The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
First few games were delightful to me precisely because they didn’t beat you over the head with a story. It’s up to you the player to make your own meaning of the understated story.
Been watching Band of Brothers (then of course the sequel, The Pacific) and gameplay from The Darkness for this very “no particular reason”. The Darkness feels more cathartic.
This happened to me in Roller Coaster Tycoon and The Sims. angielski
The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
For No Reason in Particular Here's a Bunch of Games Where You Kill Nazis (hard-drive.net) angielski
Now what? angielski