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extant, do games w Skull and Bones Has Yet Another New Release Window

Games getting their release dates pushed back should be applauded not criticized.

Stovetop,

Except this game’s development has been a trainwreck since Day 1. There were many opportunities to release it earlier as a good game, but Ubisoft keeps changing their mind on what dumb monetization model they want to weasel in there.

Metal_Zealot, do games w Skull and Bones Has Yet Another New Release Window
@Metal_Zealot@lemmy.ml avatar

If this ends up just being a Sea of Thieves ripoff, I’m gonna fucking lol

crawley,

I don’t know what else it could possibly be

slowjoe,

I couldn’t even get past the tutorial area during the beta, it was very tedious

Codilingus,

Having played in one of the first tests, it’s far from Sea of Thieves. 1 man controls the entire ship, opposed to a crew controlling 1 aspect of the ship at a time.

And it got boring very very fast.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

I saw a little gameplay footage and it looked like just the sailing part of Black Flag, nothing else and no new features to make it more in depth.

How close am I?

Codilingus,

Actually really close, lol.

ArmoredThirteen,

Well you probably played before they had the “fun and engaging gameplay” dlc ready

Son_of_dad, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

Why even attempt AAA game with such a small budget/team size ratio?

It would have been a good game if they had cut the amount of developers and the scope of the game to fit the budget. I’ve recently tried smaller games like Dysmantle and they’re great, why not even pixel/FF style Lord of the rings game? That would be awesome and cost less

ours,

Maybe having licensed such a big IP they aimed for the stars.

z3rOR0ne, (edited ) do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2
@z3rOR0ne@lemmy.ml avatar

Yes. As much as I have loved this game from day 1 (yes, day 1), the lack of 3rd person option did irk me quite a bit.

Honestly I probably would have played 1st person the majority of the time, but the option to zoom out the camera and just watch my badass highly customizable character move around and interact with Night City would have been a very very nice addition to the game.

Ultimately, I think they just had to scrap to focus on other (probably less technically challenging) aspects of the game’s development.

The fact that they made an exception for this with the vehicles (now with combat as of version 2.0) points to the high probability they knew that 1st person throughout the entire game was probably gonna lose them some fanfare, so at least in the vehicles (especially the motorcycles), you can zoom out and see your customized V in all their glory.

Gurei,

The number one reason my primary vehicles tend to be motorcycles.

Tar_alcaran,

Also, lane splitting is a superpower in night city.

Kaldo,
@Kaldo@kbin.social avatar

I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.

Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...

ryathal, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.

dan1101, do games w Todd Howard Says Planet Exploration in Starfield Was Brutal Before Being 'Nerfed' - IGN

I’m all for hardcore as long as you can figure out what the affliction is and how to avoid/cure it.

CubbyTustard,

deleted_by_author

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  • dan1101,

    I believe it’s Tab on the PC, in the upper right it will actually say what the symbols mean. But even though I carry around helmets/clothes/spacesuits with high ratings for each thing and wear appropriate things I still seem to get warnings when I go outside. I’m not sure if it’s actually affecting me or just a general warning that the hazard exists.

    Fafner, (edited ) do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
    @Fafner@yiffit.net avatar

    Playing a barbarian with bear aspect: “What encumbrance?”

    edm00se,
    @edm00se@beehaw.org avatar

    I facepalmed after realizing I’ve been lugging around that stupid

    spoilerhidden Harper’s Chest w/ the high lockpick DC

    for the entire second act with it taking up inventory space.

    Schlock, (edited )

    Smashing chests in BG3 has no negative effects.

    BJHanssen, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
    @BJHanssen@lemmy.world avatar

    Honestly, the game is amazing 95% of the time. But Act 3 feels a bit too packed and a bit rushed at the same time. I’ve not been able to complete it because the game consistently crashes for me at a particular point on what amounts to ‘the final run’.

    The fact that instead of just leaving the gsme until patched I instead chose to start over with a second character says something about how good the game is otherwise.

    CMDR_Horn, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
    @CMDR_Horn@lemmy.ml avatar

    Good thing I’m such a slow gamer nowadays

    sandriver, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN

    Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.

    Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

    I dunno, maybe this is all a pipe dream.

    NuPNuA,

    That’s just middleware isn’t it? Plenty of it exists but you still need to optimise the outcome to each hardware setup.

    flakusha,
    @flakusha@beehaw.org avatar

    In fact it would help game development as much as “similar” approach helps the web grow the way you don’t need to reinvent the wheel every time. Although you can.

    HotsauceHurricane, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type
    @HotsauceHurricane@lemmy.world avatar

    The game that keeps on giving.

    CallMeAnAI, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

    Gamers will and do bitch about anything and everything. I couldn’t care less if they use AI if the product is good.

    Marshezezz, do games w Paradox Takes the Blame for Vampire: The Masquerade - Bloodlines 2 Sales Flop, Announces $37 Million Write-Down

    WoD is probably my favorite but I’m not touching a paradox game cos they have the reputation of shit

    caut_R, do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

    If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.

    But I have a hunch that it‘s still not a smooth ride after.

    At least this is the most reasonable thing I‘ve heard from GB since release lol

    MudMan, (edited )

    My experience with it has been solid, but I do run high end hardware that is muscling past a lot of stuff.

    I think as usual there is some confusion between compilation stutters and the game just being very heavy for the way it looks (which it is). People online seem to be scattershot about it.

    And then there's the people talking about it who don't care but like to be mad online, which is also a thing.

    And then there's the weird dev that keeps mouthing off for no reason in ways that can't possibly help.

    Lots of things on this one.

    Still I don't think you're expected to idle for fifteen minutes. That's the point of the background compilation. You can still play more or less fine. Particularly on first boot the first fifteen of this should be a bunch of cutscenes anyway, and those lock at 30 (which I don't like at all and so many games do now for some reason).

    LiveLM,

    Yeah sure but why didn’t they put a “Shader Compilation” loading screen then?
    Many games have one that tell you what’s happening and give you an option to skip, better than having to find out via a tweet…

    UndergroundGoblin, (edited ) do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

    Fuck EA. If they dont offer appropriate support, I will never buy any games from them again.

    Multimillion Dollar company but 0,0% real, human support. If you can’t log into your account, you’re fucked. Your account is gone.

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