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SplashJackson, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

Too many games exist to be played in one lifetime now, who gives a shit, the series stopped being good after GTA 2 anyway

higgsone,
@higgsone@lemmy.world avatar

The fuck?

BruceTwarzen,

Gta is still kind of a great game. But i wouldn't touch it with a stick because of the people playing it. I swear dota is a jolly old time compared to playing some gta online. So i could not care less about the game anyway.

SomethingBurger,

What? GTA 1 and 2 are terrible.

criitz,

What? Those games were fun for their time

SplashJackson,

Terribly awesome!!

DepthCharge,

Suckmyrocket

histic,

lol pick the worst of all of them

M500, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

I’m not buying a console for this game. Pc gaming has gotten a lot bigger, I’d be surprised if they skipped it.

r0bi,

And unlike when GTA5 came out, now the XBox and PlayStation have the same CPU architecture as PC.

Still I wont be surprised since they’ve delayed PC since GTA3, but its still annoying

RickyWars,

Yeah RDR2 was released on PC later even though PS4 and XBO were thr same architecture so I am not hopeful.

histic,

it’s not necessarily the architecture that’s the problem it’s just optimizations as you only have set hardware to optimize for on console as compared to pc

stardust,

In the past first party exclusives were the incentive for me to get a console regardless of Rockstar titles, and they just don’t have the draw they used to with them getting ported to the PC so I’m passing on console this Gen. So can’t even double dip like they want me too because I wouldn’t drop hundreds to play one game.

quams69, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

It looks pretty mid anyway, unless they announce dedi servers and rp support I really don’t care about rockstars played out boomer ass writing

BruceTwarzen,

I just can't get excited for gta anymore. I know some people are very excited and can't wait, but can they keep the train going for two years (or probably 4)

Starkstruck, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

Yeah if I ever were to play this game, it’d probably be a long time after release and the inevitable slew of bug fixes etc

UndercoverGranny, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

I know when the PS5/Xbox Series X/S came out they were referred to as “next generation” while the previous consoles were “current generation” when talking about games that were released on both consoles, for example NBA 2K.

I can see why you’re confused and I agree that enough time has passed that we can start calling the PS5/ Xbox series X/S current generation.

Voytrekk,
@Voytrekk@lemmy.world avatar

I think that calling them next gen was okay up to the point that they became readily available.

MrNesser, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

I’ve never played any of the GTA games I was considering this one but it’s not at the top of my list especially now

AceQuorthon, do games w GTA 6 is likely to skip PC again and only launching on current gen consoles

Oh no

Anyway

UKFilmNerd, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game
@UKFilmNerd@feddit.uk avatar

I don’t understand the fascination. From what my son once told me, everyone has the same advantage, you’re just paying for looks and individuality. I see that as a waste of money. Paying out for licensed characters is just a way to keep that going.

The only part I found interesting was when it shut down for a few days to have that major upgrade. All that was left was the black hole. That was quite fun watching everyone react.

Fredol,

I think you’re being disingenuous, you perfectly understand this phenomenon but it doesn’t appeal to you. Paying for pixels will always be dumb anyway.

Phegan,

At the end of the day it’s the same as something like FunkoPop, you are paying for a digital or physical piece of nostalgia. Neither are for me, but it is what it is

UKFilmNerd,
@UKFilmNerd@feddit.uk avatar

Like shelling out for a pre order because you get an exclusive in game hat. 😁

XeroxCool,

Do you wear jewelry? Do you have a nice watch that tells time just as well as a casio? Does your car feature upgraded wheels or upcharged paint? Have you paid more for fancy curtains when basic ones do the same job? Have you repainted a room just because you wanted a different color? Art, collectibles, novelties? Video game cosmetics are valuable to anyone who wants to express themselves the same as any other real life cosmetic. It can be especially important to young people who don’t have other avenues.

That being said, fortnite is predatory as fuck and is one of the worst offenders for addictive design, FOMO engineering, and maximizing DLC purchases. It’s what the annual sports games wish they could do. It’s what CoD started to do. It’s fueled by social media and by glimpses of random players in each match with the latest skins.

echodot, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game

I remember when it was a wave defence game. It was a good game I wish they’d make that as well

helpmyusernamewontfi,

it still is, fortnite save the world is paid and battle royale was just a free side game or spinoff or whatever

kandoh, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game
@kandoh@reddthat.com avatar

This is bigger than when they added Mario to Smash

Exusia, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game
@Exusia@lemmy.world avatar

Leaks? My brother in christ they are in the trailer, they’re coming to the BP.

Waluigis_Talking_Buttplug,

Leak is clickbait terminology

Just how game companies “leak” their upcoming games, but it was an official statement by a paid spokesperson

Exusia,
@Exusia@lemmy.world avatar

A leak is something that isnt supposed to happen. That’s dumb as hell. 🙈

helpmyusernamewontfi,

or sometimes it can be a pure accident and its pretty hilarious how some games get leaked sometimes

anyone remember how the last of us part two remastered was leaked?

Waluigis_Talking_Buttplug,

Wait they remastered that game already? Didn’t it just fucking come out like a few years ago?

helpmyusernamewontfi,

ikr, I hate how they’re using this such talented team of devs for just remasters because of the new TV Show or whatever

invidious.slipfox.xyz/watch?v=-7cOIzYkJrI

helpmyusernamewontfi,

whoops, I posted this the same day the trailer came out and they didn’t hit my feed yet

TORFdot0, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game

This is why I have decided to only play my retro backlog and just the absolute masterpiece single player modern experiences for the rest of my life.

Live service games do not interest me at all

helpmyusernamewontfi,

a bunch of my retro gaming friends talked me into it awhile back and now I got a CRT hooked up to a mini PC with n64 controllers, I definitely see the appeal

Hyggyldy, do games w Fortnite’s next chapter adds Peter Griffin and Solid Snake to the game

I wish I could completely filter fortnite out of my life.

davidisgreat,

I never really saw the appeal, but my friends keep wanting to play it. There is so much waiting. I’m just bored most of the time.

Sanctus, do games w Kids Want Digital Currency And Subscriptions More Than New Games This Xmas
@Sanctus@lemmy.world avatar

I’ve seen this article 15 fucken times today. They’re children who have never known a world without microtransactions. They also get these games for free, its not like they’re choosing subs over a game. They are choosing a sub for a game. Much like I did with WoW when it was the thing back in the day.

And where was this shit with flash games? “Kids would rather load a webpage than buy games”

DannyMac,
@DannyMac@lemmy.world avatar

It’s interesting how we’re moving towards owning nothing. Maybe less interesting and more boring dystopian hell-like.

Sanctus,
@Sanctus@lemmy.world avatar

I wouldn’t really use this as an indicator. Read your terms of agreements in most games. You do not own any of those virtual items. My D Scimmy is property of Jagex, not Sanctus. Subscription games have existed for as long as there has been dial-up. Phantasy Star Online Episode 1 & 2 made you buy a “Hunter’s License” to play online. Neopets has a term in the TAS that states you do not own anything belonging to your Neopets account.

The minute it gets alarming is when the normal goes from “buying your first home/car” to renting, which we already have one foot through the door on that front. Physical commodities are a much better indicator of our dystopian qualities. Once people stop expecting to own a home, and are just excited to return to their corner of the habblock then we have a problem.

Games as a Service on the other hand, are mostly symptoms of our unregulated technology markets. Its much more profitable to release the license to play your game for free and pack it with predatory microtransactions than it is to release an actual piece work for a game. So we will continue to see more of the shitpacked experiences as they continue to be profitable.

If you want to own digital things, consider finding games on Itch.io whwre you can buy them directly from the creator.

echo64, do games w Kotaku Asks: How Soon Is Too Soon For A Video Game Remaster Or Remake?

A remaster implies that it’s taking what exists and bringing it to a new thing.

If there’s a 4k scan of a movie that was made for blurays and then a few years later that 4k scan gets used to release an uhd version, we don’t complain.

If developers want to re-release their games on new platforms, I say sure? No skin off my back, helps them work on engine and tooling for the new platforms, gives games another wind. Literally does not matter to me.

I really struggle to see why anyone would be against these ports, honestly.

520, (edited )

People aren't against them. They are against pointless remakes like the PS5 version of The Last of Us 1 (not the remaster, they fully remade the game), which changes...fuck all. Like seriously, what does it change of significance?

Like, sure, if the game isn't otherwise playable on the platform then by all means, but otherwise why waste all that time?

Then there is the confusion as to the categorisation of returning games and what label to put them under. In my book, you've got:

  1. Emulation: literally the same game from the old console running in an interpreter program. Examples: NSO Collections, MGS 1 from MGS Master Collection
  2. Port: Same game, more or less, but running natively on the console/PC.
  3. Remaster: As above but with updated textures, models, FMVs, etc
  4. Faithful Remake: The game code, assets, etc are completely re-done but the game strictly adheres to the source material, save for a few modern amenities like auto save, ironing out bugs and maybe some things they wanted to do but couldn't because of hardware limitations. Examples include Spyro Reignited, Resident Evil 1, Halo Anniversary and Kingdom Hearts 1+2 on all consoles except the PS2.
  5. Interpretive Remakes: Basically a completely new game using the old game's basic plot points and designs. Examples include: the Resident Evil Remakes (except 1) and the Final Fantasy 7 remake.

But my list isn't industry standard. There is no industry standard. FF7R and the REmakes are considered as much a remake as Spyro Reignited or Crash N'sane trilogy. The version of MGS 1 in MGS Master collection is sold as a remaster despite being blatant emulation. It makes it very hard to know what you're gonna get.

insomniac_lemon, (edited )

Some people might be against them for the reason that they can de-list their old games from digital storefronts. For newer games especially it'd make that hard to compare what was changed.


I guess it's not as relevant with newer titles, but I feel like many of the classics looked fine (especially with higher internal res which is a good option for emu) and had some really cool tech that gave it a nice aesthetic without it being bloated. So it kind of feels like it's missing the point (limitation and ingenuity or something like that).

Like with Spyro, a big draw for me is the usage of vertex color including the skyboxes (one example, album). So it went from ~300MiB to 30-60GiB+. I mean sure some old games were designed with raster graphics that look crusty now, but for something like Spyro I'd rather play even a fan _de_make (leaning further into vertex colors) with more fleshed out gameplay (/more content) though too many fan game creators haven't learned to distance even their game titles from trademarks.

520,

I mean, indie games do exist that scratch that itch, so you do still have options

insomniac_lemon,

Well I have a lot of problems with how people design games so I don't really buy stuff anymore, plus I haven't really seen a lot of stuff that focuses on vector (esp textureless). In other words it's pretty niche even for indie, and discoverability generally isn't great even on the best day.

I'd probably have more luck doing it myself, I've done a few 2D things (meme made with Godot 3.X, 4.0 eye animation, not-yet-in-4.X test of someone elses' PR) but I'm not a dev and I don't have much energy or many ideas.

520,

Ah. I think the problem there is that pure vectors can be much harder to work with. it's hard to make something that looks good with purely vector based approaches, especially as your scenes get more complex.

insomniac_lemon,

I don't think that's it. For 3D the workflow is already there and vertex colors are powerful (though usually used for shaders or other effects like terrain-based sounds). Even going for Spyro's approach (esp. grayscale textures that disappear with LoD so it's just color) wouldn't be too bad as I imagine its music/voice is actually what takes up the most space (newer audio compression or MIDI-like music would reduce that), though a more minimal/stylized look could make it a lot easier. Certainly some things are more suited for it than others.

I could say a lot of technical reasons for or against this workflow, but I think the biggest is just that it's something that people don't think about or would rather have photorealism or blocky pixels instead (or at least that's a large chunk of the market). Vertex lighting is cool but doesn't have much use over modern lighting (if it did, it'd be very niche) and developers often don't really care about optimization much, instead telling players 'upgrade your PC'.

(admittedly my experience with 2D vector seems less supported as far as editors and AA, though I'm not sure if Godot's clip children feature has an equivalent in 3D or if you'd just need to use meshes/rigging more cleverly... which is fair, I'm not aware of non-skeleton rigging tools in Godot's 2D either)

520, (edited )

3D vectors can work well, but as an artist you are often better suited by going with the N64 approach. Due to technical limitations, textures were often used quite sparsely, with vertex shading providing the main colour and textures providing details. It was especially prevalent in games with cartoon art styles such as Mario 64 and Banjo Kazooie, but even games like GoldenEye used this trick to a degree.

The problem with pure vertex is, the more detail you add to stuff, the more calculations you are doing, and they can really add up. The same is kinda true of bitmap (in terms of resolution) but the problem doesn't scale the same way. With that said, it will work well for a cartoony/anime art style where massive amounts of detail isn't necessarily needed, and shaders can be used to complete the look.

insomniac_lemon,

I mean yeah we're mostly on the same page... but it should be clear that I'm not suggesting crazy detail everywhere, mostly just being a bit more intentional with model design when possible to integrate vertex color (or another old technique, use multiple objects when it means a simpler mesh). And I mentioned Spyro's texture/LoD system which is good, was going to mention sprite usage and also Crash having only 2 textures (shoes, back) but was too wordy (also Crash taking advantage of a linear camera for custom culling and view-specific models).

I'd say it's really good to give variation (and unique-ness) on detail and effects that way every tiny thing you decide to add isn't a fixed workload. Or in some cases the opposite approach, a more re-used/modular design for certain things like characters.

The problem with textures (aside from data w/high-res/high-color, resolution dependency, and workload) is that when you play an older game at modern resolutions (higher internal res or even just a Flash game) the elements that were designed for older resolutions/displays are really apparent next to the meshes that scale perfectly. Particularly if it's a GUI or pre-rendered cutscene (sometimes other random stuff). Textures on meshes can still be a really solid aesthetic for the environment/characters.

Also generated textures (see .kkrieger for an extreme example) might be a potential fix for the drawbacks, or something like textures that are designed to be used with an upscale filter (or in a similar way, maybe converting to SDF textures).

520,

Yeah, we are definitely on the same page. What they did with classic Crash with minimal textures on the character, they also did the same thing with Mario in 64 and Banjo in Banjo-Kazooie.

You could do a similar approach to environmentals for a decent effect too, such as having the texture essentially act as a very restricted form of bump map for the vertex shaded polygon. Goldeneye did this a fair bit.

I would be interested in seeing this kind of art style make a return.

echo64,

People are against them. Demonstrably.

Also worth reading everything I wrote not just the bits you want to read

If developers want to re-release their games on new platforms, I say sure? No skin off my back, helps them work on engine and tooling for the new platforms, gives games another wind. Literally does not matter to me.

520, (edited )

None of what I wrote contradicts that. Like I said, they are against pointless remakes and remasters. That's what's being discussed in the article.

While PS1, PS2 and even PS3 games could do with a fresh lick of paint if released today, it's not exactly uncontroversial to say that PS4 games don't need it. PS4 games don't even have the argument of simply making it available to modern consoles because PS5s can play PS4 games directly.

The law of diminishing returns has hit this generation pretty damn hard, to the point where most people are hard pressed to tell a PS4 game from a PS5 game. So when the differences are that miniscule, you aren't really meeting the objectives of a remaster. Just do a straight port with better FPS and/or resolution support.

echo64,

Like, sure, if the game isn’t otherwise playable on the platform then by all means, but otherwise why waste all that time?

If developers want to re-release their games on new platforms, I say sure? No skin off my back, helps them work on engine and tooling for the new platforms, gives games another wind. Literally does not matter to me.

520,

I mean of course they're free to, and I don't take any any sort of umbrage against those who do but... How does it make more sense than something like a paid compatibility patch? (Tbf that's what TLoU2 is doing with its 'remaster')

echo64,

you can’t do a ‘patch’ for a new platform, you have to release a new SKU. that’s just the mechanics of it. that’s what 99% of these things that people are mad about are. it also gives people an excuse to print mode physical medias which makes people who like physical media happy.

520,

you can’t do a ‘patch’ for a new platform, you have to release a new SKU.

Tell that to Microsoft and Sony. Xbox Series X and PS5 have been enabling exactly this for X1 and PS4 games respectively.

The consoles not only have native backward compatibility, but they allow developers to make patches for 8th gen games to specifically target 9th gen hardware.

echo64,

No, they have unlocked profiles. This is absolutely not the same thing as releasing a game made for previous gen for current gen it does not give you access to most of the graphical and audio capabilities of the modern platform, nor does it give you access to features like duelsense triggers and rumble.

It mearly takes the speed limit off the ps4 abstractation layer.

I want to be super clear about how these are very very different things. And also about how it’s petty to go and press the downvote button on someone’s posts when you’re having a conversation with them. Numbers don’t mean anything here, it’s just petty and makes conversation weird.

520, (edited )

They aren't limited to unlocked framerates and higher resolutions though. Some games also add additional graphics effects.

it does not give you access to most of the graphical and audio capabilities of the modern platform

Except where it clearly can. For example, Witcher 3's next gen update adds features like ray tracing.

And also about how it’s petty to go and press the downvote button on someone’s posts when you’re having a conversation with them.

Im not the one pressing the downvote button, heck my client doesn't even register you as having downvotes (I'm on Kbin) but I presume someone else is doing it because you are demonstrably incorrect. Go look at Witcher 3. Go look at Cyberpunk 2077. These developers are doing what you deem to be impossible.

echo64,

Except where it clearly can. For example, Witcher 3’s next gen update adds features like ray tracing.

this is a new SKU release for next gen systems, it’s not a patch. it’s a new version of the game.

520,

No, it is a patch:

https://www.theverge.com/2022/12/12/23505545/the-witcher-3-next-gen-update-ps5-xbox-pc-hands-on

A free next-gen patch for The Witcher 3 launches on December 14th, giving the aging open-world a boost if you’re playing on a PS5, Xbox Series X/S, or high-end PC.

echo64,

…playstation.com/…/EP9000-CUSA10249_00-THELASTOFU… this game has a next-gen patch for ps5 to get higher framerates: ref blog.playstation.com/…/the-last-of-us-part-ii-per…

note how it says [ps4]

…playstation.com/…/EP4497-PPSA10408_00-0000000000… this game has a next-gen SKU for ps5, to access ps5 feature sets, that they misnamed as a “patch”. note how it says [ps4] [ps5]

520, (edited )

You're the one mixing your terminology, bud.

SKU is a shipping and retail thing. It's a unique identifier for products shipped. It has nothing to do with software versions and so forth.

Witcher 3 has a seperate entry for PS5 because they also ship a separate PS5 version.

Thing is, if I put the PS4 version of the game into the drive, and download the updates, the game I have is exactly the same as the PS5 physical. And no, it's not downloading the entire game again.

It is a patch. Not a completely different version of the game.

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