This is more ergonomic and precise compared to a stick. It’s completely down to personal preference, but this layout is getting a lot more popular. Fight sticks have been popular because of oldschool arcade machines and historical inertia, but designs are branching out now (see “mixboxes”, keyboard users and all sorts of custom layouts online).
Neat. And thanks for the insight. Do you have a good source for those button/switches? I’m working on a 3D design mouse and am intrigued by these arcade buttons
I got buttons from here. The small buttons are 24mm, the big ones are 30mm.
I wouldn’t recommend these for a mouse. These buttons don’t give much tactile feedback and don’t feel particularly crisp. They are nice prominent buttons for bashing in this context for fighting games.
The leverless design allows you to move faster as well, if you’re holding back, you can also hold forward and then release back, meaning there’s no travel time between moving the stick from back to forward.
I’m pretty sure I own it in on four different storefronts and I’ve never paid for it. It’s a lot of fun but I stopped playing before I got to fly. I don’t remember why.
I don’t necessarily mean that as a bad thing - at least some of what you repeat (picking up shit and throwing it around telekinetically) is a lot of fun, IMO.
I enjoyed it through the end and the DLCs too, but I could also understand why people might get tired of the game before beating it.
Definitely fake. Batch identifier plus a lot of things (label quality, top notch) being a bit off, and the stamp code not being CPUENXXXX. www.gameverifying.com/wiki/…/nds
I recently built a small hitbox style controller as well. Really fun to play on. Still bad at the game though lol. I am finding this a lot easier on my hands and wrists.
Are the 2 extra buttons for custom mapping or do they serve an intended purpose? What inputs do you recommend mapping the extra buttons on the left side to?
Whatever you want. I’ve got drive impact on left thumb. Middle white button is start and pinky white button is unassigned currently (but Daigo uses this for drive impact)
I’ve been looking into building my own leverless for Tekken, but I want to make sure it’s PS5 compatible. What microcontroller did you use for this project? And thank you for the small boost in determination, I needed it.
I’m using a R.Pi with GP2040-CE firmware. It doesn’t work with PS5, but I have a Brooke USB convertor (that’s just for local events, I only have a PC at home). I used to have the Brooke convertor embedded inside the hitbox but that gave trou le with my Linux PC at home.
Let me know if you need help with the process. If you don’t have woodworking g experience there’s still a very easy way to make this yourself (with some tools).
I play on PC but was looking for PS5 compatability regardless… I eyed up the UFB-Fusion earlier…
As for the case, I have access to lasercut acrylic on my campus so I will try to design a stacked acrylic body (have experience from making keyboards). Still stuck between implementing arcade buttons with loose wiring or if I should make a “daughter”-board PCB with low profile mechanical switch contacts.
imgur.com
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