Pretty sure a lot of people will embrace this mode if it exists. When you are an adult with responsibilities, beating a “challenging” game simply isn’t a priority.
I would absolutely choose this mode without any shame. I already spend plenty of time in “Story Mode” difficulty; I don’t care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.
Real talk: I’d rather kill my hour bashing my head against something challenging then progress actively through something not challenging. “Beating the game” just isn’t a drive for me. I play while it’s fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don’t care to “finish” it.
But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.
For me it’s about the story, I basically only play games that have an interesting story (and some Vampire Survivors here and there). So I don’t care for challenge or progress.
I feel this. Gaming for me is about getting better at the game, and playing with it’s systems. I think it’s why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
A good game should present a fair challenge but also not explicitly just waste your time. I like difficulty but when I feel my time is being wasted I just quit.
Depends on the kind of game I think. Certain games I do play for the challenge (FromSoft, TBT, RTS, rogue-likes and lites). Others I’m playing for Story (RPGs).
I think a good example of a game that was too difficult (for me) but had an engaging story that I wanted to play was Celeste. I hate precision platformers. But they Devs knocked that out of the park in terms of accessiblity options so I could tweak it until it was enjoyable for me, and enjoy a beautiful story with beautiful music.
Main reason games like Deathloop, Outer Wilds, Gunfire Reborn, Slay the Spire, Vampire Survivors, etc. got their hooks in me so deep - something I can sit down, fire up to play solo (it’s tough as hell to get friends together to squad in games when all your friends are also 35 and busy), knock out a 30min - 2hr play session, and put down without feeling like I’m in the middle of something.
Love how many games there are these days who play like this. Seems like rogue-lites do it best, but it’s nice to see other genres making it work, too.
I’ve been meaning to try it out, it’s on GamePass, but I worry that it’s the kind of game that takes a lot of brainpower to “solve” while also requiring a lot of skill. I can do one or the other but both at once stresses me out! lol
Deathloop is great, I got it right around release and played through it over the course of a few weeks.
It doesn’t take brainpower to solve. There’s a whole time loop puzzle but the most disappointing aspect of the game was that it’s a solved solution. The game spells out exactly what objectives to complete at which places and at what times. While you play through the game the first time you’re uncovering twists and clues as to how to solve the puzzle but instead of letting you deduce a solution the games builds out a step by step list of markers for you to follow.
It’s essentially the complete opposite of how The Outer Wilds, which has a similar time loop aspect with a puzzle to solve, handles it.
That being said, give Deathloop a shot because it’s still a fun shooter with neat mechanics that lean very close to immersive sim levels of freedom.
I tried Lies of P recently, made it to the first boss, and i just quit. This coming from someone who play dark souls, that boss is just too spongy and i have no patient to get through that, i have not much time to game anyway.
That’s the fun part tho. Either that or the game is just boring and can’t even sustain the play time required to beat the boss. In that case don’t bother, play a more enjoyable game.
Figuring out how to beat a boss and execute that strategy is always fun. It just depends on if it’s Zelda where you do it without ever going down or Dark Souls where one mistake can end your attempt.
My friends’ 13 year daughter thought it was so weird I never encountered the Ender Dragon or any real enemies in Minecraft. I never play on anything harder than peaceful. Because after working all day, I just want to explore a randomly generated world and create stuff sometimes.
I had more or less gotten over the game when the ender dragon was added. It was too grindy and slow and I felt like I could never get far enough to even approach the end. Then I joined a server where they had a bunch of infrastructure already set up. Suddenly I had access to enchantments and elytra and the game became super accessible, and I discovered just how much faster and more fun the game is now with all the incremental improvements. It’s given me something to play with my kids.
Lol, i never did as well and i play normal, but because i just don’t have the patient to go that far. Gods know how many time i’ve create a new world now, same for terraria but at least i made it to plantera.
I hate how playing in peaceful locks you out of crafting a bunch of very useful items. Since bone chips and slime balls only come from monsters, I can’t make my plants grow big and pretty with bone meal or make a lead rope for my horse. I’m sure there are other examples, but those are the two I care about the most, lol.
This is partly why I also play on Creative, usually. But yeah, would like to have the Survival - Peaceful playthrough and still get everything craftable too.
Granted, you can find some of this stuff in chests and randomly throughout the world while playing Survival - Peaceful, which is kind of part of the fun for me when exploring dungeons and villages and the spawning mansions.
This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe “don’t have time to farm, here pay 80$ for your season-extraExp-bigEzRewards”. Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
I've googled and couldn't find this anywhere, and this user's comments are quite in line with what they've posted now, so I'd go for stupidity and gatekeeping over copypastaing
They will find the way to complain even for that. Cutscenes too long please nerf. What? I need to press button during the scene? Everything is screw in a big pretending because be a gamer is cool, goddamit.
Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
Man, for someone who wants things to be “hard”, you really want to be rewarded for time spent, as opposed to skill. Hilariously, you’re the target audience for those $80 content skips: people who want to feel like they’re good, whether or not they’re actually good.
You’re out here talking about “no sense cringe” while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It’s not on them if you’ve failed to do the same.
I think you missed the minus sign there and misread this, I will translate it: "The chance for rare loot to drop should be continuously reduced by 10% for every hour you log inside the game. I.e., you should receive rewards for completing difficult challenges rapidly, that is, skillfully." The implication seems to be that if the challenge is hard and you are not good at it, and are just throwing yourself at a wall repeatedly, or the challenge is non-existent/mindless (chore simulator), if you are repetitively doing either and grinding hours away, they are one and the same, and neither is a meritorious achievement. I think this is an interesting angle, as very few games reward skill expression or eureka moments as a momentous achievement. The vast majority, genre and budget irrespective, rely on the (easier to implement) crutch of locking progression behind pointless tedium, so given enough hours sunk in, everyone can win. It is interesting to think about how, whether, and under what conditions games could reward the above.
I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.
Corporation actually make their decision on how players approach the videogames, this greed is accept and even need it by exactly this kind of consideration about making game relativity easy. Competition isn’t the only enemy as mine opinion, it’s this approach to gaming that makes everyone want to win easy and fast because “it is fun” till the next game, because games dies in weeks, even days, after realise. The best game of this lastest years was Elder ring, not an easy game but still love by all. People are hypocrites who cries about having bad games and when you ask them what they want you realize that actually they wanna the bad garbage they deserve. I’m sure what a good game needs for be fun, and its the challenge, something we will never find by keep accepting trash or telling others to be gate keeping of stuff, that mean never understand what actually a gate is, looking for quality dies on this and always will.
I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked
Play a lot of jrpgs, I understand that too well. My playthrough of persona 5 has been going since the beginning of this year and I’m hardly halfway through the story
Dear god. I burned out around your age with a similar work schedule. Less commute but more work hours. Took me years to recover.
If your situation allows, please find yourself a better work and commute setup. Your boss isn’t going to care that you’re dying inside, especially when they’ve grown accustomed to everything you get done running yourself ragged. If you can, start doing less at work so you have energy to search for other jobs.
In some workplaces, it’s actually better to let things slip so your boss can push for more manpower.
My situation is lucky not the worst. I am currently going to a technical school for medical work. And when I actually am at the place I work in it’s hardly “working” much at all, a good number of days I literally can watch an movie between cases.
Honestly most of the feeling dead is the commute, which unfortunately I don’t have many options for, can’t drive plus no other job I find offers nearly as much as I make (coupled with the fact that this quite literally the only job of its kind in the area).
I also get along very well with my team (literally no drama) and management is pretty nonexistent and we all take a firm stand when they do.
hard-drive.net
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