I just bought the only game I’ll likely ever buy on EGS. It was Alan Wake 2. Being published by Epic, it will unlikely ever be anywhere else until EGS shuts down.
My justifications are as follows: I love the developer and want to support them.
That’s it. The experience was… fine, but far from streamlined. The Epic achievement system is terrible. Imagine walking around in a horror game, immersed in the atmosphere, then a loud cheery mobile app chime blaps through your headphones and a giant banner splatters across the top of your screen announcing your achievement totally jarring you out of the atmosphere.
Then, imagine you find out you can turn on a ‘do not disturb’ mode by pressing shift+f3, then imagine you need to turn it on every time you launch the game. That’s the Epic Games Store experience in a nutshell.
I remember seeing it the first time as a kid on AC2 and I was like “wooooooaaaaah look at this kick ass view and sick spin around” and then I saw it for the next 10 games and I was less impressed.
My guess is that the Venn diagram for the set of people who know Ubisoft is the publisher and the set of people who would read this article is pretty much a circle.
I'm no doctor but sounds like a side effect of covid :/
Keep masking! Covid can cause damage like this to your heart, your lungs, and/or your brain.. being vaccinated is not enough, it just softens the blow
Huh, it’s almost like when you make the same game 12 times, force shitty DRM, and then outright disable access to content, people are not going to support your business.
Have to wonder if they would actually be totally fine if they just didn’t have to pay out such huge legal expenses in lawsuits, and for enormous settlements, and had just played it straight with customers, and just accepted Apple and Google’s fees.
Epic do not has economic issues, they earn a shitton of money between Unreal Engine licenses and Fortnite. It's only the Epic Game store and the issue is not the legal expenses is that nobody spends money in their store
IIRC the data they show every year says on average each users spends like $15 per year
In my eyes, part of the reason for this is that they forgot a key element of penetrating a market... you need a potential customer base that is actually displeased with the current available solutions and is actually looking for an alternative. And, by and large, the current storefronts had done a good enough work of pleasing their customer base that, when the Epic Store rolled out, few people were actively looking for a switch, to the point that no bonuses or goodies or exclusives that Epic offered could outweight the friction of moving from a platform that was perfectly serviceable, please and thank you.
The whole thing was just mistimed. They should have waited to see if Steam committed some sort of fuck up. They should have waited for some type of negative sentiment. I don't know. I know that developers did feel displeased with some of the conditions on Steam, but Epic could only do so much to win them over with 88%'s and paid guarantees and what have you, when they couldn't offer them the most important thing: a paying customer base.
I was never happy with Steam. It always seemed bloated with unwanted features that had nothing to do with playing a game, constantly wanted to run in the background and update, launched at a snail’s pace.
I’ve found myself liking EGS a lot more because it’s clean and simple.
Both are owned by big gross corporations, so really I’d prefer no launcher at all.
If speed is a problem, The EGS is painfully slow. I don't use is because it needs like 15 seconds to load the library (and it's just the part that is on screen if you scroll, it needs more time to load the games), in the rest of the launchers is practically instant
There are problems with Steam that a competitor could win customers from by solving those problems, but they didn't bother. They only went after the people producing games, not buying games.
As much as I like GoG, it doesn't really solve any problems that Steam has that I can think of. In fact, in several ways it seems like they've gone backwards in the last several years, imo (as a launcher/storefront alternative)
My understanding is that GoG does some work to make sure that old games they sell will work on new PCs. I have at least one game that is bugged on Steam, but works fine from GoG.
When I bought Vampire the Masquerade from GoG it came pre-bundled with the primary community bugfix patch, I thought that was pretty neat. It didn't come baked in, so they still give you the base version of the game, but I pretty much just checked a box on install and it added it on.
Yep. I have not and will not give epic store money because they didn’t try to make a better product.
In fact they attacked me as a customer, in essence, by offering a worse product but then paying for exclusivity on various games. And in exchange they try to bribe me with free games.
Well, I’ll take the bribes, as I try to remember to collect my free games each week, but I’m not giving them money.
It does take time, but when you launch a product that's missing basic features (like a shopping cart, something almost every online store in existence has) you tell on yourself to your customers, and let them know they're not a priority.
I don't disagree that Steam's feature rich platform makes it hard to compete with on that level... but for fuck's sake, at least try a little bit. Especially if your first move is to say they're unfairly gaming the market by... providing something people want.
I could be wrong, but I believe Epic or Sweeney threw something like that around about Steam's pricing model. Or maybe it was just an Internet thing. Regardless, the idea floated was that the only reason Steam took such a cut was it's monopolistic powers. What I believe jaden is trying to say is that that line of reasoning is being shown to be bullshit and that Steam takes that much so it can be profitable.
kotaku.com
Aktywne