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Talaraine, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@Talaraine@kbin.social avatar

Someone stole $40 million of EA's money and didn't advertise another horrible cashgrab?

"I'm not even mad, I'm.. impressed!"

Computerchairgeneral, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

Not surprising given Take-Two's history when it comes to trademark disputes. I'm pretty sure they went after the developers of It Takes Two because of the name, plus any random business that has Rockstar in the name.

ComradeWeebelo, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

If the rumors regarding the performance for the sequel are true, they won’t even have a working game on launch.

sheogorath,

I curse the day Agile development graced the PMs working on game studios.

cashews_best_nut,

When the term Minimum Viable Product (MVP) was born it was a race to the bottom.

TwilightVulpine,

It’s already kinda annoying not to have all the old content but I can see the reasons behind that. But a new game starting from scratch of a genre they are experienced with should have much better performance now that there aren’t all those additional mechanics. Failing at both of these is just an utter disregard to their customers.

Psythik,

Well the game is out and luckily the rumors weren’t true.

With a medium-density city, I get about 40 FPS @ 4K in the sequel. With the same-sized city, I used to get 20 FPS in the original, so twice the FPS is a massive improvement IMO. But people are still salty cause we live in a world where anything less than 60 FPS @ 1440p is unacceptable. Which is stupid as fuck cause you don’t need 240+ FPS in a city-building game with next to no action in it that would require such a high framerate.

Swim, do games w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

cp2077 is so fkn good

gravitas_deficiency, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

Elder Scrolls: Spacerim

turbodrooler,

Outer Worlds 0

Prox, do xbox w This website has the interactive Starfield maps that should've been in the game

Direct link to the titular site: mapgenie.io/starfield

scala,

MVP

Joeyowlhouse, do games w "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"

It’s about time women got more accurate representation in games. How many games have you play as a man compared to playing as a woman? Technically it should be 50/50 to more accurately represent the real world.

cmhe,

I don’t think representation is the main issue, it is more about how they are presented.

Striding for a perfect 50/50, doesn’t really sense if they are all just stereotypes and sexual objectified. Also there are many other underrepresented population groups.

IMO, it is more important to focus good well written and complex characters, that represent real circumstances right.

I don’t complain that AAA studios have gone ‘woke’ because they now include choices to select from marginalized groups, I complain about them because they are often do not offer a deeper perspective of people in that group and are just different skins.

In some way, I can understand, games often happen in a Fantasy world, but I would wish that selecting different characters would do more than just exchanging the player mesh, texture and voice pack.

Bieren,

The well written part is my concern. Or we will get the same quality as a lot of recent movies and shows. Where the characters are stereotypes, poorly written, poorly developed. With plot points that are just randomly forced into the story, and that plot point has nothing to do with the rest of the story. You know the ones, where something has been added to the story and has no reason or meaning or benefit to being part of the story.

Comrade_Spood,
@Comrade_Spood@slrpnk.net avatar

Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.” Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.

Now I’m also not gonna shut down your solution without being constructive and providing my own solution, cause I don’t think quotas are the answer either. Instead we should be uplifting and empowering marginalized creators and game designers so that they can make more characters that they want to make. Which is generally characters they can relate to. If people want more characters that are women, then the game industry needs to become a safe space for women and empower them so they can provide more representation for characters. Same thing for any other demographic. That will make sure that these characters are being made in an aethentic and organic way, and not just being pumped out to meet a quota, but also isn’t restricting when marginalized demographics can be used as characters.

cmhe,

Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.”

What? Where am I saying that?

Yes I would complain about all kind of stereotypes. Even the “white muscular tough guy” could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.

Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.

I wasn’t saying that. You can have games without a single character. Or where the character doesn’t really matter, because it just an empty shell you are driving around and not more.

But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don’t let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.

Comrade_Spood,
@Comrade_Spood@slrpnk.net avatar

Then yeah I get that. Your initial argument without the context you just added was just reminiscent of bigoted arguments. It was wrong of me to assume

medgremlin,
@medgremlin@midwest.social avatar

That’s why the trailer has me so hyped for this game. It looks like the game is going to be different because Ciri is the protagonist. Her experience, reactions, and approach to saving a young woman from being sacrificed are totally different than what Geralt’s would be. I hate it when games like Mass Effect are like “Oh! You can play as FemShep! That totally counts as representation!” even though it changes literally nothing about the story.

I want more games that actually address the real and significant differences in the experiences and perspectives of different characters. I’m always disappointed when there’s a “female” option that’s just a re-skin of the male character with no changes in how the character interacts with the world and the story. (This happens a lot in non-video game media too.)

RightHandOfIkaros,

Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.

arakhis_, do games w "I don't know" how much Borderlands 4 will cost, Gearbox boss says, but it had "more than twice the development budget for Borderlands 3" and "it might be" $80 like some Nintendo and Xbox games
@arakhis_@feddit.org avatar

c/patientgamers@sh.itjust.works

the more of us just wait a couple months, the cheaper it’ll get and the sooner too

:p

andros_rex, do games w Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version

What I love about being a broke bitch retro gamer is that I own my games. I have a Tetris cartridge that is older than I am and still works. The batteries on some of my GB and GBA carts have died, but that’s something I can fix. No one can send a stealth update to my Sega Genesis that forces me to create on an account to play or even bricks it somehow. There’s no room for human shit behavior, just a war against the realities of mechanical decay. (And it’s easy to rip ROMs in case of the inevitable.)

Older generations of gaming are well preserved. I don’t think the past ten years or the future will be. “Games as a service” is too big a draw - the goal is to turn everything into a subscription model because why make money once when you can make it forever?

RightHandOfIkaros, do games w 6 years and 1 prolonged delay later, Xbox is still calling "incredible" Hollow Knight: Silksong one of its "upcoming games"

That title seems like it is intended to sound extremely derogatory / condescending

CaptDust,

GamesRadar has been pushing these “but where gam?” articles for some time. It started right after silksong was delayed past the original hollow knight dev time. They seem utterly convinced silksong will be vaporware, or (more likely) it drives plenty of clicks complaining.

tonytins,
@tonytins@pawb.social avatar

I wasn’t aware of that.

CaptDust,

It was way more obvious back when team cherry went radio silence (circa 2022?) - and on some level I can understand “we’re game journalists, no one gets a pass” targeting a heavily delayed game, but I’m admittedly one of those fans that have no problem giving Cherry whatever time they need. I’m in no rush.

slazer2au, do games w 7 years after being delisted for a second time, the 2013 Deadpool game just got a mysterious update on Steam alongside 6 other delisted Activision games

Bets on music licence related.

rustyfish, do gaming w Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment
@rustyfish@lemmy.world avatar

Thousands of hours, months of hard work. For about 300 bucks and a bunch of incels doxxing and harassing her.

I cannot fathom why she left.

muhyb, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Developer of Super Mario 64:

  • y tho
RememberTheApollo_, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@RememberTheApollo_@lemmy.world avatar

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.

Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.

Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.

echo64,

What part of this game fits your statement here?

HauntedCupcake,

Did you read the post? I think the well formatted and easy to read bullet pointed list explains it

echo64,

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

Which part of this sentence fits this game.

mrfriki, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I’m very into shooters and this was a hard pass because it looked like a generic and boring Call of Duty re-skin and I’m not into that game.

Maybe the problem is not the current AAA or shooters landscape. Maybe it is more about the quality and the fun your games are.

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