I just meant in the sense that it was in the top 20 games in the US. Of course its the most popular mario kart game at the time, but I had no idea people play it enough to generate a concurrent playerbase that large.
With the general lack of content beyond the initial unlocks/DLC and track packs, I wouldn’t think there was that many people playing essentially becomes a time trial game every day. Then again I play wow now so maybe I do understand.
I’ve been in Plus for quite a few years now. I used to be able to get it for $40 around Black Friday. That was an acceptable price. If I can get it for $60 this year I may re-up. There’s no way in heck I’m paying $80.
Despite some of the players complaining, a lot of the audience likes the pay-to-win mechanic. It's not a game funded purely by whales; a lot of average players will spend money on the loot boxes. "I like that it means I don't have to grind for ages, I don't have time for that" and "it feels like the sports trading cards I had when I was a kid" are a couple of the reasons I hear somewhat regularly. The idea that it could be designed to not be grindy in the first place doesn't even occur to them.
I am trying to convince my best friend to not buy the same cashgrab game every year but my mans just can’t stop himself. At least he doesn’t partake in any microtransactions.
Poor management is the problem. Your overhead has nothing to do with us. You suck at business and cutting jobs is all you do.
Games are not worth more by any means. The market is saturated and AAA games release unfinished and you still make your profits and bonuses.
The problem are the elite shitbags who go to elite schools and get cherry picked by other elite shitbags who continue the cycle of enshittification of the world rather than hiring good hard working Americans within that KNOW their industry and the products where people like Tim Apple and whoever this Capcom CEO ding dong do not at all.
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