PC is typically easier to develop for because of the lack of strict (and frequently silly) platform requirements. Which typically makes game development more expensive and slow than it needs to be when just targeting PC. If that barrier to entry was reduced to that of PC, you’d see a lot more games on there from smaller developers.
With current gen consoles, pretty much every game starts as a PC game already, because thats where the development and testing happens.
Rockstar here is the exception in that they are intentionally skipping PC - something that should be well within reach of a company their size while clearly being capable of doing so.
If another AAA game comes out with only PC support I’ll be right there with you - but most game developers with the capability release for all major platforms now. But not the small console indie studio called Rockstar Games it seems.
I could not care less. They seem to focus primarily on improving the graphics with every part of the series, while imo gameplay is much more important than graphics. Also, for the ridiculous price of one AAA title, one can buy a whole bunch of great indie games.
Personally, I might be done with the series at this point.
Did they not just put a lot of the vehicles behind a paywall in GTA V this year? If you previously had them, you were fine. You would be SOL if you didn’t buy them in the game before the update, though. IIRC some of cars were even stuck behind the GTA+ subscription.
I don’t want to buy a game, and then have to buy some of the exact same content again years later. They should have also told people that they would be paywalling the cars a decent amount of time before they went through with it, imo.
It’s not the end of the world or anything, but I’m concerned that this might be an attempt at starting a new type of profiting. This is worse than the horse armour from Oblivion. At least that gave you new models and textures.
“We’ll just sell them a game, then we’ll sell them the same assets in the same game years later!”
Just wait until it spreads to more game companies. I wish that there was a stronger push back when it happened. People are going to completely forget about it until it happens again.
With their current track record, maybe I’ll buy it after a decade haha
Aside from R* Social Club being finiky if you’re offline, GTAV and RDR2 didn’t flaunt with the line between SP and MP, in my experience. Each felt separate and optional to the other.
Never played much GTAV (4 was the last good one as far as I’m concerned, at least so far) but yeah, I loved how RDR2 and RDR Online don’t force one into the other!
GTA trilogy wasn’t developed by rockstar iirc. That being said, pre-ordering games is a dumb move anyway since games aren’t finished when they are being released nowadays
And it’s almost like they cant run out of binary code + a license key to distribute.
And the preload period is stupid anyway since you will most likely need a day 1 patch anyway.
They’ve done it with every generation of GTA recently. It will probably not come out at launch, people will buy the console version, and then suddenly it comes out on pc a year later. We’ve seen the tactic before
GTA V was 2 years later and it even came out after the next-gen release. But I waited patiently, I skipped any spoilers for 2 years and it was well worth it. Also, GTA has such a long lifespan that the wait really doesn’t matter
Almost every AAA release has pulled the same trick for at least the last 10 years if not longer. Don’t announce the PC release until after the console release, that way some people buy the game twice.
kotaku.com
Aktywne