Why would they, Xbox uses a version Windows and an x86 core + AMD GPU, bog standard parts, bog standard system, it’s easier to tap into the windows component on an x86 system and just use that to run the games. Making a proper emulator for games that would otherwise run on the PC natively just wouldn’t make sense.
I think this will become true for a lot of the new gen systems in the future (starting from xbox1).
Same for PS4 maybe running easier on OpenBSD/Unix-like systems by having a similar kernel.
It’s why I’ve never felt the same ire as those who talk about Nintendo being generations behind. They generally make fun games that age well aesthetically, and I’ll play those games often.
Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.
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