It’s got a controller semi-friendly interface, so it’s better for the Steam Deck, and it isn’t so much running compatibility scripts but just leveraging APIs inherent to each storefront to download and install the same way that GOG Galaxy does, more or less. It’s got achievement compatibility and beta cloud save support.
As a recent refugee from W10, I agree. Not shitting on Lutris since it did kind of worked, so it might have been a matter of playing with some settings, but heroic just worked.
Lutris on a fresh bazzite install: install GOG launcher and sign in. Crappy launcher to install the game (same as windows). Install Witcher 3, start playing. Find out the installer never reported success. Next time it launches it throws an error because the game was not installed. Default is to not cache the installer files. Multi-GB download starts again.
Heroic on the same setup (after the above): sign in to GOG. Get black and white icons for all games in the platform you own. Double click or right click (can’t remember which) to install. Game installs and the icon is in color now. Double click, it starts and works.
… and Amazon games. People who have or had prime accounts often have large amounts of free games on there from claiming them in the past (often via twitch).
I haven’t used heroic, how good is the wine integration? Is it as seamless as proton? I want to know if I should wait for the steam sale or buy some games from gog instead.
You boot up Heroic, you point it at your GOG account, then you go to the clearly labeled Wine Manager in the left panel. Choose the latest Proton-GE (Glorious Eggroll fork) or a version of your choosing. Then go to library and download the game you want. It will prompt you to choose a Wine version that you’ve already got installed, and it seems to detect the ones you have installed via Steam and via their Wine Manager; I recommend sticking to Proton-GE. The installation process for each game works much the same as any other launcher you use.
If you want to try the game on GOG first, they have a 30-day no questions asked refund policy, since they can’t exactly track how many hours you’ve played. It’s just kind of on the honors system that we’re not abusing it as customers, or maybe if you do it too much. Most games just work, but I have found the odd exception. For some games, like The Thaumaturge, I had to run Winetricks to download some VC++ runtimes to get it working (which I was only able to deduce based on the depots visible on steamdb.info). I nearly bought a copy of The Alters today, but early reports on ProtonDB are that it’s got some crashing issues, so between Valve and GloriousEggroll, I figure that problem will be solved in the next couple of months.
The refund policy on GOG is so good that you can just try it first and buy the Steam version instead if it doesn’t work out. The 10% referral code that benefits Heroic shows GOG how much of their customer base are on Linux, and it should enhance the Linux experience via funding at the same time.
Cart persistence and going through the actual checkout is not great. Plus even as a browser there’s no progress bar or sense of stuff still doing something so you’re sat waiting for things to progress
Their platform is really outdated. Can’t even edit or remove a game review without contacting support. It’s dumb. They’re losing precious time because of this
I don’t think it has cloud saving, easy wine/proton, API for achievements and shit… just overall unfit for “bigger games”. It has similar functionality to GOG’s offline downloads. I haven’t really used it so can’t say.
I probably won’t try it if they also take a huge cut from sales like 30% or something EDIT: They seem to let you choose whatever you want, and charge 10% by default (itch.io/docs/creators/payments#open-revenue-shari…). That’s neat! However, payment method fees always apply. You can opt into them collecting the money through their account at seemingly no fee, and won’t be exposed to chargebacks. That’s incredible!
It’s sad, because I’m sure they could fix all of this easily and get a lot of profit from GOG, but they prefer to spend their time elsewhere for some reason
At a glance (haven’t enabled yet, will later today), GoG uses the RFC standard TOTP model. This means you can use whatever app you want whether that is the google authenticator that ties it to your cloud account, something related to your password manager (e.g. keepass or bitwarden), or even just a python script you have in a random directory. It gives you control of your 2FA and protects you in the event you lose a device without properly de-authenticating it.
Valve use their own model that, to my knowledge, is only accessible through the Steam mobile app. Which is a huge nightmare if you ever have a device stolen/damaged (and is why you back up the recovery code)
Just enabled. Yup, bog standard TOTP and they even provide the plaintext key so that I don’t have to extract it from a QR code.
I don’t quite remember how to get the TOTP secret from the Steam app (they could in fact take notes from GOG here), iirc you have to extract it from the Android app via adb;
but once you have it, if this GitHub comment is correct you simply have to set the code size to 5 digits.
If your phone has a rooted Android install, I found this guide.
I don’t recall, I’ve set it up a few years ago - I’ve been trying to look for instructions for another comment, but it seems that they made it VERY difficult for people without rooted Android to obtain the TOTP secret.
Though it is RFC 6238 compliant, using 5 digits instead of 6.
Actually, it’s arguably even worse - it’s not that Steam doesn’t support normal TOTP, it’s that Steam goes out of their way to prevent TOTP from being used without switching to an entirely new algorithm.
Could be worse. GOG’s approach is super annoying, and a lot of platforms (like fucking Apple) actually require the use of insecure and invasive SMS verification. And as far as I know Steam hasn’t been hit with any data breaches since 2011.
Down voting security apps of choice is a weird decision…would you rather them tell you do download yet another program, and create new passwords and crap to add more security?
Gog, how are you even securing accounts? You mean securing access to accounts through 3rd party TOTP, which again, isn’t sessioning access authenticatively. We already invented that.
gog.com
Aktywne