I don’t get why they don’t just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.
It’s even worse. All the people who defend the physical editions do it because when servers close, they can still play the game. A game key card is just a glorified digital release. When the servers close, you’ll have a piece of plastic.
This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?
I mean… basically every platform is calling it an “upcoming game”. I want to say even fricking Nintendo have put it in a few sizzle reels?
Yes, it is a scientific fact that acknowledging Silksong adds at least another week until it releases. But it is also THE biggest indie game out there.
I’m a huge fan of Souls-like games but I have no problem with a difficulty slider IF the hardest setting rewards you with exclusive achievements or access to bonus areas in the game. It would be funny if the easiest setting replaces bosses with cute animals or something. Like kill this baby deer or play on hard mode.
Also, IMO if a game is not challenging it becomes incredibly boring after a few hours. I tried playing Assassin’s Creed Odyssey and put it on the hardest setting and it was like mild sauce from Taco Bell. Only bonus was a tiny more XP.
It’s written Al makhfi-المخفي the hidden one in Arabic. They should have mentioned the brilliant artist name hatem arafa @hatem_arafa The eagle he designed for the soundtrack cover is Even more amazing.
It’s wild that between games like NMS, EVE, Elite, even Satisfactory, there are great examples of what Bethesda should’ve done, but for whatever reason didn’t. There’s so much basic stuff that’s just…missing. I can only hope it’s all eventually modded in so players can have a more complete experience.
Why? What would their dissolution do for the industry? Making a bad or mediocre game isn’t really that big of a deal. They can make as many games as they want, as far as I’m concerned. The bad ones can just be ignored, and any good ones can be picked up.
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