Well there are still a decent amount of games that comes out as closed beta before going public so there’s definitely a market for it but reading irdeta anywhere always stings a little
I don’t follow. Some games do come out as irreparable buggy garbage, get terrible reviews, and nobody of sound mind buys them. Other games come out with a genuinely fun product, and as a result of player engagement, the developer decides to add more - and nobody of sound mind is then claiming they “released it half finished”. Meanwhile, early leaks are always buggy because the bugfixing and polish phases come late in development.
So what does any of that have to do with justifying leaking?
The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.
It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.
You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.
And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.
I’m tired of every game being spoiled if you happen to engage with any amount of social media because of leakers. I’m okay with that not happening anymore. You can wait a week.
I doubt that’s got much to do with anything. Palworld is a pretty standard survival early access thing whose only distinguishing feature is that they’ve somehow evaded Nintendo’s lawyers until after the release window.
Maybe they sent the cease and desist to the wrong address, like there’s an 87 year old Japanese woman wondering what this strange letter is she received and what she’s done wrong.
This fuck up is entirely of Rocksteady’s own making. It might review amazing, but gamers have utterly soured on live service bullshit. The Arkham games were gamer’s games. They can’t just fob this off on us like they can with CoD or FIFA.
Trailer looked interesting to me. Last performance of Kevin Conroy as Batman too, if I’m not mistaken. The Arkham series are part of my favorite games. Was hoping this would’ve been a decent continuation of that.
Yeah, I didn’t last thirty minutes into the show. It’s just ads, bad jokes, and more ads. It doesn’t celebrate games, it celebrates capitalism and I just don’t care.
Slowly just buying games on pc so I can cut my dependence on the Playstation. Paying twice for internet is so dumb. The ps5 and switch will likely be my last consoles.
I refuse to accept $70 as the new norm as companies boast about record profits, while indulging in layoffs. All while the average consumer has less money than ever before to even buy them.
Wait a second, you can add on the Bluray drive to the slim PS5? Meaning you're not locked in to an all-digital console, but you can still upgrade later? That's a great idea, why is no one talking about this?
Sony finally gets to join the ranks of add-on-disc-player consoles: the Sega Megadrive, the N64DD, and this... thing.
I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.
enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I
Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.
You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.
also heres what one mjnute of modded rebalanced combat looks like
TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.
Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit
You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.
Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.
I think that’s good though, scaling is a dumb mechanic in a game like this.
When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.
From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.
He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.
$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
I’m not saying he is in the right, just pointing out that it is apples to oranges.
You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.
That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.
I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.
Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.
More games like that please! Maybe the development costs didn’t have to balloon that much.
These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.
Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.
Here’s my hot take, I agree, but publishers need to increase pay to developers before I will accept a price hike. Until then I am waiting for that discount like I always do.
The best developers are not in the game industry, because of the pay. Only exceptions like really-into-games dudes and highly skilled ones, like game engine developers.
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