gamesindustry.biz

Fizz, do games w Ubisoft revenues decline 31.4% to €990m
@Fizz@lemmy.nz avatar

Now the problem is that revenue is still above 0. We need to pump those numbers DOWN.

slaacaa, (edited ) do games w Ubisoft revenues decline 31.4% to €990m

It’s definitely a “you get what you deserve” situation, yet I can’t help but be sad, thinking that more than a decade ago, Ubisoft made some of my favorite games (e.g Splinter Cell series, Far Cry 3, AC Black Flag).

Though that Ubisoft is long gone by now, and I haven’t touched their games for years.

Dagnet, (edited )

Black Flag was insanely good, it boggles my mind they managed not to capitalise on that

Edit: guys, I know they tried, but they still failed

alsimoneau,

They tried. Their pirate game came out last year.

pastel_de_airfryer,

They tried… with Skull and Bones

MeekerThanBeaker,

I was so looking forward to that game. Once I found out it was basically just a multiplayer experience, my interest dropped. Still haven’t played it.

The problem with many games and movies nowadays is that the gatekeepers are people who don’t really have creative/artistic background. They are business people who make decisions on whatever they think makes the company the most money.

A.I. has its issues and controversy, but I feel like creative people who can’t get through the blocked doors of these business types will go on their own and create wonderful things with the technology. I guess time will tell.

duskfall, do gaming w The law is whatever Nintendo says it is

People who wanna see mee hihiii : adfoc.us/870511108889439 +18 hihi .

Kelly, (edited ) do games w GOG bolsters game preservation efforts by joining European game archivist organisation

This gamesindustry.biz article is offering less info and context than the press release it is cribbed from.

gog.prowly.com/375292-gog-joins-european-federati…

I’ve never heard of EFGAMP, have they weighed in on the Stop Killing Games campaign?

ElPussyKangaroo, do games w Bioshock creator Ken Levine discusses the future of narratives in games

Quick Question : What does it mean when they write like this? 83403

EonNShadow,

Brackets in a quote denote a change to what was actually said. In a perfect world, with quality journalism, they’re used to summarize or make the quote flow better in the piece without changing the intent or meaning of the quote

In this case, they very well could’ve changed “won’t be” to “will be”

I don’t expect that to be the case here, but it’s possible.

Also, using an ellipsis inside brackets like this: “[…]” Is an intentional omission by the author of the piece.

WammKD,

Usually, the brackets include a part of the sentence that wasn’t said but the interviewer believes the speaker meant or was implied.

In cases like this, maybe the speaker was speaking quickly (and, so, didn’t say the words during the interview) or were dropping implied parts is the sentence (like we all sometimes do when speaking casually; like if I say, “Quick thinking,” to someone. It’s implied that I was saying, “[That was] quick thinking”).

This also gets used often if the interviewee is talking about someone they know personally but we don’t so they’re usually just using the first name (e.g. “Yeah; me and [General] Howard [Zimmerman] go way back”).

AnarchistArtificer,

Your explanation is good and thorough.

I always struggle to know when to use the square brackets. The straightforward answer is to just quote directly where possible. But especially in interviews, someone’s answer may be jumbly, so the most honourable thing to do may be to use square brackets to make it easier for the reader to understand the speaker’s point, but you’re not being misleading.

For example, maybe this interviewee said something like “in the future, it — we might come to see that game development, and games overall, will end up turning out to be player-driven”, which could be straightforwardly shortened to what we see in the screenshot: “in the future, it [will be] player driven”. Square brackets, in the hands of a skilled journalist, can be used to manipulate a narrative through selectively quoting people, but they can also represent a speaker’s point far more authentically and cogently than the literal words.

"in the future, it will be player-driven

Elevator7009sAlt,

One I’ve had to do super often is injecting a name back in a sentence. Why say

Mary said the following about Jane: “She went to the store today.”

when I could say

Mary said, “[Jane] went to the store today.”

I mean, I could just paraphrase Mary and do away with the quotation marks and brackets entirely, but when I am trying to prove something (primarily that I’m not talking out of my ass) I like quotes because you can easily just take it as direct evidence, an exact citation of what the other person said that you can use as evidence yourself, instead of a paraphrase by some random person whose reasoning and motives you do not trust.

Of course, that doesn’t get into how people can manipulate quotes and take them out of context, or even just straight up write something in quotation marks that was never said, but…

pory,
@pory@lemmy.world avatar

There’s also just grammatical stuff that looks better in text. “In the future, it’s player driven” would conversationally flow perfectly well, but as written text the tense of “it’s” doesn’t line up with the statement being about the future. Hence the present tense being corrected to future tense.

fsxylo,

They’re editing the quote to add information they think is relevant. Ken Levine didn’t say “will be”.

mnemonicmonkeys,

Exceot this quote makes no sense without these 2 words. Did Ken just accidentally words?

fsxylo,

Or they replaced words. It’s possible he said “It’s” but since it’s not currently true, they changed it to [will be] but I’m just speculating.

skaffi,

We generally don’t notice, but normal speech is basically a broken mess for anyone, with ahs and uhms, and sentences that keep enveloping other sentences, and you never get back to the point you were making in the first place. It’s a basic part of a journalist’s job to filter the word soup that you end up with from a face-to-face interview - in an honest way, that truthfully reflects the points and opinions that were stated, of course. Usually, we have no problem understanding each others’ jumbled verbal messes, when we’re right there, and have context, tone, body language, etc., to make up for when the words are lacking - but those things obviously don’t translate to written interviews.

In all likelihood, what Ken Levine “really” said was probably something along the lines of:

In the future, it will be - you know, what we really want to do, and now we have the technology, and because, BioShock really showed that there’s an real desire among gamers for immersive experiences like this, so we’re actually now fully able to to really realise that full, ahead-of-its-time vision we had with the original BioShock, it’s about agency, player agency, that’s really what it’s about, you know, it’s player driven - that’s where we want to go. Because that’s what makes our medium unique.

SplashJackson, do games w Bioshock creator Ken Levine discusses the future of narratives in games

The only one I hadn’t played thru completely was System Shock 1. Love the Shock games

AHorseWithNoNeigh,
@AHorseWithNoNeigh@lemmy.dbzer0.com avatar

I would encourage you and others to give SS1 remake by Nightdive Studios a go. It was well worth the money imo.

RubberElectrons, do games w Bioshock creator Ken Levine discusses the future of narratives in games
@RubberElectrons@lemmy.world avatar

Man I had so much hope for infinite, remember when Elizabeth opens a year for that dying horse and they’re accidentally on a rain-soaked street in the 80s?

Zahille7,

There should have been more secret tears for you to find throughout the game with all kinds of Easter eggs and shit.

The one you brought up, if I remember correctly, was supposed to be Paris in the 80s, because there’s a movie theater in the frame that says something about Star Wars.

RubberElectrons,
@RubberElectrons@lemmy.world avatar

Yeah, that was it. I dug up the trailer: www.youtube.com/watch?v=attvYJb6xn8

dormedas, do games w Bioshock creator Ken Levine discusses the future of narratives in games

The AAA industry has made some really great games but I see - increasingly over time - a lack of interactivity in the games in favor of heavy movie-like narrative. It is unfortunate that adding depth of interactivity in a AAA space requires an immense amount of work to polish those interactions to look good / real / natural. However, we’re running up against graphical performance issues. It’s time to bring back those interactions, perhaps sacrifice a bit of quality to polish these interactions up, and make games that have more player choice.

ShinkanTrain, do games w Bioshock creator Ken Levine discusses the future of narratives in games

No offense Ken, but you’ve been making the same game since 1999. And I want you to do it again.

ampersandrew,
@ampersandrew@lemmy.world avatar

There were several deviations from System Shock 2 along the way. And even if this one plays like that, I hope they nail the story stuff they’re going for. Previews have seemed impressed.

dinckelman, do games w Zenimax Online Studios workers unionise

This is excellent news.

I doubt much of anything will change for ESO itself, but happier workers are the real goal

Pinklink, do gaming w Rocksteady ends Suicide Squad development less than a year after release

Remember when games came in physical form, so they had to be finished before release? Ahhhh those were the days

Megaman_EXE, do gaming w Rocksteady ends Suicide Squad development less than a year after release

I’m surprised they kept going. I thought they would have stopped a while ago

thingsiplay, do gaming w Rocksteady ends Suicide Squad development less than a year after release

You can say what you want about the game, but that they make an offline mode for players who purchased it is commendable. At least game is preserved in this way. The only downside is, that nobody is allowed to buy the offline game from that point on. Hopefully they decide against de-listing it on Steam.

ShinkanTrain, do gaming w Rocksteady ends Suicide Squad development less than a year after release

About 6 or 7 years too late, but we take what we can get

rtc, do gaming w Rocksteady ends Suicide Squad development less than a year after release

No wonder they sold it at 95% off on steam recently. Did they at least complete the story of this one? It was supposed to be a mobile-like live service thing (whatever is wrong with providing a complete story in one go?).

I’ve only really plaued Arkham Asylum from the Rocksteady Arkham series. It is a decent one, I found it easier to get into than the hour of Arkham City I played. Perhaps I’ll try that again sometime. Though recently I got into Hand of Fate which has a similar combat system.

DebatableRaccoon,

No, but we aren’t exactly going to be mourning either. Almost no-one wants SS to be Arkham canon so it’s no great loss… Aside for the waste of Kevin Conroys last possible contribution to the franchise.

Mongostein,

Asylum was so good. It was a tight focused story that used its small map effectively. The later games were also good, but each entry suffered from trying to be bigger than the last.

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