I see you've included gacha titles as well. There's a small Girls' Frontline community - it's mostly me posting posting news at the moment so it could definitely use a spotlight.
Added. Not a fan of gacha titles myself whatsoever, but gacha titles are still games and this is a list to help others. Have you tried posting in various “new community” magazines like https://lemmy.world/c/newcommunities?
For me it was Cyberpunk 2077. Yes there were all those bugs at launch but I did not have too many issues. My main complaint was the story and the characters. The protagonist V was without any compassion, just a loud asshole. I couldn’t empathize at all. I felt like I wasn’t able to make any decisions were I was happy with the outcome. Additionally the gameplay was mediocre at best. A lot of places in the world felt completely rushed and unfinished. Combined with the lies from marketing, I wasn’t hooked at all and felt betrayed.
The protagonist V was without any compassion, just a loud asshole.
Would this not be mostly up to the player, since you control what V says when you pick dialogue options like any other RPG? If you play him without any compassion, of course he will sound that way.
Yes this is true. I wasn’t expecting a happy ending either (I never finished it). But there is no rule, that you can’t be the nice guy in a cyberpunk world. In the end this still is a game which is supposed to entertain the player. I think both blade runner movies are a good example of a cyberpunk story, where love and compassion is a central point to the story.
The advantage of story telling in games over movies is the decision making. The capability to influence the direction a story is headed. My point is, that I wasn’t able to connect with the main character although the game was advertised as an rpg. And I know they acknowledged this flaw as they rebranded the game as action adventure.
Did you play male or female V? A general consensus I hear is that male V makes a better merc while female V acts more like a real person with some compassion
I played a male V and I looked into the differences now. I might have to give the game a second chance and play a female V.
And I’m not gonna have expectations this time arround. So I might be able to enjoy the positive sides.
I see what you mean with the gameplay. Personally I really enjoyed the story and the setting, as well as the level design. But the gameplay wasn’t very great.
Tunic: I thought it had more than one puzzle, with how it was being talked about online, but it ended up repeating the same thing for 6 hours reusing the same gimmick over and over - after a below average first half.
Xenoblade Chronicles (DE): the characters were really uninteresting, the story kept spoiling every attempted twist it had with needless foreshadowing and the combat felt really boring. The world was empty and it felt like a dead MMO.
13 Sentinels: I won’t spoil anything specific, but the story was just a bunch of the most generic sci-fi cliches.
Monster Hunter Rise: I love World/Iceborne and really enjoyed the parts I played of GU and 4U but Rise just felt bad to play.
Games that force daily tasks/gacha games: I hate being forced - or even just being hinted at having - to grind daily. It just ends up pushing me away from the game, even if I’m enjoying it. I can’t play games like Genshin Impact and Star Rail, but also the daily challenges in sf5/6 bother me every time I see them.
I also don’t really get roguelikes, but I’m not sure if I just haven’t found one I enjoy or I don’t like the genre.
If you have a hackable switch, dump your keys and demo it on your PC assuming it’s beefy enough. You’ll know if you like it within about an hour or two.
Xenoblade 1 is over a decade old and launched on the Wii. While it is an important game, and was mind-blowing at launch, the sequels surpassed it imo.
Skip 2 and go straight to 3. The gameplay is a combination of both titles and the battle system is FUN. By the end, you’re changing classes, 7 team members at once in battle - switching between them at will, 12 arts available to each member at once, chain attacks and transformations into massive mech-like beings called Ouroboros where you can really fuck shit up. If you install the rebalance mod it’s even better, battles are fast and if you don’t keep up you can get fucked over quite bad. Or you can just go YOLO and just punch things with the fighter class loaded up with attack gems.
The story is very strong (endless war between two nations where the lifespan is only ten years (born at 10, die at 20), and your life is replenished by taking others) with some incredible voice acting from the UK cast, the world feels alive - full of warring factions and roaming armies, and the quests all actually mean something now (help any colony and you gain their leader as a computer played party member, as well as their class and weapon that you can assign to other team members and level up through use). The game runs a dream on a good Yuzu setup in 4k 60fps too.
The great thing about Xenoblade is that you can arguably play the main games in any order and still enjoy the full story. XB2 is super horny, has a fucking terrible menu system and has a lot of it’s own issues, despite it still being a very very good game. But there’s a reason Xenoblade 3 was nominated for Game of the Year at the game awards, you know.
Pretty much all the new AAA games. Kind of lost interested the moment games stopped being innovative. It’s nice to have super dooper realistic looking game and millions of small details but I still haven’t seen a game that would really improve on the game play in the last 20 years. They are still full of simple rules and mechanics. For example, 20 years ago it was common to have the “enemy spotted you but just hide and don’t move for 3 seconds and they will move on” rule in games and it pisses me off when new AAA games do it. Modern games are full of this shit. “If you do A in situation B, C will happen”. Just learn the rules and beat the game. There are more rules, more details, animations are nicer but I still find it boring. It’s still just a bunch of fixed rules, NPCs still move like robots, you can still see the algorithms behind everything. I prefer to play an small indie game that actually tries something new than AAA game that tries to build ‘realistic’ world and fails at it.
That’s a hard question, but the first two games that came to mind were Final Fantasy XV and Snowrunner.
FFXV is just… There’s no nice way of saying it, it’s garbage. A huge open world with nothing interesting in it, the story is pure nonsense and it’s all full of holes, the characters are generic jrpg fodder, the shallow combat literally plays itself and you don’t even get to drive the damn car yourself. I was never a fan of the series, but after that one I swore off it completely.
And Snowrunner is just utterly disappointing, for a game that describes itself as a “driving sim” the physics are horrendous, the trucks squid all over the place and they have no traction whatsoever, the entire game revolves around you driving from point A to B through the most sadist maps imaginable, if you get stuck or flip over you have to start everything from start and it’s such a slow game, I can’t stress this enough it’s glacial slow. It’s just incredibly frustrating and stressful, coming from Euro Truck Simulator 2 (a game that I consider zen like) this was just torturous.
I was pretty on-board with FFXV until the exact moment I realized the boat portion was supposed to lead you to a LOT of cut content instead of literally 1 other area. Definitely left a bad taste after that. I feel like it could have been a masterpiece if not for issues during development that I can noticeably feel the effects of during gameplay
I can totally see why you wouldn’t like Snowrunner … I love it, and doing rescue missions to recover flipped trucks and struggling through hard terrain at a slow pace are the parts I like about it, lol
Square’s writing has always been garbage. Only the cringiest weebs like that shit. Like the only ones I liked were FF7 and 9 and even then it was only tolerable because they didn’t had voice acting. Because I could read trough some of the awful dialogues quickly. The FF games always have cool over arching storylines but the god awful dialogues always ruins it for me. Now that their games have voice acting I can’t stand to play any of their games any more. I tried Octopath and Triangle Strategy recently and I just couldn’t force my self to listen to the bullshit those characters were muttering, voiced by those shitty anime voice actors.
I never understood the praise for Octopath. Even though they were technically intertwined, it almost never felt like the characters were interacting with one another; it felt like they were just monologuing and not actually conversing. It didn’t help I hit a huge difficulty spike at the end because I didn’t level up my characters the way the game wanted me to and couldn’t continue.
You are welcome to criticize and dislike the writing of the games, but you can do so without insulting people who disagree with you. This is your reminder of the main rule of this instance to “be(e) kind”.
Maybe this puts me in the “cringy weeb” category but I just put the language to Japanese and use English subtitles. Most Japanese games I’ve played really suffer from poor dialogue localization, and this helps. Except for Exoprimal, the English voice acting and dialogue was fucking great in that game
FFXV isn’t the worst game I’ve ever played. It’s not even my least favorite Final Fantasy. But it’s probably the biggest lost opportunity of any game I’ve ever played by a wide margin. The combat is almost a lot of fun. The magic is really neat. The summons would be awesome if they were more controllable (some summons you will rarely see because of location criteria). The open world is cool, but mostly empty and completely removed from the EXTREMELY linear story.
But the worst offender is all of the story beats that are devoid of context or follow up. Apparently all of the backstory is spread out between the movie, a cartoon, and the DLC. But playing through blind it’s just random stuff happening. The game had potential to be the most epic story if they could have stuck the execution of it.
I have a really complicated relationship with FFXV because while it’s an objectively pretty bad game, I enjoyed it way more than I reasonably should for a game of its quality. Maybe it was the fishing minigame.
I absolutely agree with the overambition being one of the downfalls of the game. They wanted to go too big and create some kind of multimedia “experience” where you had a movie, a novel and many many DLCs to spread the content over.
The end result is an empty shell of a game, and even after watching the movie first and pausing the main story at the appropriate points to play the DLCs (I didn’t play on launch and bought the complete edition), I was still missing context and having beats not land because apparently crucial backstory was meant to be told through the Lunafreya DLC that never got released because the game did poorly.
The game has a lot going for it. It just has a hard time sticking the landing in a lot of ways. Once you get to Altissa the entire story goes at breakneck speed (because apparently they expect you to put dramatic sequences on hold to mill around in the open world that you already left). There’s a lot of really cool story bits that just aren’t given the respect they deserve.
Lunafreya and Prompto are two that really stick out to me that should be huge moments that the game just skims past. (I didn’t play the DLC, so maybe Prompto’s DLC helps this. I also didn’t watch Brotherhood.)
Having said that, I liked the combat mostly. I like the magic system mostly. I like the summons mostly. I like the traversing mostly. Also, I meant to mention that I’m pretty sure you can drive the car despite what the other poster said. Playing the entire FF music catalog in the car was cool. I like the characters mostly.
It’s a mostly good game that could have been amazing with some better choices.
You can indeed drive the car, but you couldn’t on launch. You can even put on some monster truck off-road wheels, I think.
The Prompto thing is a perfect example of the game shipping as incomplete. I did as was apparently intended and stopped playing the main game when he disappeared for a bit to play his DLC, and it does give a much better context. The lines after he comes back would barely make sense if I hadn’t.
12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.
If you want a good time loop game published by Annapurna, just play Outer Wilds.
I 100%d this game, out of some kind of angry obsession and curiosity rather than excitement, and instead of feeling satisfied with myself, I felt relief that the frustration was over and I could leave that danm apartment and never return.
I’m gonna come out swinging: not even a game, but two entire fucking genres:
Battle royales. I am like 90% convinced that gamers have been tricked by some dark psychology that has somehow convinced them that these games are worth playing. I don’t know whether it’s because the quality of FPS games has been so low for so long that today’s gamers have never really played a properly fun shooter or what. Battle royales are 75% downtime. You spend so long fucking around parachuting in to the map, walking around, collecting stuff, bla bla bla, interspersed by just a few moments of action, and when you get killed it usually doesn’t feel fair, it’s because a whole other team showed up right as you were already fighting someone else and put you in a nearly impossible situation.
MOBA games are just RTS games with the best bits taken out.
Battle royal’s taught me what it would feel like to be gaslighted. Surely nobody thinks they are fun. The only sane answer is all my friends have conspired to induce paranoia in me.
I didn’t say that you’re wrong or lying at all! Like, MOBAs aren’t for me but otherwise I have no problems with them. But for Battle Royales, yeah, I said that I thought that they trick people, like they’re intentionally really manipulative. For example, loot boxes - they’re fun, but manipulative. Know what I mean?
Battle royales seem to be specifically designed to exploit human psychology to maximise the amount of time that a person plays the game by having specifically timed dopamine releases and manipulating game matchmaking to keep players playing for longer than they would have otherwise. Have you ever felt yourself thinking “damn, I should stop playing, but I want a win first?” That’s exactly what I’m talking about.
I’m glad you enjoy the game and I’m not trying to take that away from you, but I just have an “ick” for that genre, it feels abusive in a way I can’t really put my finger on. And yeah for sure I am overthinking it, this entire thread is an invitation to overthink video games ;p
I think people just like the competitive-ness of a battle royale. People like to win and nothing says “winner” more like being the last survivor out of 100, you know?
Nah, that’s not really it, imo. If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.
I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction
I swear that battle royales are specifically designed for precisely timed dopamine release to make players have longer play sessions and to encourage addiction
You’re really just describing live service games though, of which most battle royale games that come out in the modern era are a part of. Pretty much any AAA online multiplayer game is going to be about encouraging addiction and dopamine release. I think why battle royale games seem to be at the forefront of this is because they are inherently online multiplayer games. You couldn’t really make a true “battle royale” game before the prevalence of online multiplayer without some major concessions.
Battle royale games happened to be the industry darling back in 2017 which is why so many AAA studios rushed to carve live service models out of them. If you pay close attention in the coming years you may notice that this will likely again happen to whatever new burgeoning genre takes the industry by storm. They already did it back in the early 2000s with MMO’s.
Yeah, you’re not wrong - I guess the difference is that when it comes to battle royales, the medium is the message. I don’t give a shit about levels, ranks, customisation options, skins, perks, etc. in Call of Duty, so all of those manipulative tricks they pull in that area don’t really achieve much. But for Apex Legends, the manipulative shit is the game itself.
If that was the case then they could just stick 100 people in a lobby and get them to square off 1v1 in a tournament until there’s one winner.
And you think battle royales have too much down time?
I don't play them because they're all prey to the modern aggressive cash grab bullshit most online games are, but most of the downtime you're discussing is actually active and engaged. You need to be consciously making a decision during the parachute part to decide where you want to land. All the "collecting" is constantly under stress, because if you aren't aware of your surroundings at all times, you could be dead. The whole game mode has a tension to it that most others don't, because dying in death match doesn't cost you anything but 10 seconds to respawn.
Lots of games had duel modes without downtime, when your duel ends, you get paired up with another player whose duel ended recently. It’s a few seconds at most usually.
I never felt particularly stressed during the collection segment, just bored, and from the other guy who wrote that he likes that time to mess around with his friends, I don’t know that your experience is universal.
That feeling of tension that you describe was absolutely present for me playing traditional deathmatch. The drive to want to win was strong enough to make me give a shit about the game. Especially if it was like, a clan match or something.
There's also the chaos aspect. Put 100 people in an arena and pretty much anything can happen. The top player can find themselves overwhelmed by people, and any competent player can come out the winner with a bit of luck. It keeps things from getting boring in the way a standard 8v8 in a standard map might get.
For me it’s pretty much any competitive multiplayer game. I don’t dislike the games, I usually dislike the communities. That was one of the big things that turned me away from Overwatch (the first one) for example, the gameplay was fun but I just wish I could choose who I was playing with.
Needless to say, I stick with singleplayer games these days, or at least less competitive multiplayer games. Games with good local multiplayer, like SSBU, are also pretty fun when I can get a group together.
Battle Royals - for me, it’s about how the consequences heighten the tension, and how the threat of getting unceremoniously smashed back to the lobby heightens the victories.
Playing with friends makes the the whole experience fun. If you drop and have some downtime ‘just’ gearing up, you can chat and hang out and goof around. Then when shit kicks off, it’s just so much more impactful (imo) than a game where you’ve just died and respawned a bunch already and you can do the same again. The teamwork and communication has to be next level and it feels so damn good to win a round, especially when you’ve been on the back foot and had to claw your way out of tough fights.
No mind tricks, not fussed about loot boxes and skins, just awesome memories from when we where playing enough to get almost half decent at it.
…and now I’m missing Apex Legends, might reinstall and remember that my friends don’t play it any more
Hahaha ummm yeah as for your last sentence, I finally got around to getting a diagnosis for adult adhd recently and yes, having that focus naturally demanded of your brain by something you actually enjoy doing is definitely soothing. Kinda explains all of the activities I’ve always been drawn to (intense games, sim racing, rock climbing, skydiving etc)
That downtime in a battle royale creates a really fun tension. Unfortunately, it does feel like dominant strategies emerge in that genre a little too easily, and then they become repetitive, so you don't get that early feeling with the game for more than a few weeks.
MOBAs can take many forms, and a lot of them don't look anything like an RTS, but they do usually give you the good parts of leveling up and becoming more powerful in an RPG over the course of about a half hour.
Battle Royales: there are pros and cons to the format over traditional FPS. The real story here is that Fortnite in particular also frequently comes out with tons of fun and ridiculous weapons and items which is something that other companies don’t really do.
Ie: chrome that lets you turn into a fast moving blob, a katana with a charge dash range so big that it’s considered a mobility item, a handheld napalm cannon
I hate RTS because there are so much going on everywhere at the same time that I just can’t handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and… damn how did they just send an army of 50 fellas??
MOBAs allow me to fully focus on the moment and whatever I’m doing instead of being perpetually late on the actions that need doing
Yeah, I understand that, and I guess they’re not for everyone. I’ve got pretty severe ADHD and I love the “everything happening everywhere all at once” feeling that RTS has
Oh yeah, for sure, 100%. I know that this is incredibly opinions based. Every time I play a MOBA, I just think how much more fun I’d have playing an RTS!
RTS games are currently in a big slump (nobody’s really making them, and the player base on the ones that exist has seriously dried up) because most people only like half the game.
The people who love the micro end up going to MOBAs like League or Smite. The people who love the macro end up going to 4X/Grand Strategy like Stellaris or Crusader Kings. The market of people who equally enjoy both aspects is pretty small. Like, I’ll never buy a bag of Chex mix again, now that I know I can get a whole bag of just rye chips.
To make the scene even more anemic, the skill cap right now is so high. I know several people (including me) who tried to get into Starcraft 2, only for their first random opponent to be a person with 20,000 APM who thinks a match lasting longer than two and a half minutes is a slog. It’s not even possible to learn from your mistakes when you get stomped that hard, that fast. But the single-player part does nothing to prepare you (other than maybe letting you figure out what the buttons do), and it’s going to happen just about every time (because the only people still playing are the people who have been playing for a decade or more).
I would respect your opinion if you presented it as an opinion, but your comment just reads as a condescending statement towards gamers who enjoy those genres. I don’t play either of those genres either, but I respect that people do enjoy them.
I would respect your opinion about my opinion if you presented it as an opinion about my opinion…
Of course it’s just my opinion. I respect people who enjoy those games absolutely, 100%. No disrespect at all. I didn’t even say anything negative about MOBAs except the fact that I didn’t personally enjoy them. You’re taking this way too personally.
I have never played a MOBA but some quick sessions of Vainglory in an old iPhone… If that counts.
I can see the charm in the genre I guess… But battle royals? Hell no, you wrote it damn perfectly… It is a huge waste of time, whether it is for the grinding mechanics, or the camping mechanics, or the unfair situations, but that tension does well for streaming guys, I think that is why the genre got so popular? Like those brainless games that you see on social media like Facebook about driving trailers in messy roads or those Five Nights at Freddie’s kinds of games?
Are you a more eloquent me? This is exactly what I feel about both Battle Royales and MOBAs. How and why? I just don’t see it. I have friends who enjoy both genres and I’ve talked to them many times and asked them to explain why they find it fun. I still don’t get it. Dark psychology indeed. That’s the only thing that explains it for me.
Totally agree with point #1. I was a staunch supporter of Fortnite when it was a zombie defense base building game. Then everybody latched on to the battle royale and I hated it, and every battle royale that hopped on the bandwagon afterwards.
Spend 20-30 minutes collecting loot just to win or lose it all in a sudden burst of conflict… shit gives me hypertension
You need to be the kind of person who likes crafting progression in itself. I enjoyed for a good while, chasing better upgrades, building a base and slowly building up a glossary to understand the aliens, but it's definitely not for everyone, and it's more wide than it's deep for sure.
Maybe it's because I got into it late but I actually liked the exploration between planets. While a lot of them are effectively interchangeable in resources, there's a lot of interesting environments and creatures that are created by its procedural generation.
One thing that really gets me with that game is that every single planet has only one biome. There are no poles, no jungles, no deserts; it’s just one environment pasted over the entire planet and that feels weirdly wrong and is kind of boring.
I really gave the base building a good try, but it did just feel tedious and misplaced. I wish they would expand on npc interactions and the language learning system instead
The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.
In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.
The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.
I just wrapped up the last one on my list: Sekiro.
It wasn’t as hard as everyone makes it out to be but that could be due to my having previously gone through Bloodborne and learned how to be aggressive.
All of their games are superbly fun but it did take me a lot of tries for it to click.
I started out terrible at them - and frankly am still nothing special - but am super glad that I persevered.
While I have other favorites as well, the Soulsborne will always rank at the top of my list for gaming perfection.
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