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sirdorius, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

That’s totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

bighi,

My experience is the opposite. While there were bad DLCs, most of them were awesome.

ArmokGoB,

Most of the DLCs tried to turn a city building game into a series of tycoon minigames.

sirdorius,

Exactly, they completely miss the point of a city builder and don’t fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting.

sonals,

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

Kolanaki,
!deleted6508 avatar

That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

Was it at least done well, though? I’ve never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

Theharpyeagle,

Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you’ve nailed down what it takes to run a city.

And then there’s the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.

PhlubbaDubba, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

I’m planning to try and build an offset hex grid city

Basically there’s one hex pattern for car traffic, and an offset hex pattern that’s for pedestrians and cyclists, and where there’s any intersections between the two, the car traffic gets raised to give pedestrian traffic an underpass.

Also every car intersection is a roundabout, and I’m considering doing alternating one way lanes with every pair being bracketed by transit only lanes.

sirfancy,

That sounds like an absolute nightmare to realistically navigate but I would love to see it.

PhlubbaDubba,

Way I see it the addresses would be kinda like how NYC is organized, one parallel has roads, one has lanes, one has boulevards, and then on the pedestrian side you have street, alley, and row.

Doesn’t just save number space, it’ll also give you an idea of the best way to get to that address since street/alley/and row addresses won’t have curbside parking, because pedestrian route.

Mango,

Lolz, send me a link when you’ve released your first video!

There’s no way you can do all that meticulous work without also having the patience to make a video about it. 😉

lolcatnip, (edited ) do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

“Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

Edit 2: Or maybe I’m just in a bad mood today.

Aabbcc,

Why?

lolcatnip,

Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

Aabbcc,

I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

lolcatnip,

If you put something out there, you want to maximize something. Probably attention in this case.

Sharkwellington,

Or…or! They were practicing on an engine they were unfamiliar with by making a low-stakes proof of concept.

Cheems,
@Cheems@lemmy.world avatar

What a weird take

somegadgetguy,

I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

“Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

lolcatnip,

I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

dabu,
@dabu@lemmy.world avatar

Did you by any change miss that it is a free game?

lolcatnip,

Yes, I did.

But also free things can still have marketing. I assume they want people to actually play their game.

shortestbreath,

Not to mention, they literally only had a month to make it, being that it was for a contest.

modifier,
@modifier@lemmy.ca avatar

It was probably meant more for the community than the consumers, two overlapping but distinct groups.

lolcatnip,

You’re probably right.

Waluigis_Talking_Buttplug, (edited )

It was a jam game made in 3 weeks to see how the team likes Godot.

Sheesh

AnonTwo,

To your edit, you doubled down hard in later posts, so I wouldn't say the hostility isn't completely undeserved.

I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

lolcatnip,

I wasn’t disparaging them in the follow up comments either.

Gamoc,

I’m not seeing any hostility really, just disagreeing with you and explanations.

dQw4w9WgXcQ,

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

PeterPoopshit, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

The biggest reason I never got into Skyrim or Fallout is because it’s not in space.

WereCat,

I also want a medieval game in space

riceandbeans161,

unironically, yes. Give me some Peter F Hamilton Void-esque stuff.

stratoscaster,

Y’know that would almost make sense tbh. You wouldn’t want to be tossing grenades or shooting guns inside a spaceship lol

koyo, do games w After 27,000+ Steam reviews, Overwatch 2 is graded as 'Overwhelmingly Negative'

blizzard is ass. i hope they go bankrupt one day.

technologicalcaveman, do gaming w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

Everytime I hear something new about nintendo I like them less. Which sucks because I know there's no chance of kirby going anywhere else without emulation.

NixDev, do gaming w Nintendo has filed over 30 Tears of the Kingdom patents, registering things you wouldn't even notice in the game

Would these parents hold up in court?

Nick,

Assuming that these patents are all granted, courts will generally treat them as though they are valid and enforceable. However, the bar for getting a patent is generally rather difficult, so it could be the case that none of these patent prosecutions are successful at all. If they get these patents, all Nintendo would have to do is file an infringement against allegedly infringing parties, and then the onus is almost entirely on the responding party to prove either that they did not violate the patent, or that the patent was invalid in the first place. Nintendo loses almost nothing in trying to enforce a patent, and has plenty to gain from the chilling effect that prolonged litigation could have.

rafoix, (edited ) do games w Dragon Age veteran defends studio's attempt to make something different with Anthem: "BioWare's always been changing"

Always been changing = the people at the top fired a lot of talent.

Edit:

WTF is with all the “Dragon Age dev says” stories lately? Is it because they’re unemployed now?

matthewm05, do games w Dragon Age veteran says scrapped Anthem Next "could have been" up there with No Man's Sky's legendary turnaround

Dragon Age: Origins was Bioware’s last good game.

rafoix,

I remember watching an interview of one of the developers of DA2 and I could tell that he had no idea what people liked in video games. It killed my interest.

TwodogsFighting, do games w Dragon Age veteran says scrapped Anthem Next "could have been" up there with No Man's Sky's legendary turnaround

“How much you wanna make a bet I can throw a(n) football anthem over them mountains?”

absquatulate, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

I mean, the historical and geographical context of the newer entries definitely adds to the satire, but GTA2 wasn’t a bad game at all. I def liked it more 1 and 3 at the time. Interesting that the dev team wasn’t fond of it.

qevlarr, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"
@qevlarr@lemmy.world avatar

I remember loving GTA2 but wanting a 3D GTA, then when they came out I never played GTA ever again

rollerbang, do games w We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city"

Man, what memories. I’ve also enjoyed the London(?) version.

Agent_Karyo,

I think that was an expansion pack for GTA1?

I could be wrong, it’s been ~25 years since I played it.

tetris11,
rollerbang,

Boy oh boy, you’re right 😂

XTL,

A second, freeware expansion, Grand Theft Auto Mission Pack #2: London 1961, was released for personal computers in July 1999, to coincide with the release of the Grand Theft Auto games on the internet. It is much shorter in length, and features the same map and characters as London 1969, but takes place eight years prior.

en.wikipedia.org/…/Grand_Theft_Auto:_London_1969

network_switch, do games w Larian publishing chief says "there aren't currently any plans for a new Divinity Original Sin 3 game" as trademarks matching The Game Awards tease point to Divinity revival

sequel to ego draconis

SoftestSapphic, do games w The median price of best-selling new games on Steam has dropped in the past 2 years, research finds: "Charging >$25 is getting trickier, as players compare value to the $10-$15 indie titles"
@SoftestSapphic@lemmy.world avatar

Good

AAA games aren’t worth $60+

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