about it is designing for both an isolated feel and a cohesive co-op may be impractical, and I’d prefer they focus on the part of it that makes it really stand out. There are also things like how do you progress world events, can either player trigger them, do they have to be in the same area together, etc which all adds design overhead.
I also want more good co-op games they’re a lot of fun. Personally I don’t think this is the right series to target for it though, but also idk what direction they’re taking it so co-op may fit well with the new one.
I always enjoy a game solo at first, then do co op with friends. It was really fun solo. But I’d like to create a giant underwater farm with friends, and have various seamoths and other vehicles to use with buddies. The multiplayer mod works, it’s just buggy as mods are.
“Moderately related” as in “written by and with royalties paid to”
People, and trans people especially, absolutely have good reason to not want to buy a product that directly funds a person who is actively hostile to their existence.
You can’t deal with critical comments from a community who are directly affected by the actions of a major stakeholder? That’s pathetic.
Sealioning Sealioning is a type of trolling or harassment that consists of pursuing people with relentless requests for evidence, often tangential or previously addressed, while maintaining a pretense of civility and sincerity, and feigning ignorance of the subject matter.
shes wrong about the second part if she said that, it just means you dont care enough about their position (/ them) to stop you or you believe in art ≠ artist. about the first part, it’s too vague for me to take a stance on. if shes called for their deaths thats horrific. if she said that trans minors should get a 40 minute psych checkup before irreversible surgery, i couldnt care less.
I suggest you do your own research then. From everything I’ve read, JKR is a horrible person and virulently anti-trans. There are a lot of ways to br horrific without outright calling for people’s deaths.
i dont put that much weight on some random authors societal takes to research them. if shes calling to take away trans peoples votes or for them to be removed from the work force or something insane thats wrong. if shes just saying ‘idc about peoples preferred pronouns’ i couldnt gaf, shes one person of billions, so what honestly.
She’s one person influencing millions, if not billions, that’s for sure. She’s not some random author, she is one of the most well known personalities of the 20th and 21st century. Her opinions carry weight, as misguided as that may be on the part of her followers.
I’d partially agree with you if we were talking about some random who has sold a few hundred kindle copies of their book on Amazon and is spewing nonsense. And even then I’d call for people to not support that author in any way shape or form. JKR is however hugely influential, and that absolutely should matter when it comes to deciding who you give your money to.
First: she doesn’t need to say anything specifically or explicitly to be a transphobe actively hostile to the existence of trans people.
Second: she says things and creates spaces that are very specifically and explicitly hostile to the existence of trans people.
Third: she associates with and collaborates with people who openly advocate for “reductions in trans people”.
Honestly I could go through my understanding of her issue, but many people have spoken at great length about why her behavior is harmful. If you’re truly interested seek them out.
You can search up “jk Rowling transphobic” or “jk Rowling anti trans” and you’ll find a plethora of sources yourself, this isn’t really a controversial thing. She’s the most well loved transphobe in the world.
It makes absolute sense that people are passionately against this game, which puts money directly in the pockets of not only a very vocal transphobe with a huge following-but one who actively finances anti-trans causes. The game itsself has its own incredibly problematic issues, but I focus on the transphobia because that’s what your comment was concerned with.
Quite frankly, yes, we want acceptance. But “acceptance” of trans people as people who have human rights should be the bare minimum. That is in no way comparable to pushing back against this game, or pushing back against JKR.
Good read. The article mentions people being happy with Miles and it being a possible way to stop-gap, and I don’t necessarily disagree outright but I do worry that flooding the market with interim games in the same engine might get a little tiring. I mean, that was part of people’s issues with Assassin’s Creed and far cry.
Granted, it’s Spider-Man with a number of variants, so there is a bit more differentiation. Playing 1, Miles, 2, and whatever the next is are all fairly different so it feels more like the Arkham games than the Ubisoft ones. I just worry that if we get a in-betweener for every major release it might get a little stale.
Yeah, I enjoyed Subnautica Below Zero, but a lot of people didn’t, and I can’t say whether I’d be happy if more games started doing that. I’m much more eager to play Subnautica 2 when it comes out
I’ve been recently addicted to Subnautica games and finished Below Zero just a week ago or so.
I also expected much worse experience as I’ve heard a lot of people hating on it.
In the end, I had a lot of fun playing it through but I definitely can see why someone would be a bit disappointed of it. There’s a lot of differences to it compared to the original.
Sometimes it felt like it was made much easier than the first one. Like very often you could go quite deep without any vehicles because those oxygen giving plants were everywhere. I liked how brutal the first games was with this. If you went too deep without a vehicle or airpipes, you most likely died.
Also the map felt much smaller and the sea was much less deep. And the leviathan creatures seemed much less dangerous and scary.
Overall it was still fun to play there and while the story wasn’t perfect, I think it was still entertaining.
I really liked the jukebox feature. I wish there was a mod to add that to the original.
And the sea truck modules were a fun idea. But nothing can replace how awesome the cyclops is to travel with. At least in my opinion.
But nevertheless, it was still a subnautica game and I had a blast with playing through it. I am excited for the next Subnautica game :) in the meanwhile, I’ll try to beat the original with some mods and hardcore mode.
Below Zero was originally planned as a DLC for Subnautica. It was also made by a different team. But it ended up being larger than planned, so they made it a full game, intending it to be Subnatutica 1.5, the same as Miles Morales. Unfortunately, they communicated this poorly to most players, and they took it to be Subnautica 2, which made it underwhelming. For some reason I took it as intended and liked it well enough, and I only found out it was disliked when I went online and saw people calling it Subnautica 2. They seem to have won, because Subnautica 2 has been rebranded as Subnautica 3. But I still call it Subnautica 2 because I remember the history.
As for the seatruck, I loved it. I never liked the Cyclops. Sure, it was impressive, but it was also a giant trashcan with a “kick me” sign on it. I was too terrified to drive it down the lost river, I preferred my Prawn suit with its actual mobility and comparative stealth. The Seatruck was a mobile base that was actually practical to use. And I loved the customisability.
I liked the cyclops because of how big it was. I liked the sea truck too though.
I think my ideal combination would be a big cyclops like vehicle you could use as a mobile base, and then something between a sea truck and sea moth for excursions into more dangerous areas.
Bummer. Game Informer was the leading game magazine when Game Pro and Nintendo Power were around, though? I think not. Game Informer was third fiddle at best.
2006 is a bit late in the game. Game magazines as a relevant medium peaked in the 90s. By 2006 you have a pretty robust internet, what’s the point? Yeah, sure, if you stick them in every single B&N they’ll sell, but Game Pro and Nintendo Power were institutions in the 90s. If you wanted to know about games, that was the way.
Fair point! Looks like Nintendo Power had well over a million throughout the 90s and Game Pro sat around half a million. GI didn’t start until 1991 so it would’ve been significantly lower, but it started getting pushed harder by 2000.
We’ve probably done more research in this thread than the person writing the article lol
Honestly I mostly just know because I have a big stack of old Game Pros and Nintendo Powers from the 90s and I only ever remember seeing Game Informer in Barnes and Noble once those became a thing.
Same here, back in the 90’s had multiple year’s worth of Nintendo Power magazines & later on Game Pro as well. I do remember seeing Game Informer around & sometimes bought those issues but never really got into them. I can’t even think of any friends that had Game Informer magazines back in those days.
TBH I’m kind of surprised at those numbers /u/GammaGames@beehaw.org posted, maybe Game Informer was a bigger thing outside of the northeast U.S. where I was.
It was mostly distributed by FuncoLand, and only really started to pick up when they included it in their Fan Club subscription. B&N bought them in 2000 and pushed it hard while expanding stores, eventually they got big enough that they could get exclusive reveals.
So it’s a case of pretty much always being bundled in with another service!
kotaku.com
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