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Ibaudia, do games w US kids want games subscriptions and virtual currency more than games this Christmas
@Ibaudia@lemmy.world avatar

Better idea: Get them a ton of classics from the Steam sale, put them on a fresh acct, and then give them hundreds of hours of good shit for like $50. You could get 5 copies of Undertale for the equivalent price of 1 Fortnite skin.

Sabin10,

Strictly speaking, I’m not opposed to monetization in f2p games but the pricing is egregious.

When the le seraffim bundle for overwatch 2 dropped they also put their in game currency on sale so you could get enough currency to get the bundle for $50 instead of $70 and people were calling it a great value.

Even at $50, that’s enough for 4 months of humble choice which would net you 32 games and 6-8 of them would be AAA games.

panchzila,

I share my steam linrary with my two kids. Gave them 200+ games. They still play Fortnite and Roblox because that is what their friends play. When I was young the biggest games were single player and you shared stories with your friends. Now you play with them online.

Ibaudia,
@Ibaudia@lemmy.world avatar

It really is crazy how much the cultural landscape of games has evolved over the past decade or so. I’ll just be here playing classic singleplayer games until I’m old and gray like a boomer lol.

panchzila,

Ha! I guess I already qualify as a boomer. I’m 43 and been a gamer since the commodore days. I play everything that comes my way if time permits, from indies like islanders for a relaxing me time, to mega AAA F2P monsters like Fortnite to have a laugh with my sons.

Fosheze,

At 43 I’m pretty sure you’re gen X, not a boomer.

panchzila,

Oh I’m aware of the true definition of boomer but for many teeanger if you are older than 25 you are a boomer.

Fosheze,

Well those whipersnappers just need to learn how generations work because ba k in my day…

SpookyUnderwear,

I only play one online game (Dead By Daylight). Besides that it’s all single player games (mostly JRPGs). This year: Secret of Mana, Xenoblade Chronicles 2, Torna The Golden Country, and Tears of the Kingdom. It was a good year. About to start Xenoblade Chronicles 3.

Ibaudia,
@Ibaudia@lemmy.world avatar

DbD is my jam recently. Spirit is just too fun to play with all the mindgames you can do.

SpookyUnderwear,

I play on the Switch (until cross progression becomes a thing) so playing killer is a nightmare. Survivor is fun though.

flameguy21, do games w US kids want games subscriptions and virtual currency more than games this Christmas

Everyone’s wondering where we went wrong as a society but honestly a year of game pass during a time of my life where I didn’t get new games very often sounds way better than getting like three games for Christmas.

Boozilla, do games w US kids want games subscriptions and virtual currency more than games this Christmas
@Boozilla@lemmy.world avatar

Evil genius marketing, working as it always does. The kids don’t know any better, so they are being exploited and conditioned to think the horrible new normal is just the way things have to be. And most parents are too tired and busy to find better alternatives.

Jiggle_Physics,

It’s simple, the games that appeal the most to kids require some form of subscription. If those games didn’t, then they wouldn’t want ones with subscriptions.

Orbituary,
@Orbituary@lemmy.world avatar

The games that appeal most to kids play upon their dopamine response and generate addictive patterns.

Jiggle_Physics,

Correct, and if they didn’t have subscriptions, subscriptions wouldn’t be popular.

TwilightVulpine,

Putting it like that makes it sound that this is incidental, but the conditioning techniques baked into the design of these games are included for the sake of selling battle passes and virtual items. If they didn’t have subscriptions and virtual currency, they would have been built entirely differently.

Jiggle_Physics,

That’s because I am not speaking on the corporate point of view here, I am discussing the kids’. Every time I see this subject come up there seems to always be people who think that the move to subscriptions are due to a preference of access model upon the consumer, naively ruining their own capacity to own things, namely kids/young people, thinking it’s just the modern, and thus better, more convenient, way to go.

Even the article’s headline is written in a manner that suggests that kids prefer the subscription model it’s self, not that they are choosing based on the game without thought to the access model.

TwilightVulpine,

I see what you mean. Far from me to want to blame the kids for it, but I don’t think we can just overlook how corporations are deliberately funneling them towards these models through marketing and manipulative design. The kids’ perspective is one of just being excited for things they want in these games, but this happens due to habitual conditioning of a neverending threadmill of virtual rewards and Fear of Missing Out. Not to mention semi-organic peer pressure among kids, over who has the fanciest or default cosmetics. Which wasn’t deliberately created by the corporations, but they are definitely benefitting over it, and nobody is dissuading that from happening.

The kids are not at fault, but I don’t think this is a “just let kids be kids” situation. They are being exploited.

AnonTwo,

Thats just most games though

How did we think Arcades worked?

Psychodelic,

No you don’t understand! The kids are enjoying themselves when they play these veedeeyoo gaymz. It’s horrible!

Wrench,

And target that critical mass where you don’t want to be the only kid that doesn’t have access to the game every other kid is playing.

Not having cable TV growing up definitely caused me to be the odd man out on pop culture references. A lot.

Nacktmull,

Did it never occur to you that this might not be just coincidence?

Jiggle_Physics, (edited )

It did. I think you are misunderstanding what I am saying, or adding more to it than there is.

Children do not desire subscriptions as a superior model to owning games. The model of access is not something they are comparing and contrasting. They are simply going for the games they prefer, which get locked behind subscriptions. I never implied that games popular with kids aren’t intentionally put behind subscriptions, I was arguing that the subscription model isn’t actually preferred by kids.

Nacktmull,

Apologies, I obviously misunderstood your first comment.

Jiggle_Physics,

It’s cool, happens

Astaroth,

How you worded this makes it seem like “if those games didn’t” refers to requiring subscriptions.

I would suggest editing it to “If those games didn’t appeal to kids” or similar; if what you meant was that kids just plays what appeals to them, and those games “just happens” to be subscription games.

GrammatonCleric,
@GrammatonCleric@lemmy.world avatar

I’m an adult and I play a few different games like this.

stopthatgirl7, (edited )
!deleted7120 avatar

I was talking just today with some coworkers about how having subscriptions instead of owning is what is normal to kids now - not just games, but things like Netflix and Spotify. So this doesn’t surprise me, but does depress me. Technofeudalism is the new normal.

lolcatnip,

In my teen years I spent a large fraction of my disposable income on music. A Spotify subscription is a vastly better value than buying whatever I could scrounge from a used CD store. Back then it was common for me to read about some semi-obscure recording and just have to wonder what it sounded like, because I had no hope of finding it in a store, and a special order was way out of my budget, especially for something I had no idea if I’d even like. Now I can listen to damn near anything that’s ever been published for less than I spent as a teenager. I find new music by listening to personalized recommendations instead of local radio stations. It’s just better in every way (except probably for the artists, but music has always been a cutthroat business so who knows).

A lot of subscription services suck and are just a way to milk customers, but streaming audio and video are not in that category.

Boozilla,
@Boozilla@lemmy.world avatar

I keep hoping–perhaps naively so–for a major backlash against this. Sometimes consumers have power, and sometimes they don’t. But maybe we’ll all get fed up with this bullshit and start just dropping any and all unnecessary subscriptions from our lives. The big problem is when a brand becomes synonymous with a product (like fucking Adobe and ProTools, for two examples).

PopOfAfrica, do games w US kids want games subscriptions and virtual currency more than games this Christmas

Where did we go wrong?

qooqie,

Most games are free to play and heavily encourage subscriptions. So capitalism?

Orbituary,
@Orbituary@lemmy.world avatar

That’s a small facet of the larger problem.

Carighan,
@Carighan@lemmy.world avatar

Unchecked “free market” capitalism, if I had to guess.

Companies should never have been able to run outside of a very tight yoke. Yeah sure, capitalism. But not unchecked and especially not unchecked-across-borders so they can start escaping shit by moving legal entities around. Oh and speaking of that, maybe “corporations as entities” is another really really big one we fucked up, allowing the people who make the truly shitty decisions to shirk responsibility for them.

grue,

Relevant article: reclaimdemocracy.org/corporate-accountability-his…

TL;DR: the way it was supposed to work is that entities that wanted limited liability were granted corporate charters in exchange for providing some large, tangible public benefit (and very much not just “shareholder value”, BTW). This post-Dodge v. Ford Motor Co. world where corporations are essentially mandated to be sociopathic is an absolute 100% perversion of what incorporation was meant to be for!

Jiggle_Physics,

In case you are wondering this because it seems children actually prefer subscriptions to owning games, they don’t. Out of what is offered to them, the most desired choices happen to be subscription models of some form. If those games were something you just bought then the desire would be for games that were purchased in full.

SomethingBurger,

When we evolved out of the water.

Sterile_Technique,
@Sterile_Technique@lemmy.world avatar

We’ve been hooking kids on gambling since (at least) baseball cards, which -surprise!- were heavily lobbied to convince law makers to let it fly.

Consumers were doomed the instant we failed to torch and pitchfork that shit.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

It’s never too late for torch and pitchforks

panchzila,

This type of games are free to play. So a bunch of kids who are friends can start playing at any time even without money. If some of them like the game, they’ll stay as a group for the social aspect.

I don’t see any wrong in it. Its just different of what I did 30 years ago.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@panchzila @PopOfAfrica pretty much sounds like when I was addicted to Ever quest and didn't care for offline games.

PopOfAfrica,

I’m gonna have to disagree. As somebody who was an Overwatch addict, these games are designed to effectively be like drugs. They are not meant for children and shouldn’t be purported as such.

These are casinos playing in simple.

In fact, it’s much less incentivized for a game that is one and done, even multiplayer titles if they are a paid game.

Dudewitbow,

Not teaching kids thr value of money imo is the main one. They dont understand the cost of subs because its not their money they are spending.

I have a half brother whose on the sensible side of buying games. He doesnt get a lot of money, hell he got a 20$ steam card from a friend, and hes saving it for an indie game that doesnt even release till 2025.

Transporter_Room_3,
@Transporter_Room_3@startrek.website avatar

Not pushing harder against subscriptions and scummy practices.

setsneedtofeed, do games w US kids want games subscriptions and virtual currency more than games this Christmas
@setsneedtofeed@lemmy.world avatar

Too bad. They’re getting copies of Burger King’s Sneak King and they’re going to like it.

Guntrigger, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

I see a lot of covid misinformation going on around this story which is extremely worrying. Just because the human race not currently at risk of imminent extinction from it doesn’t mean it’s not still a serious illness. Some people get long term complications from it. Some people are extra vulnerable to it. Some people are still dying from it.

“Just get the vaccine” is the worst kind of uninformed handwaving response to the concerns and worries of other humans, it’s upsetting it is becoming the norm.

Sentau, (edited ) do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

I don’t get wolfire’s point here. Yes steam takes a hefty 30% cut but game developers are free to sell directly if they want to. Unlike apple who have completely locked down the iOS app ecosystem or Google who allow sideloading but scares and warns people against downloading apps from non Play Store sources, steam does nothing to hinder games not sold through it. If there was a competitor who was as good as steam but took a smaller cut, then that competitor would have been the market leader in place of steam.

RidderSport,

Exactly, I mean you can even add Non-Steam games to Steam. Yes, you don’t get achievements that way and there’s no support for workshop or big picture or the community plug-in, but you can launch the game from the steam library.

On another note, can Steam, even for a small payment of 2 dollars, add those functions for games not bought in the Steam store, but that could have been bought through Steam? I really want to have TW3 with achievements, but don’t want to buy it again.

shiveyarbles, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

Judge: I further order you to complete Half Life 3

ArtZuron, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@ArtZuron@beehaw.org avatar

Remember, if Valve actually lost this suit, which they almost certainly won’t, it won’t improve the videogame ecosystem. It will possibly make it worse.

cupcakezealot, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@cupcakezealot@lemmy.blahaj.zone avatar

steam is one of the good guys. maybe instead of suing they should just make better games

LinkOpensChest_wav, (edited )
@LinkOpensChest_wav@beehaw.org avatar

Permanently deleted

Caitlynn,
@Caitlynn@feddit.de avatar

Uhm, I’m Not against your argument, but have you informed yourself in any manner before making this Statement.

LinkOpensChest_wav, (edited )
@LinkOpensChest_wav@beehaw.org avatar

Permanently deleted

oscar,

Ah yes, because rich == bad

It’s possible to be successful and have a good influence on the industry. Valve is the perfect example of that.

LinkOpensChest_wav, (edited )
@LinkOpensChest_wav@beehaw.org avatar

Permanently deleted

Snowpix,
@Snowpix@lemmy.ca avatar

It’s a private company. They don’t have shareholders to report to, so they’re not remotely as scummy. Fuck the rich, but choose your battles and go after the ones who are really the problem.

LinkOpensChest_wav, (edited )
@LinkOpensChest_wav@beehaw.org avatar

Permanently deleted

dino,

Don’t play games then, they are only being made to get your money. Screw those!

LinkOpensChest_wav, (edited )
@LinkOpensChest_wav@beehaw.org avatar

Permanently deleted

dino,

Link to evidence, thank you. Also Gaben might no saint, but its still a lesser evil compared to 99% of other corps.

Faydaikin, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@Faydaikin@beehaw.org avatar

Just from a quick search about the case, it seems to hold very little water.

Hell, it’s already been dismissed once.

redditReallySucks, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@redditReallySucks@lemmy.dbzer0.com avatar

Just move to a shitty store like EGS.

Their store is to shitty? Pay the 30%.

Either way, never heard of this publisher. I’ll just know not to buy their games anymore.

brsrklf,

They kind of had their store. Wolfire games created Humble Bundle, then it became its own company and now belongs to IGN.

If they kept going for the initial spirit of HB instead of letting it become just another way to buy on Steam, maybe they’d be that competition.

ursakhiin,

They are very indie. I had only heard of one of their games, Lugaru, before today.

They seem to be getting better at making games, but they still look to be visually lacking.

RickRussell_CA,

Huh. So, I actually own Lugaru, which I purchased through Humble Bundle in May 2010.

It… was not a good game. Basically anthropomorphic rabbits beating the crap out of each other, which SOUNDS good, but was not executed well.

Auzy,

I agree. I think I played it 10min. It felt like more a university project I recall.

RickRussell_CA,

If I remember correctly, at the time Valve justified the 30% by pointing out that Apple was charging the same for music and video content. And Valve immediately started building value-added services like forums, updaters, multiplayer support, achievements, etc. to justify the price.

If you compare what Valve was doing to the physical media distribution methods of the period, it was a MASSIVE improvement. Back then, you could sell 10000 units to Ingram Micro or PC Mall, or whatever, and you only got paid if they sold. And any unsold inventory would be destroyed and the reseller would never pay for it. And if you actually wanted anything other than a single-line entry in their catalogs, you paid a promotional fee. Those video games featured with a standup display or a poster in the window at the computer store? None of that was free; the developer was nickeled and dimed for every moment their game was featured in any premium store space.

aCosmicWave, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

These are some heavy accusations for Gabe

Aatube, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@Aatube@kbin.social avatar

Why does the title say Valve v. Wolfire when it's Wolfire that sued Valve? Or does the order of versus not actually matter for titles?

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

Is it an appeal? That would explain it

bec, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit
@bec@lemmy.ml avatar

What’s that about price parity? I’ve often bought games from 3rd party sellers like Fanatical, to name one, specifically because their prices were lower than Steam’s. What am I missing?

MJBrune,

They used to have a price parity clause in their steam distribution agreement. They loosely enforced it, depending on what game and what service. I think they quietly removed it because I read through the agreement recently and didn’t see it but I remember it influencing choices I made for pricing my games on itch.io.

bec,
@bec@lemmy.ml avatar

I see, thanks for the clarification. That does sound a bit shitty on their part, especially because when most people are asked “gaming on PC?” they answer “Steam”. Lower prices elsewhere might have given a better chance to other storefronts, although I don’t think that would have made a huge difference, since Steam is THE storefront

MJBrune,

Steam wants to keep it that way. Any references to other storefronts in your demo or game aren’t allowed either. So if you’re demo has a list of every place to buy the game, it’s rejected, can only contain steam. Steam is deathly afraid of losing the advantage.

bec,
@bec@lemmy.ml avatar

If they’re acting this way it means that either they’ve already seen a decline somewhere (or at least not as big of a growth) thanks to other storefronts (and maybe other companies’ launchers like Rockstar and similar), or anticipate things will get worse in the future. I get it, as a company they want to make more money YoY, but this is definitely an ugly move. Guess I’ll add another reason not to buy from them!

MJBrune,

It’s been this way since 2004. Their outlook for the future has always been pessimistic.

limitedduck,

Denying references to other places that directly compete with you seems pretty reasonable to me. You don’t see toaster boxes at Walmart saying it’s also available at Target or whatever

bec,
@bec@lemmy.ml avatar

That’s true, I was looking at it from a wrong point of view

ReversalHatchery,

If that is the biggest problem, I wouldn’t keep myself from buying from them. I think Valve is generally a “good behaving” company, probably mostly because they are not on the stock market, and I would expect mostly any other company to do much more shitty and monopolistic things when (or before) it has grown to the size of Valve.

averyminya,

It seems pretty fair to want equal pricing. You’ve been speaking as if Valve is actively killing small storefronts like itch.io and these little guys would be the one to gain from something like this. They might, but not nearly as much as Epic Games would which is the lead in a very similar lawsuit. Epic wants to be able to sell games available on Steam at a lower price to influence people to use their storefront instead. They’re literally giving games away so I think they’d love a chance to try and recoup some of that while still getting to look like the pioneers of cheap.

I honestly don’t think that’s a viable strategy. Retail businesses mostly have the same practices, so one could say that Valve just doesn’t want to start doing game price-matching like Best Buy. The closest I’ve ever seen is a store not having stock of something and a worker there suggesting a different store that might have it. But I’ve never been on Gamestop’s website and seen that Funkopop for sale cheaper at Walmart or Target? An individual working there might tell me because they’re not a corporation.

Given they also have pretty steep sales, I would imagine cheaper pricing could influence sale availability as well - if the game is always $20 cheaper somewhere else maybe the dev doesn’t want to put the game on sale as often/at all. None of that is antitrust though, so why use that as their argument? I guess the case will tell us for sure.

I also think that, probably to a lesser extent, it’s been to help Valve prevent the grey-market key selling. I’m of the opinion that Valve likely doesn’t care too much about you or I selling our Humble Bundle key of a game for $3.74, however they do want to avoid stolen credit card key sales and revoked licenses. I personally don’t think that Itch or Fanatical relates to this, but I do think there’s a general misunderstanding that people conflate Fanatical/Green Man Gaming and grey market sites like G2A and Kinguin. It can’t look good for Valve when a user buys 3rd party and their key is revoked and the user gets mad about it, and boy are there a lot of angry vocal people out there complaining about this very thing.

Frankly, you buy on Steam because you get the Steam Overlay to completely change your controller scheme and use community templates, access to per-game notes, and the Steam Workshop, in addition to whatever other peripheral things like cloud saving. It’s all very user positive so of all things I don’t really understand why this is the move that influences your decision when the other options, save literal indie stores, are decidedly worse.

Itch.io is great, it’s unfortunate that devs who want to sell on Steam can’t advertise to their alternate store listing but it also seems sensible? No business actively advertises the ability to buy somewhere else to give the devs 20% more of the sale. Does anywhere actively promote anything like this? Not as far as I’ve seen, so it seems odd to single out Valve when literally every single business in existence works the same way? And I’m not saying that I personally think it should/shouldn’t, I’m more trying to see if there’s any precedent in existence that would implicate Valve to have to do this in order to not be… “shitty?”

For posterity I just opened up Epic and checked out a few games and there’s no place where the storefront shows the existence of its availability on other stores. The Witcher 3 has no references to GOG Galaxy, Red Dead 2 has no references indicating to buy it on the Rockstar Launcher anywhere. For that matter, nor does Itch.io or Fanatical, ironically neither of these have links to go buy it on Steam instead either.

I’ll happily change my opinion if the arguments in court make sense but as of right now I’m skeptical. Personally when I google a game I discover it from a series of sources and Steam is where I end up choosing to buy it. I choose Steam because it offers the best service. I’ve regretted buying Control during its hostage situation on Epic because it’s caused me nothing but problems (lost saves, validation issues, needing to redownload the game every time instead of pointing to the existing location). Ubisoft and EA only have games that were bought on Humble Bundle and because of it I didn’t have access to Need for Speed: Heat for about 2-3 months while the Origin/EA App transition was happening. “You need to play this game on the EA App!” says Origin. “Sorry, we’re working on getting this game to the new EA App! Check back soon!” says the EA App. A waking nightmare.

I feel like the chances are high that these are the winners if the outcome of a suit is against Valve, not itch.io. Itch will just get drowned out by Humble Bundle and Epic and only indie indie developers will get sales through itch. I also doubt that the point of this suit is to allow devs to put everywhere else the game is available.

From Valve’s perspective I think it’s important to note that their ToS seems to indicate that other developers are allowed to sell on store fronts, but Valve does not get any of the commission despite providing Steam keys. However, since Steam keys are being provided, Valve is still providing quite a large service with cloud saves, forums, everything I mentioned earlier. I actually didn’t know this, so I can also understand Valve not explicitly wanting to give that service away for free and not get anything from it. I mean, that would basically mean that by advertising on the store that the developer can get 20% more if you buy on Itch while still getting a Steam key and access to all of its features…

All told, I am personally of the camp that I think equal sales on storefronts is fair. If Steam has a sale, other store fronts don’t have to have one. Other store fronts are allowed to have sales as long as an equitable sale is had on Steam in “a reasonable amount of time” per the ToS. And it legitimately seems insane to expect one store to advertise an unrelated store just because it’s available at both.

Anyway, these are all just thoughts. I don’t know anything and no one will until the evidence is shown and it’s settled. However, having liked Humble Bundle and the Wolfire team I personally am disappointed to see this suit coming from them. If I’m not mistaken this is literally being funded by Epic Games, they actually are the same case. If you’ve scrolled by the Epic. vs. Valve lawsuit ad on Instagram or Facebook, I’ve seen it quite a bit. That’s this one.

Fucking Tim Sweeny man.

Catastrophic235,
@Catastrophic235@midwest.social avatar

What role do you think the Steam workshop plays in this?

Obviously the people playing the AAA franchises don’t care, but when you see the sheer quantity of workshop content for some games (Cities:Skylines and Space Engineers come to mind for me, no doubt there’s other examples in genres I’m less familiar with), you see how much the modding community has contributed to the commercial success of these games. I’m wondering how this factors in to steam as a whole.

MJBrune,

One of steams major profit points is the market place from what I can tell. The workshop less so. Modding might be a factor but a minor one compared to things that make money actively instead of passively.

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