My vote is 10 years as an arbitrary number, or 2 or more console generations as the graphics technology will have (hopefully) have advanced enough to make an impactful difference in graphics quality.
Control schemes have largely not changed since the PS3/360 era, so there would be no point in remaking a game solely for that, at least not if it’s from around that era. For anyone that has played the Rare Replay, Rare Studio’s entire collection of games, Jetforce Gemini (a N64 game) had an option in the control settings to make the controls modernized.
All in all, a game should be remade/remastered if it is going to be significantly different to its original form. A fresh coat of paint does not a remake, uh make. For the best example of proper remakes in my opinion, see the Demon Souls remake or the Halo 2 Anniversary edition.
I think the issue is calling a next gen port a remaster. Yea it is technically a remaster but adding that to the title makes it seem like more then that.
If said game was released as definite or something nobody would be talking rn
A scam for whom? My epic library is full of games that they literally gave away for free. I didn’t pay for any of them. Hard to see how I’m being scammed. I’m not surprised that it’s a shitty business model though, and I suppose their investors could argue they’re being scammed.
How does them giving free games have anything to do with their desire for a “monopolistic” market share? Couldn’t they just do the same if they wanted any market share?
Because if you have to subdize to get marketshare then how are you going to maintain that marketshare once you stop subsidizing?
This has been the play for the last decade of cheap VC debt in tech. Wework, Uber, etc all these businesses operate at a loss in the hopes they can someday get a monopoly. That’s the explicitly stated business goal or Uber!
It’s not sustainable. It’s stupid and the bill will come due eventually.
Games as an industry is impossible to make money in unless you’re a platform owner. That’s just how it is. The 1983 game industry crash and Nintendo resurrection showed that. It’s just repeating the cycle.
They operated at a big loss until people were only using their platform and then hiked prices.
They literally price undercut up and coming websites by a ridiculous margin (20-30% sometimes) subsidized by their rich benefactor loans until they were driven out of business and then jacked up their prices to make profit.
The whole game is getting people using your platform as exclusively as possible and then return to normal prices once you gave enough market share.
The scam is that they undermine the actually viable platforms by offering something that is literally too good to be true. Then when all their competitors are dead their store will go to shit and you won’t have an alternative. When the time comes, you will wish you’d spent some money on a real store rather than play for free on theirs. See enshittification.
I may be an outlier here, but I don’t think remakes should be done at all anymore. They were great when the medium was still new and we made major jumps between generations or when we started to figure 3D out. Nowadays, I can’t even tell the difference between a PS4 and PS5 game. The medium is evolved enough to just go back and play the originals without them feeling dated in a bad way. Take for example the demon souls remake: Yes, it looked nice, but people argue to this day whether or not it’s better. The gameplay is identical. Or even worse: Look at Pokemon. The remake for Gen 4 is worse than the original and didn’t even include Platinum content. Instead of wasting dev time on a full on remake, they could have ported Platinum to the switch and called it a day. A remake probably only makes sense anymore if you can’t port a game at all. Make new games instead.
It’s not just AAA gaming but all over Hollywood too, has been for a while. Nostalgia is a powerful force and churning out sequels or prequels or spinoffs off of recognizable IPs is just less risky an investment than trying to make something new.
Unfortunately you’re right seeing how well the Super Mario RPG remake does. They could have put the original on their online service and worked on a new one instead. That’s something I dislike about pretty much all media.
If I want nostalgia, I go back to the original anyways.
I mean, is it too soon if people are still going to buy it? More seriously, I think one whole console generation is a good standard for remasters. Just so long as you can point to something that looks or plays better than the original did. For a remake, I think you need more time and the game your making needs to feel like it couldn't have been made on the original hardware. Either way three years feels way too soon, especially for what is essentially a next-gen port or a definitive edition.
I don’t see the point of doing a remaster of that game now as it still looks and feels perfect.
But, I also won’t complain about it if it makes other people happy and lets them experience the game while allowing Naughty Dog to maximize their earnings with such a masterpiece.
I just hope a fresh project isn’t pushed back because of that remaster.
Over the years I’ve seen a lot of articles about former Bioware devs leaving to form their own studios but nothing has ever really come of it. Whatever magic they had in the 00’s just seems to be lost.
Stray gods came out back in August and is currently sitting at very positive on steam, it’s by David Gaider’s new studio, he was former lead writer on dragon age.
And that’s fine. Plenty of authors are great at writing the journey and terrible at writing endings. And from what we’ve gotten so far at least he now knows what not to do when writing an ending.
Or as some of us affectionately call him, Hack Walters. Guy can write characters fantastically, but I don't think he has it in him to write consistent narrative. Well, not unless he has improved over the last few years. (x to doubt).
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Aktywne